GlovePIE:Ultimate Flick Script Tidbit
From WiiLi
Detects directional flicks for both wiimote and nunchuk
/* Ultimate Flick Script Tidbit v1.1
***********************************************************
* Created by Rhys Legault *
* rhyslegault@hotmail.com *
* Last Modified: June 5th, 2007 *
***********************************************************
* Feel free to use, modify and redistribute this script *
***********************************************************
*
* About:
* This script detects directional flicks of the Wiimote and Nunchuk.
* Example functionality translates flick actions to similar directional
* key presses(up, down, left, right) & speaks the action out loud.
*
* Just copy and paste required script section(s) into your script and
* add your own custom functionality.
*/
//Amount of time allowed between sequence actions
PIE.SeqReadGap = 50ms
//Amount of accelation required for action to occur
var.AccelerationThreshold = 1.5
//Amount of time between a flick action
var.ActionGap = 150ms
//Amount of time to hold key press
//Used in example functionality (Delete if unused in custom functionality)
var.HoldKey = 50ms
if var.WiimoteFlick = false
//Flick Wiimote up
if (Wiimote.gy > var.AccelerationThreshold, Wiimote.gy < -var.AccelerationThreshold)
var.WiimoteFlick = true
//Custom script functionality starts here
say "Wiimote up"
Press(Up)
wait var.HoldKey
Release(Up)
//Custom script functionality ends here
wait var.ActionGap
var.WiimoteFlick = false
//Flick Wiimote down
elseif (Wiimote.gy < -var.AccelerationThreshold, Wiimote.gy > var.AccelerationThreshold)
var.WiimoteFlick = true
//Custom script functionality starts here
say "Wiimote down"
Press(Down)
wait var.HoldKey
Release(Down)
//Custom script functionality ends here
wait var.ActionGap
var.WiimoteFlick = false
//Flick Wiimote left
elseif (Wiimote.gx < -var.AccelerationThreshold, Wiimote.gx > var.AccelerationThreshold)
var.WiimoteFlick = true
//Custom script functionality starts here
say "Wiimote Left"
Press(Left)
wait var.HoldKey
Release(Left)
//Custom script functionality ends here
wait var.ActionGap
var.WiimoteFlick = false
//Flick Wiimote right
elseif (Wiimote.gx > var.AccelerationThreshold, Wiimote.gx < -var.AccelerationThreshold)
var.WiimoteFlick = true
//Custom script functionality starts here
say "Wiimote Right"
Press(Right)
wait var.HoldKey
Release(Right)
//Custom script functionality ends here
wait var.ActionGap
var.WiimoteFlick = false
endif
endif
if var.NunchukFlick = false
//Flick Nunchuk up
if (Wiimote.Nunchuk.gy > var.AccelerationThreshold, Wiimote.Nunchuk.gy < -var.AccelerationThreshold)
var.NunchukFlick = true
//Custom script functionality starts here
say "Nun chuk up"
Press(Up)
wait var.HoldKey
Release(Up)
//Custom script functionality ends here
wait var.ActionGap
var.NunchukFlick = false
//Flick Nunchuk down
elseif (Wiimote.Nunchuk.gy < -var.AccelerationThreshold, Wiimote.Nunchuk.gy > var.AccelerationThreshold)
var.NunchukFlick = true
//Custom script functionality starts here
say "Nun chuk down"
Press(Down)
wait var.HoldKey
Release(Down)
//Custom script functionality ends here
wait var.ActionGap
var.NunchukFlick = false
//Flick Nunchuk left
elseif (Wiimote.Nunchuk.gx < -var.AccelerationThreshold, Wiimote.Nunchuk.gx > var.AccelerationThreshold)
var.NunchukFlick = true
//Custom script functionality starts here
say "Nun chuk Left"
Press(Left)
wait var.HoldKey
Release(Left)
//Custom script functionality ends here
wait var.ActionGap
var.NunchukFlick = false
//Flick Nunchuk right
elseif (Wiimote.Nunchuk.gx > var.AccelerationThreshold, Wiimote.Nunchuk.gx < -var.AccelerationThreshold)
var.NunchukFlick = true
//Custom script functionality starts here
say "Nun chuk Right"
Press(Right)
wait var.HoldKey
Release(Right)
//Custom script functionality ends here
wait var.ActionGap
var.NunchukFlick = false
endif
endif

