EDmouse Wiimote Rawforces

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//EDmouse Wiimote Rawforces [by marsuten @gmail.com-any improvement is welcome]

//Variables
      var.topx = 7       //Maximum speed X <->
      var.topy = 12      //Maximum speed Y /\-\/
     var.death = 0,1     //Death zone where mouse works
    var.rumble = true    //Wiimote rumbles when reaches the end
var.freezetime = 300 ms
 pie.FrameRate = 100 hz  //Leave between 60 and 100 Hz
     var.trimx = 10      //Put the wiimote face up and write the
     var.trimz = 9       //debug values here

if true  //Debug for Trims
debug = "var.trimx: " + wiimote.RawForceX*-1 + "  var.trimz: " + Wiimote.RawForceZ*-1
wait 300 ms
endif

//Buttons
mouse.LeftButton = wiimote.A
mouse.RightButton = wiimote.B
//Freeze
var.freeze = KeepDown(Pressed(wiimote.A or wiimote.B),var.freezetime)

// Mouse
//Movement and death zone
if var.active and not var.freeze
mouse.x=smooth((1/(screen.Width/var.x)), 1)
mouse.y=smooth((1/(screen.Height/var.y)), 1)
else
var.x = MapRange(Mouse.x, 0, 1, 1, screen.Width)
var.y = MapRange(Mouse.y, 0, 1, 1, screen.Height)
endif

var.active=not(var.rx>-var.death and var.rx<var.death and var.ry>-var.death and var.ry<var.death)

//Starts where is the pointer
if starting then var.x = MapRange(Mouse.x, 0, 1, 1, screen.Width)
if starting then var.y = MapRange(Mouse.y, 0, 1, 1, screen.Height)

//Rawforces to 1,-1
var.rx=(maprange( Wiimote.RawForceX + var.trimx, 28, -28, -1 , 1))
var.ry=(maprange( Wiimote.RawForceZ + var.trimz, 28, -28, -1 , 1))

//Multiply rawforces
var.x=var.x+smooth(var.rx*var.topx)
var.y=var.y+smooth(var.ry*var.topy)

//Rumble
if var.rumble and var.active then wiimote.Rumble = KeepDown(Pressed(var.x<0 or var.y<0 or var.x>screen.Width or var.y>screen.Height),80 ms)
//Limits
if var.x>screen.Width  then var.x=screen.Width
if var.y>screen.Height then var.y=screen.Height
if var.x<0 then var.x=0
if var.y<0 then var.y=0
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