GlovePIE:Plasma Pong with the chuk
From WiiLi
////Plasma Pong with the chuk v0.41 // press the home button to turn on and off // .**. = turned off // *..* = turned on // press + to toggle smoothing // longer rumble = enabled // shorter rumble = disabled //use the directional buttons on the wiimote to set which direction is up // i.e. press left to make the mouse move up when you move the stick to the left //sets the stuff only once when it starts if not(var.initialized)then var.dir = 0 //which direction moves the paddle, 0 for vertical and 1 for horizontal var.reverse = 0 // reverse the direction var.smooth = false //should the value be smoothed? var.range = 0.70 //how much the nunchuck stick must be deflected, zero is centered 1 is fully pie.FrameRate = 120 //makes gpi run faster var.initialized= true //there, no more setting those things over and over endif //setting which direction is up if (wiimote.up) then var.dir = 0 var.reverse = 0 elseif (wiimote.down) then var.dir = 0 var.reverse = 1 elseif (wiimote.left) then var.dir = 1 var.reverse = 0 elseif (wiimote.right) then var.dir = 1 var.reverse = 1 endif //pass the stick deflection to screen coordinate if var.dir then var.y = ensureMapRange(Wiimote.Nunchuk.JoyX * (1 - (2*var.reverse)), -var.range, var.range, 0,Screen.Height) else var.y = ensureMapRange(Wiimote.Nunchuk.JoyY * (1 - (2*var.reverse)), -var.range, var.range, 0,Screen.Height) endif //smooth the value, change the 15 to change how much smoother it will be, // bigger = more smooth but also less responsive var.yy = smooth(var.y, 15) if (var.enabled)then //if turned on if (var.smooth)then //if using smoothing mouse.CursorPosy = var.yy //set the mouse tot he smoothed position else //otherwise mouse.CursorPosy = var.y //sets it to the raw pos endif endif // the C and the B buttons do the jet mouse.LeftButton = wiimote.Nunchuk.CButton or wiimote.B // the Z and the A buttons do the black hole mouse.RightButton = wiimote.Nunchuk.zButton or wiimote.A if (clicked(wiimote.Home)) then //if you press and release the home buttom var.enabled= not(var.enabled) //toggle between on and off endif if (clicked(wiimote.Plus)) then var.smooth = !var.smooth endif var.a= clicked(var.smooth) var.b= clicked(!var.smooth) //nifty trick to light some leds when on and others when off wiimote.Led1 = var.enabled wiimote.Led2 = !var.enabled wiimote.Led3 = !var.enabled wiimote.Led4 = var.enabled //another trick similar in functioning, to rumble the wiimote wiimote.Rumble = KeepDown(var.a or var.b, (.2seconds) + (.5* var.smooth))

