GlovePIE:MAME/MAME32 - Space Harrier

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The following is an algorithm for the classic Arcade game "Space Harrier" written for GlovePIE. The control is mapped for M.A.M.E and support IR Analog control with a Virtual Joystick.

Contents

[edit] **IMPORTANT**

You need to install PPJoy before using the script.

The package could be found here:

http://www.geocities.com/deonvdw/PPJoy.htm

or

Download the package directly here (mirror)

[edit] Wiimote Setup

[edit] Wiimote

[edit] Wiimote Tilting
**Hold the Wiimote like a TV controller 
       Aim at your screen:  Move the Harrier
[edit] DPAD
       Left: Move Harrier Left
       Right: Move Harrier Right
       Up: Move Harrier Up
       Down: Move Harrier Down
[edit] Action button
       A: P1 Btn 1 
       B: P1 Btn 1 
[edit] Emulator controls
       Minus: P1 Coin
       Home: M.A.M.E Throttle
       Plus: P1 Start

[edit] GlovePIE Script v0.2 (GlovePIE 0.3+)

// Space Harrier (for MAME*)
// Tested on MAME32
// Created by Marc-Andre Larouche
// marclar83@gmail.com
// version 0.2
//
// for GlovePIE 0.3+
//
// IR Analog control
// To move, aim the virtual cursor at the screen and
// press A or B to shot. You can also use the DPAD as well.
// September 2007

/********************************************************************/
//                            READ THIS
// ************************   Important   ***************************
// Enable Joystick input
// and Disable Mouse input on M.A.M.E
// also
// PPJoy must be install and configured to enable
// a virtualJoystick as Windows the first controller
//
// Download here:
// http://www.geocities.com/deonvdw/PPJoy.htm

// Otherwise the IR control won't work!!!

PPJoy1.Analog0 = MapRange(Wiimote1.PointerX,0,1,-1,1);
PPJoy1.Analog1 = MapRange(Wiimote1.PointerY,0,1,-1,1);
Key.LeftControl = Wiimote1.A;
Key.LeftControl = Wiimote1.B;

Key.one = Wiimote1.Plus
Key.Five = Wiimote1.Minus
Key.F10 = Wiimote1.Home

Key.Down = Wiimote1.Down;
Key.Up = Wiimote1.Up;
Key.Left = Wiimote1.Left;
Key.Right = Wiimote1.Right;

Wiimote1.Led1 = true;
Wiimote1.Led2 = false;
Wiimote1.Led3 = false;
Wiimote1.Led4 = false;

  Cursor1.Visible = true
  // Change this for your current Windows/cursors directory!!!
  Cursor1.image = "C:\WINDOWS\Cursors\cross_i.cur"
  Cursor1.caption = ""
  Cursor1.x = Wiimote1.PointerX
  Cursor1.y = Wiimote1.PointerY

[edit] Older versions

[edit] GlovePIE Script v0.1 (GlovePIE 0.28+)

// Space Harrier (for MAME*)
// Tested on MAME32
// Created by Marc-Andre Larouche
// marclar83@gmail.com
// version 0.1
//
// Special Thanks to Carl Kenner for his best IR mouse Script that I use.
//
// IR Analog control
// To move, aim the virtual cursor at the screen and
// press A or B to shot. You can also use the DPAD as well.
// September 2007

/********************************************************************/
//                            READ THIS
// ************************   Important   ***************************
// Enable Joystick input
// and Disable Mouse input on M.A.M.E
// also
// PPJoy must be install and configured to enable
// a virtualJoystick as Windows the first controller
//
// Download here:
// http://www.geocities.com/deonvdw/PPJoy.htm

// Otherwise the IR control won't work!!!

PPJoy1.Analog0 = MapRange(var.SmoothX,0,1,-1,1);
PPJoy1.Analog1 = MapRange(var.SmoothY,0,1,-1,1);
Key.LeftControl = Wiimote.A;
Key.LeftControl = Wiimote.B;

Key.one = Wiimote.Plus
Key.Five = Wiimote.Minus
Key.F10 = Wiimote.Home

Key.Down = Wiimote.Down;
Key.Up = Wiimote.Up;
Key.Left = Wiimote.Left;
Key.Right = Wiimote.Right;

// I'm using Carl Kenner: "My best IR Mouse Script, with 5DOF Tracking" to handle the IR sensors.
// I had tweaks the cursor motions for the purpose of this script.

var.screenPortionWidth = Screen.Width/3;
var.screenPortionHeight = Screen.Height/3;
var.SensorBarSeparation = 7.5 inches  // distance between middles of two sensor bar dots
var.NoYawAllowed = true  // Calculates X if no yaw is allowed, otherwise calculates Yaw but not X
var.IRMulX = 1.2
var.IRMulY = 1.2
var.IROffsetX = 0  // add to mouse.x
var.IROffsetY = 0  // add to mouse.y
var.IRLeftButton = Wiimote.A
var.IRRightButton = Wiimote.B

// Compensate for roll
var.c = cos(Smooth(wiimote.roll, 10))
var.s = sin(Smooth(wiimote.roll, 10))
if wiimote.dot1vis then
  var.dot1x = var.c*(511.5-wiimote.dot1x)/511.5 - var.s*(wiimote.dot1y-383.5)/511.5
  var.dot1y = var.s*(511.5-wiimote.dot1x)/511.5 + var.c*(wiimote.dot1y-383.5)/511.5
end if
if wiimote.dot2vis then
  var.dot2x = var.c*(511.5-wiimote.dot2x)/511.5 - var.s*(wiimote.dot2y-383.5)/511.5
  var.dot2y = var.s*(511.5-wiimote.dot2x)/511.5 + var.c*(wiimote.dot2y-383.5)/511.5
end if

// if both dots are visible check which is which and how far apart
if wiimote.dot1vis and wiimote.dot2vis then
  if var.dot1x <= var.dot2x then
    var.leftdot = 1
    var.dotdeltay = var.dot2y - var.dot1y
  else
    var.leftdot = 2
    var.dotdeltay = var.dot1y - var.dot2y
  end if
  var.dotdeltax = abs(var.dot1x-var.dot2x)
  var.DotSep = hypot(var.dotdeltax, var.dotdeltay) * 511.5
  var.IRDistance = var.SensorBarSeparation * 1320 / var.DotSep
end if

// sort out the position of the left and right dots
if var.leftdot = 1 then
  if wiimote.dot1vis and wiimote.dot2vis then
    var.LeftDotX = var.dot1x
    var.LeftDotY = var.dot1y
    var.LeftDotVis = true
    var.RightDotX = var.dot2x
    var.RightDotY = var.dot2y
    var.RightDotVis = true
  else if wiimote.dot1vis then
    if hypot(var.leftdotx-var.dot1x,var.leftdoty-var.dot1y) <= hypot(var.rightdotx-var.dot1x,var.rightdoty-var.dot1y) then
      // is the real dot 1
      var.LeftDotX = var.dot1x
      var.LeftDotY = var.dot1y
      var.RightDotX = var.dot1x + var.dotdeltax
      var.RightDotY = var.dot1y + var.dotdeltay
      var.LeftDotVis = true
      var.RightDotVis = false
    else
      // was originally dot 2, but now called dot 1.
      var.leftdot = 2 // this dot (1) is actually the right dot
      var.LeftDotX = var.dot1x - var.dotdeltax
      var.LeftDotY = var.dot1y - var.dotdeltay
      var.RightDotX = var.dot1x
      var.RightDotY = var.dot1y
      var.RightDotVis = true
      var.LeftDotVis = false
    end if
  else if wiimote.dot2vis then
    var.LeftDotX = var.dot2x - var.dotdeltax
    var.LeftDotY = var.dot2y - var.dotdeltay
    var.RightDotX = var.dot2x
    var.RightDotY = var.dot2y
    var.RightDotVis = true
    var.LeftDotVis = false
  end if
else if var.leftdot = 2 then
  if wiimote.dot1vis and wiimote.dot2vis then
    var.LeftDotX = var.dot2x
    var.LeftDotY = var.dot2y
    var.LeftDotVis = true
    var.RightDotX = var.dot1x
    var.RightDotY = var.dot1y
    var.RightDotVis = true
  else if wiimote.dot1vis then
    if hypot(var.leftdotx-var.dot1x,var.leftdoty-var.dot1y) <= hypot(var.rightdotx-var.dot1x,var.rightdoty-var.dot1y) then
      var.leftdot = 1 // dot 1 is now the left dot
      var.LeftDotX = var.dot1x
      var.LeftDotY = var.dot1y
      var.RightDotX = var.dot1x + var.dotdeltax
      var.RightDotY = var.dot1y + var.dotdeltay
      var.LeftDotVis = true
      var.RightDotVis = false
    else
      // the real dot 1 (on the right)
      var.LeftDotX = var.dot1x - var.dotdeltax
      var.LeftDotY = var.dot1y - var.dotdeltay
      var.RightDotX = var.dot1x
      var.RightDotY = var.dot1y
      var.RightDotVis = true
      var.LeftDotVis = false
    end if
  else if wiimote.dot2vis then
    var.RightDotX = var.dot2x + var.dotdeltax
    var.RightDotY = var.dot2y + var.dotdeltay
    var.LeftDotX = var.dot2x
    var.LeftDotY = var.dot2y
    var.LeftDotVis = true
    var.RightDotVis = false
  end if
else
  var.LeftDotX = var.dot1x
  var.LeftDotY = var.dot1y
  var.RightDotX = var.LeftDotX
  var.RightDotY = var.LeftDotY
  var.LeftDotVis = true
  var.RightDotVis = true
end if


// Find the imaginary middle dot
var.MiddleDotX = (var.leftdotx + var.rightdotx)/2
var.MiddleDotY = (var.leftdoty + var.rightdoty)/2
var.MiddleDotVis = wiimote.dot1vis or wiimote.dot2vis

if var.MiddleDotVis then
  var.TotalPitch = atan2(511.5*var.MiddleDotY,1320) + Wiimote.Pitch
  var.DotYaw = atan2(-511.5*var.MiddleDotX,1320) // assume yaw is 0
  var.WiimoteYawNoX = atan2(511.5*var.MiddleDotX,1320)
  var.WiimoteXNoYaw = -sin(var.dotyaw)*var.IRDistance
  var.WiimoteY = -sin(var.totalpitch)*var.IRDistance
  var.WiimoteZ = (-sqrt(sqr(var.IRDistance) - sqr(var.WiimoteY)))*var.IRDistance/RemoveUnits(var.IRDistance)
end if

// scale it to the screen range 0 to 1
var.IRx = var.IRMulX*var.middledotx/2 + 0.5
var.IRy = var.IRMulY*var.middledoty*1023/767/2 + 0.5
var.IRvis = wiimote.dot1vis or wiimote.dot2vis
var.IROnScreen = 0 <= var.IRx <= 1  and  0 <= var.IRy <= 1

// is it off the screen?
var.IRTooFarLeft = var.IRx < 0 or (var.IRx < 0.1 and (not var.IRvis))
var.IRTooFarRight = var.IRx > 1 or (var.IRx > 1-0.1 and (not var.IRvis))
var.IRTooFarUp = var.IRy < 0 or (var.IRy < 0.1 and (not var.IRvis))
var.IRTooFarDown = var.IRy > 1 or (var.IRy > 1-0.1 and (not var.IRvis))

// Heavily smooth small movements, but do zero lag for quick movements
var.MoveAmount = 1024*hypot(delta(var.IRx), delta(var.IRy))
if smooth(var.MoveAmount) > 12 then
  var.SmoothX = var.IRx
  var.SmoothY = var.IRy
  var.LastSureFrame = PIE.Frame
else if (PIE.frame-var.LastSureFrame) > 18 then
  var.SmoothX = Smooth(var.IRx, 18, 4/1024)
  var.SmoothY = Smooth(var.IRy, 18, 4/1024)
else if (PIE.frame-var.LastSureFrame) > 14 then
  var.SmoothX = Smooth(var.IRx, 14, 4/1024)
  var.SmoothY = Smooth(var.IRy, 14, 4/1024)
else if (PIE.frame-var.LastSureFrame) > 10 then
  var.SmoothX = Smooth(var.IRx, 10, 4/1024)
  var.SmoothY = Smooth(var.IRy, 10, 4/1024)
else if (PIE.frame-var.LastSureFrame) > 6 then
  var.SmoothX = Smooth(var.IRx, 6, 4/1024)
  var.SmoothY = Smooth(var.IRy, 6, 4/1024)
else if (PIE.frame-var.LastSureFrame) > 2 then
  var.SmoothX = Smooth(var.IRx, 2, 4/1024)
  var.SmoothY = Smooth(var.IRy, 2, 4/1024)
end if

// Freeze the mouse cursor while they start pressing the button
// otherwise it will make the cursor jump
var.Freeze = (var.IRLeftButton or var.IRRightButton) and KeepDown(pressed(var.IRLeftButton) or pressed(var.IRRightButton), 600ms)

// This is the only changes I have made to Carl' script
if var.IRvis and (not var.Freeze) then
  Cursor1.Visible = true
  Cursor1.CursorPosX   = var.SmoothX * Screen.Width
  Cursor1.CursorPosY   = var.SmoothY * Screen.Height
end if

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