GlovePIE:MAME/MAME32 - Mortal Kombat
From WiiLi
The following is an algorithm for the original Mortal Kombat written for GlovePIE. The control is mapped for M.A.M.E and support an enhanced special moves control. You have to select the character you want to fight with on your wiimote. You select the character by pressing 1 and 2 to change.
Contents |
[edit] Wiimote Setup
[edit] Accessory
The Nunchuk is mandatory to control the character. The DPad is reserved for fighting.
[edit] Button Mapping
[edit] Wiimote
[edit] Classic attacks
Left: HIGH PUNCH
Right: LOW KICK
Up: HIGH KICK
Down: LOW PUNCH
[edit] Enhanced attacks
A+Down: Uppercut
A+(else) : Low Kick
[edit] Switch character profile
1: Switch Previous character' moves list
2: Switch Next character' moves list
[edit] Emulator controls
Minus: P1 Coin
Home: M.A.M.E Throttle
Plus: P1 Start
[edit] Specials
B+Swing wiimote in the opponent direction: Weapon attack
B+nunchuk C+Swing wiimote in the opponent direction*: body attack
(*Swing away with Scorpion)
B+Swing wiimote down: Johnny Cage: Ball Breaker, Raiden: Teleport, Sonya: Leg Grab
[edit] Nunchuk
Thumbstick: Character' movements
Z: BLOCK
C+Z: Pause Emulator
Nunchuk C+ WiimoteDPAD in the opponent direction: FATALITY
[edit] Moves List
[edit] Johnny Cage
LED:(o,x,x,x)
Green Bolt: Hold B + Swing the Wiimote in the opponent direction.
Shadow Kick: Hold B + Hold Nunchuk C + Swing the Wiimote in the opponent direction.
Ball Breaker: Hold B + Swing the Wiimote down.
FATALITY (Close): Hold Nunchuk C + DPAD in the opponent direction.
[edit] Kano
LED:(o,o,x,x)
Knife Throw: Hold B + Swing the Wiimote in the opponent direction.
Spin Attack: Hold B + Hold Nunchuk C + Swing the Wiimote in the opponent direction.
FATALITY: Hold Nunchuk C + DPAD in the opponent direction.
[edit] Raiden
LED:(o,o,o,x)
Lightning: Hold B + Swing the Wiimote in the opponent direction.
Torpedo: Hold B + Hold Nunchuk C + Swing the Wiimote in the opponent direction.
Teleport: Hold B + Swing the Wiimote down.
FATALITY: Hold Nunchuk C + DPAD in the opponent direction.
[edit] Liu Kang
LED:(o,o,o,o)
Fireball: Hold B + Swing the Wiimote in the opponent direction.
Flying Kick: Hold B + Hold Nunchuk C + Swing the Wiimote in the opponent direction.
FATALITY: Hold Nunchuk C + DPAD in the opponent direction.
[edit] Scorpion
LED:(x,o,o,o)
Spear: Hold B + Swing the Wiimote in the opponent direction.
Teleport: Hold B + Hold Nunchuk C + Swing the Wiimote away from the opponent.
FATALITY: Hold Nunchuk C + DPAD in the opponent direction.
[edit] Sub-Zero
LED:(x,x,o,o)
Ice Freeze: Hold B + Swing the Wiimote in the opponent direction.
Slide: Hold B + Hold Nunchuk C + Swing the Wiimote in the opponent direction.
FATALITY: Hold Nunchuk C + DPAD in the opponent direction.
[edit] Sonya
LED:(x,x,x,o)
Ring Toss: Hold B + Swing the Wiimote in the opponent direction.
Square Flight: Hold B + Hold Nunchuk C + Swing the Wiimote in the opponent direction.
Leg Grab: Hold B + Swing the Wiimote down.
FATALITY: Hold Nunchuk C + DPAD in the opponent direction.
[edit] GlovePIE Script
/*******************************************************************/
// This code must be use with the original Mortal Kombat (on MAME*)
// Tested on MAME32
// Created by Marc-Andre Larouche
// marclar83@gmail.com
// The Nunchuk is mandatory.
// Version 0.2
// tested on GlovePIE 0.29
// September 2007
/********************************************************************/
//////////Emulator mapping////////////
Key.one = Wiimote.Plus;
Key.Five = Wiimote.Minus;
Key.F10 = Wiimote.Home;
//
//! Pause (Nunchuk C+Z)
if Wiimote.Nunchuk.CButton == true and Wiimote.Nunchuk.ZButton == true then
Key.P = true;
Wait 0.5seconds
Key.P = false;
end if
//
//! DPAD Mapping (default Left:HIGH PUNCH, Right:LOW KICK)
//! (FATALITIES Left+Nunchuk C:Fatality to opponent on your left)
if Wiimote.Left == true and Wiimote.Nunchuk.CButton == true and Var.LeftK != true then
Var.LeftK = true;
Var.Fatality = "Left";
else if Wiimote.Left == true and Wiimote.Nunchuk.CButton != true and Var.LeftK != true then
Var.LeftK = true;
Key.LeftAlt = true;
else if Wiimote.Left != true and Var.LeftK == true then
Var.LeftK = false;
Key.LeftAlt = false;
Var.Fatality = "";
end if
//
//! (FATALITIES Right+Nunchuk C:Fatality to opponent on your Right)
if Wiimote.Right == true and Wiimote.Nunchuk.CButton == true and Var.RightK != true then
Var.RightK = true;
Var.Fatality = "Right";
else if Wiimote.Right == true and Wiimote.Nunchuk.CButton != true and Var.RightK != true then
Var.RightK = true;
Key.Z = true;
else if Wiimote.Right != true and Var.RightK == true then
Var.RightK = false;
Key.Z = false;
Var.Fatality = "";
end if
//
//! DPAD Mapping (Down:LOW PUNCH, Up:HIGH KICK)
Key.LeftShift = Wiimote.Down;
Key.LeftControl = Wiimote.Up;
//! Z Nunchuk: BLOCK
Key.Space = Wiimote.Nunchuk.ZButton;
//////////script initialization////////////
if Var.init != true then
Var.init= true;
Var.cpt = 0;
Var.command = "";
Var.charChange = true;
//! Character moves (default:Cage)
// 0: Johnny Cage, 1: Kano , 2: Rayden,
// 3: Liu Kang, 4: Scorpion, 5: SubZero, 6: Sonya
Var.char = 0;
end if
//! Switch Character
//! One: Previous Character
if Wiimote.one == true and Var.one != true then
Var.one = true;
Var.charChange = true;
if Var.char == 0 then
Var.char = 6;
else
Var.char--;
end if
end if
if Wiimote.one != true and Var.one == true then
Var.one = false;
end if
//! Two: Next Character
if Wiimote.two == true and Var.two != true then
Var.two = true;
Var.charChange = true;
if Var.char == 6 then
Var.char = 0;
else
Var.char++;
end if
end if
if Wiimote.two != true and Var.two == true then
Var.two = false;
end if
//! Switch LED to indicate selected moves list
//! Johnny Cage LED configuration (o,x,x,x)
if Var.char == 0 and Var.charChange == true then
Wiimote.Led1 = true;
Wiimote.Led2 = false;
Wiimote.Led3 = false;
Wiimote.Led4 = false;
Var.charChange = false;
end if
//! Kano LED configuration (o,o,x,x)
if Var.char == 1 and Var.charChange == true then
Wiimote.Led1 = true;
Wiimote.Led2 = true;
Wiimote.Led3 = false;
Wiimote.Led4 = false;
Var.charChange = false;
end if
//! Raiden LED configuration (o,o,o,x)
if Var.char == 2 and Var.charChange == true then
Wiimote.Led1 = true;
Wiimote.Led2 = true;
Wiimote.Led3 = true;
Wiimote.Led4 = false;
Var.charChange = false;
end if
//! Liu Kang LED configuration (o,o,o,o)
if Var.char == 3 and Var.charChange == true then
Wiimote.Led1 = true;
Wiimote.Led2 = true;
Wiimote.Led3 = true;
Wiimote.Led4 = true;
Var.charChange = false;
end if
//! Scorpion LED configuration (x,o,o,o)
if Var.char == 4 and Var.charChange == true then
Wiimote.Led1 = false;
Wiimote.Led2 = true;
Wiimote.Led3 = true;
Wiimote.Led4 = true;
Var.charChange = false;
end if
//! Sub-Zero LED configuration (x,x,o,o)
if Var.char == 5 and Var.charChange == true then
Wiimote.Led1 = false;
Wiimote.Led2 = false;
Wiimote.Led3 = true;
Wiimote.Led4 = true;
Var.charChange = false;
end if
//! Sonya LED configuration (x,x,x,o)
if Var.char == 6 and Var.charChange == true then
Wiimote.Led1 = false;
Wiimote.Led2 = false;
Wiimote.Led3 = false;
Wiimote.Led4 = true;
Var.charChange = false;
end if
//
//////////Special moves "B" button////////////
if Wiimote.B == true and Var.cmd != true then
Var.cmd = true;
Var.cpt = 0;
Var.command = "";
Var.Prev = false;
end if
if Wiimote.B == true and Var.cmd == true then
Var.cpt++;
end if
if Wiimote.B != true and Var.cmd == true then
Var.cmd = false;
end if
//! Reset after delay
if Var.cpt >= 25 and Var.cmd == true then
Var.command = "";
Var.cpt = 0;
Var.Prev = false;
end if
//
//////////Context A button////////////
if (Var.Joy1Down_en != true and Wiimote.A == true and Wiimote.B != true and Var.Context != true) then
Var.Context = true;
Var.KContext = "Z";
Key.Z = true;
end if
if (Var.Joy1Down_en == true and Wiimote.A == true and Wiimote.B != true and Var.Context != true) then
Var.Context = true;
Var.KContext = "LeftAlt";
Key.LeftAlt = true;
end if
if Wiimote.A != true and Var.Context == true then
if Var.KContext == "LeftAlt" then
Key.LeftAlt = false;
else
Key.Z = false;
end if
Var.KContext = "";
Var.Context = false;
end if
//
//////////Motions recongnition////////////
if Wiimote.gx >= 1.0 and Var.Prev != true and Var.cmd == true then
Var.Prev = true;
Var.command = "R";
end if
if Wiimote.gx <= -1.0 and Var.Prev != true and Var.cmd == true then
Var.Prev = true;
Var.command = "L";
end if
if Wiimote.gy <= -1.25 and Var.Prev != true and Var.cmd == true then
Var.Prev = true;
Var.command = "D";
end if
//
//////////Special moves Execution////////////
/**************
Johnny Cage
**************/
if Var.char == 0 and Var.command == "R" then
if Wiimote.Nunchuk.CButton != true then
// Green Bolt: B, F, LP
Key.Left = true;
wait 0.05seconds;
Key.Left = false;
Key.Right = true;
wait 0.05seconds;
Key.Right = false;
Key.LeftShift = true;
wait 0.05seconds;
Key.LeftShift = false;
else // Shadow Kick: B, F, LK
Key.Left = true;
wait 0.05seconds;
Key.Left = false;
Key.Right = true;
wait 0.05seconds;
Key.Right = false;
Key.Z = true;
wait 0.05seconds;
Key.Z = false;
end if
Var.command = ""
Var.cpt = 0;
end if
if Var.char == 0 and Var.command == "L" then
if Wiimote.Nunchuk.CButton != true then
// Green Bolt: B, F, LP
Key.Right = true;
wait 0.05seconds;
Key.Right = false;
Key.Left = true;
wait 0.05seconds;
Key.Left = false;
Key.LeftShift = true;
wait 0.05seconds;
Key.LeftShift = false;
else
// Shadow Kick: B, F, LK
Key.Right = true;
wait 0.05seconds;
Key.Right = false;
Key.Left = true;
wait 0.05seconds;
Key.Left = false;
Key.Z = true;
wait 0.05seconds;
Key.Z = false;
end if
Var.command = ""
Var.cpt = 0;
end if
// Ball Breaker: BL + LP
if Var.char == 0 and Var.command == "D" and Wiimote.Nunchuk.CButton != true then
Space+LeftShift = true;
wait 0.05seconds;
Key.Space = false;
Key.LeftShift = false;
Var.command = ""
Var.cpt = 0;
end if
// Fatality: F, F, F, HP(Close)
if Var.char == 0 and Var.Fatality == "Right" then
Key.Right = true;
wait 0.05seconds;
Key.Right = false;
wait 0.02seconds;
Key.Right = true;
wait 0.05seconds;
Key.Right = false;
wait 0.02seconds;
Key.Right = true;
wait 0.05seconds;
Key.Right = false;
Key.LeftAlt = true;
wait 0.05seconds;
Key.LeftAlt = false;
Var.Fatality = "Done";
end if
// Fatality: F, F, F, HP(Close)
if Var.char == 0 and Var.Fatality == "Left" then
Key.Left = true;
wait 0.05seconds;
Key.Left = false;
wait 0.02seconds;
Key.Left = true;
wait 0.05seconds;
Key.Left = false;
wait 0.02seconds;
Key.Left = true;
wait 0.05seconds;
Key.Left = false;
Key.LeftAlt = true;
wait 0.05seconds;
Key.LeftAlt = false;
Var.Fatality = "Done";
end if
/**************
Kano
**************/
if Var.char == 1 and Var.command == "R" then
if Wiimote.Nunchuk.CButton != true then
// Knife Throw: Hold Block, B, F
Key.Space = true;
Key.Left = true;
wait 0.05seconds;
Key.Left = false;
Key.Right = true;
wait 0.05seconds;
Key.Right = false;
Key.Space = false;
else
// Spin Attack: Back from opponent, then circle counter clockwise.
Key.Right = true;
wait 0.01seconds;
Key.Down = true;
wait 0.01seconds;
Key.Right = false;
wait 0.01seconds;
Key.Left = true;
wait 0.01seconds;
Key.Down = false;
wait 0.01seconds;
Key.Up = true;
wait 0.01seconds;
Key.Left = false;
wait 0.01seconds;
Key.Right = true;
wait 0.01seconds;
Key.Up = false;
wait 0.01seconds;
Key.Right = false;
end if
Var.command = ""
Var.cpt = 0;
end if
if Var.char == 1 and Var.command == "L" then
if Wiimote.Nunchuk.CButton != true then
// Knife Throw: Hold Block, B, F
Key.Space = true;
Key.Right = true;
wait 0.05seconds;
Key.Right = false;
Key.Left = true;
wait 0.05seconds;
Key.Left = false;
Key.Space = false;
else
// Spin Attack: Back from opponent, then circle counter clockwise.
Key.Left = true;
wait 0.01seconds;
Key.Down = true;
wait 0.01seconds;
Key.Left = false;
wait 0.01seconds;
Key.Right = true;
wait 0.01seconds;
Key.Down = false;
wait 0.01seconds;
Key.Up = true;
wait 0.01seconds;
Key.Right = false;
wait 0.01seconds;
Key.Left = true;
wait 0.01seconds;
Key.Up = false;
wait 0.01seconds;
Key.Left = false;
end if
Var.command = ""
Var.cpt = 0;
end if
// Fatality: B, D, F, LP (close)
if Var.char == 1 and Var.Fatality == "Right" then
Key.Left = true;
wait 0.25seconds;
Key.Left = false;
Key.Down = true;
wait 0.25seconds;
Key.Down = false;
Key.Right = true;
wait 0.25seconds;
Key.Right = false;
Key.LeftShift = true;
wait 0.25seconds;
Key.LeftShift = false;
Var.Fatality = "Done";
end if
// Fatality: B, D, F, LP (close)
if Var.char == 1 and Var.Fatality == "Left" then
Key.Right = true;
wait 0.25seconds;
Key.Right = false;
Key.Down = true;
wait 0.25seconds;
Key.Down = false;
Key.Left = true;
wait 0.25seconds;
Key.Left = false;
Key.LeftShift = true;
wait 0.25seconds;
Key.LeftShift = false;
Var.Fatality = "Done";
end if
/**************
Raiden
**************/
if Var.char == 2 and Var.command == "R" then
if Wiimote.Nunchuk.CButton != true then
// Lightning: D, F, LP
Key.Down = true;
wait 0.02seconds;
Key.Down = false;
Key.Right = true;
wait 0.02seconds;
Key.Right = false;
Key.LeftShift = true;
wait 0.02seconds;
Key.LeftShift = false;
else
// Torpedo: B, B, F
Key.Left = true;
wait 0.05seconds;
Key.Left = false;
wait 0.03seconds;
Key.Left = true;
wait 0.05seconds;
Key.Left = false;
wait 0.03seconds;
Key.Right = true;
wait 0.05seconds;
Key.Right = false;
end if
Var.command = ""
Var.cpt = 0;
end if
if Var.char == 2 and Var.command == "L" then
if Wiimote.Nunchuk.CButton != true then
// Lightning: D, F, LP
Key.Down = true;
wait 0.02seconds;
Key.Down = false;
Key.Left = true;
wait 0.02seconds;
Key.Left = false;
Key.LeftShift = true;
wait 0.02seconds;
Key.LeftShift = false;
else
// Torpedo: B, B, F
Key.Right = true;
wait 0.05seconds;
Key.Right = false;
wait 0.03seconds;
Key.Right = true;
wait 0.05seconds;
Key.Right = false;
wait 0.03seconds;
Key.Left = true;
wait 0.05seconds;
Key.Left = false;
end if
Var.command = ""
Var.cpt = 0;
end if
// Teleport: D, Up
if Var.char == 2 and Var.command == "D" and Wiimote.Nunchuk.CButton != true then
Key.Down = true;
wait 0.02seconds;
Key.Down = false;
Key.Up = true;
wait 0.02seconds;
Key.Up = false;
Var.command = ""
Var.cpt = 0;
end if
// Fatality: F, B, B, B, HP (close)
if Var.char == 2 and Var.Fatality == "Right" then
Key.Right = true;
wait 0.05seconds;
Key.Right = false;
wait 0.02seconds;
Key.Left = true;
wait 0.05seconds;
Key.Left = false;
wait 0.02seconds;
Key.Left = true;
wait 0.05seconds;
Key.Left = false;
wait 0.02seconds;
Key.Left = true;
wait 0.05seconds;
Key.Left = false;
Key.LeftAlt = true;
wait 0.05seconds;
Key.LeftAlt = false;
Var.Fatality = "Done";
end if
// Fatality: F, B, B, B, HP (close)
if Var.char == 2 and Var.Fatality == "Left" then
Key.Left = true;
wait 0.05seconds;
Key.Left = false;
wait 0.02seconds;
Key.Right = true;
wait 0.05seconds;
Key.Right = false;
wait 0.02seconds;
Key.Right = true;
wait 0.05seconds;
Key.Right = false;
wait 0.02seconds;
Key.Right = true;
wait 0.05seconds;
Key.Right = false;
Key.LeftAlt = true;
wait 0.05seconds;
Key.LeftAlt = false;
Var.Fatality = "Done";
end if
/**************
Liu Kang
**************/
if Var.char == 3 and Var.command == "R" then
if Wiimote.Nunchuk.CButton != true then
// Fireball: F, F, HP
Key.Right = true;
wait 0.05seconds;
Key.Right = false;
wait 0.02seconds;
Key.Right = true;
wait 0.05seconds;
Key.Right = false;
Key.LeftAlt = true;
wait 0.02seconds;
Key.LeftAlt = false;
else
// Flying Kick: F, F, HK
Key.Right = true;
wait 0.05seconds;
Key.Right = false;
wait 0.02seconds;
Key.Right = true;
wait 0.05seconds;
Key.Right = false;
Key.LeftControl = true;
wait 0.02seconds;
Key.LeftControl = false;
end if
Var.command = ""
Var.cpt = 0;
end if
if Var.char == 3 and Var.command == "L" then
if Wiimote.Nunchuk.CButton != true then
// Fireball: F, F, HP
Key.Left = true;
wait 0.05seconds;
Key.Left = false;
wait 0.02seconds;
Key.Left = true;
wait 0.05seconds;
Key.Left = false;
Key.LeftAlt = true;
wait 0.02seconds;
Key.LeftAlt = false;
else
// Flying Kick: F, F, HK
Key.Left = true;
wait 0.05seconds;
Key.Left = false;
wait 0.02seconds;
Key.Left = true;
wait 0.05seconds;
Key.Left = false;
Key.LeftControl = true;
wait 0.02seconds;
Key.LeftControl = false;
end if
Var.command = ""
Var.cpt = 0;
end if
// Fatality: Rotate Counter-clockwise F
if Var.char == 3 and Var.Fatality == "Right" then
Key.Space = true;
Key.Up = true;
wait 0.02seconds;
Key.Right = true;
wait 0.02seconds;
Key.Up = false;
wait 0.02seconds;
Key.Down = true;
wait 0.02seconds;
Key.Right = false;
wait 0.02seconds;
Key.Left = true;
wait 0.02seconds;
Key.Down = false;
wait 0.02seconds;
Key.Up = true;
wait 0.02seconds;
Key.Left = false;
wait 0.02seconds;
Key.Up = false;
wait 0.02seconds;
Key.Right = true;
wait 0.02seconds;
Key.Up = false;
wait 0.02seconds;
Key.Down = true;
wait 0.02seconds;
Key.Right = false;
wait 0.02seconds;
Key.Left = true;
wait 0.02seconds;
Key.Down = false;
wait 0.02seconds;
Key.Up = true;
wait 0.02seconds;
Key.Left = false;
wait 0.02seconds;
Key.Up = false;
Key.Space = false;
Var.Fatality = "Done";
end if
// Fatality: Rotate Counter-clockwise F
if Var.char == 3 and Var.Fatality == "Left" then
Key.Space = true;
Key.Up = true;
wait 0.02seconds;
Key.Left = true;
wait 0.02seconds;
Key.Up = false;
wait 0.02seconds;
Key.Down = true;
wait 0.02seconds;
Key.Left = false;
wait 0.02seconds;
Key.Right = true;
wait 0.02seconds;
Key.Down = false;
wait 0.02seconds;
Key.Up = true;
wait 0.02seconds;
Key.Right = false;
wait 0.02seconds;
Key.Up = false;
wait 0.02seconds;
Key.Left = true;
wait 0.02seconds;
Key.Up = false;
wait 0.02seconds;
Key.Down = true;
wait 0.02seconds;
Key.Left = false;
wait 0.02seconds;
Key.Right = true;
wait 0.02seconds;
Key.Down = false;
wait 0.02seconds;
Key.Up = true;
wait 0.02seconds;
Key.Right = false;
wait 0.02seconds;
Key.Up = false;
Key.Space = false;
Var.Fatality = "Done";
end if
/**************
Scorpion
**************/
if Var.char == 4 and Var.command == "R" then
if Wiimote.Nunchuk.CButton != true then
// Spear: B, B, LP
Key.Left = true;
wait 0.05seconds;
Key.Left = false;
wait 0.02seconds;
Key.Left = true;
wait 0.05seconds;
Key.Left = false;
Key.LeftShift = true;
wait 0.05seconds;
Key.LeftShift = false;
else
// Teleport: D, B, HP
Key.Down = true;
wait 0.05seconds;
Key.Down = false;
Key.Right = true;
wait 0.05seconds;
Key.Right = false;
Key.LeftAlt = true;
wait 0.05seconds;
Key.LeftAlt = false;
end if
Var.command = ""
Var.cpt = 0;
end if
if Var.char == 4 and Var.command == "L" then
if Wiimote.Nunchuk.CButton != true then
// Spear: B, B, LP
Key.Right = true;
wait 0.05seconds;
Key.Right = false;
wait 0.02seconds;
Key.Right = true;
wait 0.05seconds;
Key.Right = false;
Key.LeftShift = true;
wait 0.05seconds;
Key.LeftShift = false;
else
// Teleport: D, B, HP
Key.Down = true;
wait 0.05seconds;
Key.Down = false;
Key.Left = true;
wait 0.05seconds;
Key.Left = false;
Key.LeftAlt = true;
wait 0.05seconds;
Key.LeftAlt = false;
end if
Var.command = ""
Var.cpt = 0;
end if
// Fatality: Hold BL, Up, Up (1/2 screen)
if Var.char == 4 and (Var.Fatality == "Right" or Var.Fatality == "Left") then
Key.Space = true;
Key.Up = true;
wait 0.05seconds;
Key.Up = false;
wait 0.02seconds;
Key.Up = true;
wait 0.05seconds;
Key.Up = false;
Key.Space = false;
Var.Fatality = "Done";
end if
/**************
Sub Zero
**************/
if Var.char == 5 and Var.command == "R" then
if Wiimote.Nunchuk.CButton != true then
// Ice Freeze: D, F, LP
Key.Down = true;
wait 0.02seconds;
Key.Down = false;
Key.Right = true;
wait 0.02seconds;
Key.Right = false;
Key.LeftShift = true;
wait 0.02seconds;
Key.LeftShift = false;
else
// Slide: Hold B + LP + LK + BL
Left+Space+LeftShift+Z = true;
wait 0.05seconds;
Left+Space+LeftShift+Z = false;
end if
Var.command = ""
Var.cpt = 0;
end if
if Var.char == 5 and Var.command == "L" then
if Wiimote.Nunchuk.CButton != true then
// Ice Freeze: D, F, LP
Key.Down = true;
wait 0.02seconds;
Key.Down = false;
Key.Left = true;
wait 0.02seconds;
Key.Left = false;
Key.LeftShift = true;
wait 0.02seconds;
Key.LeftShift = false;
else
// Slide: Hold B + LP + LK + BL
Right+Space+LeftShift+Z = true;
wait 0.05seconds;
Right+Space+LeftShift+Z = false;
end if
Var.command = ""
Var.cpt = 0;
end if
// FFatality: F, D, F, HP (close)
if Var.char == 5 and Var.Fatality == "Right" then
Key.Right = true;
wait 0.05seconds;
Key.Right = false;
Key.Down = true;
wait 0.05seconds;
Key.Down = false;
Key.Right = true;
wait 0.05seconds;
Key.Right = false;
Key.LeftAlt = true;
wait 0.05seconds;
Key.LeftAlt = false;
Var.Fatality = "Done";
end if
// FFatality: F, D, F, HP (close)
if Var.char == 5 and Var.Fatality == "Left" then
Key.Left = true;
wait 0.05seconds;
Key.Left = false;
Key.Down = true;
wait 0.05seconds;
Key.Down = false;
Key.Left = true;
wait 0.05seconds;
Key.Left = false;
Key.LeftAlt = true;
wait 0.05seconds;
Key.LeftAlt = false;
Var.Fatality = "Done";
end if
/**************
Sonya
**************/
if Var.char == 6 and Var.command == "R" then
if Wiimote.Nunchuk.CButton != true then
// Ring Toss: B, LP
Key.Left = true;
wait 0.02seconds;
Key.LeftShift = true;
wait 0.05seconds;
Key.Left = false;
Key.LeftShift = false;
wait 0.03seconds;
Key.Left = true;
wait 0.02seconds;
Key.LeftShift = true;
wait 0.05seconds;
Key.Left = false;
Key.LeftShift = false;
else
// Square Flight: F, B, HP
Key.Right = true;
wait 0.05seconds;
Key.Right = false;
Key.Left = true;
wait 0.05seconds;
Key.Left = false;
Key.LeftAlt = true;
wait 0.05seconds;
Key.LeftAlt = false;
end if
Var.command = ""
Var.cpt = 0;
end if
if Var.char == 6 and Var.command == "L" then
if Wiimote.Nunchuk.CButton != true then
// Ring Toss: B + LP
Key.Right = true;
wait 0.01seconds;
Key.LeftShift = true;
wait 0.05seconds;
Key.Right = false;
Key.LeftShift = false;
wait 0.02seconds;
Key.Right = true;
wait 0.01seconds;
Key.LeftShift = true;
wait 0.05seconds;
Key.Right = false;
Key.LeftShift = false;
else
// Square Flight: F, B, HP
Key.Left = true;
wait 0.05seconds;
Key.Left = false;
Key.Right = true;
wait 0.05seconds;
Key.Right = false;
Key.LeftAlt = true;
wait 0.05seconds;
Key.LeftAlt = false;
end if
Var.command = ""
Var.cpt = 0;
end if
// Leg Grab: D + BL + LP + LK
if Var.char == 6 and Var.command == "D" and Wiimote.Nunchuk.CButton != true then
Space+LeftShift+Z+Down = true;
wait 0.05seconds;
Space+LeftShift+Z+Down = false;
Var.command = ""
Var.cpt = 0;
end if
// Fatality: F, F, B, B, BL
if Var.char == 6 and Var.Fatality == "Right" then
Key.Right = true;
wait 0.05seconds;
Key.Right = false;
wait 0.02seconds;
Key.Right = true;
wait 0.05seconds;
Key.Right = false;
Key.Left = true;
wait 0.05seconds;
Key.Left = false;
wait 0.02seconds;
Key.Left = true;
wait 0.05seconds;
Key.Left = false;
Key.Space = true;
wait 0.05seconds;
Key.Space = false;
Var.Fatality = "Done";
end if
// Fatality: F, F, B, B, BL
if Var.char == 6 and Var.Fatality == "Left" then
Key.Left = true;
wait 0.05seconds;
Key.Left = false;
wait 0.02seconds;
Key.Left = true;
wait 0.05seconds;
Key.Left = false;
Key.Right = true;
wait 0.05seconds;
Key.Right = false;
wait 0.02seconds;
Key.Right = true;
wait 0.05seconds;
Key.Right = false;
Key.Space = true;
wait 0.05seconds;
Key.Space = false;
Var.Fatality = "Done";
end if
//
//! nunchuck analog stick mapped to the character' displacement
Key.left = Wiimote.Nunchuk.JoyX <= -25%
Key.right = Wiimote.Nunchuk.JoyX >= 25%
Key.up = Wiimote.Nunchuk.JoyY <= -25%
Key.down = Wiimote.Nunchuk.JoyY >= 25%


