EDmouse Nunchuk Rawforces

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//EDmouse Nunchuk Rawforces [by marsuten]

//Variables
      var.topx = 9       //Maximum speed X <->
      var.topy = 13      //Maximum speed Y /\-\/
     var.death = 0,1     //Death zone where mouse works
    var.rumble = true    //Wiimote rumbles when reaches the end
var.freezetime = 400 ms
 pie.FrameRate = 100 Hz  //Leave between 60 and 100 Hz

//Buttons
mouse.LeftButton = nunchuk.ZButton
mouse.RightButton = nunchuk.CButton
//Freeze
var.freeze = KeepDown(Pressed(nunchuk.CButton or nunchuk.ZButton),var.freezetime)

//Mouse
//Movement and death zone
if var.active and not var.freeze
mouse.x=smooth((1/(screen.Width/var.x)), 1)
mouse.y=smooth((1/(screen.Height/var.y)), 1)
else
var.x = MapRange(Mouse.x, 0, 1, 1, screen.Width)
var.y = MapRange(Mouse.y, 0, 1, 1, screen.Height)
endif

var.active=not(var.rx>-var.death and var.rx<var.death and var.ry>-var.death and var.ry<var.death)

//Starts where is the pointer
if starting then var.x = MapRange(Mouse.x, 0, 1, 1, screen.Width)
if starting then var.y = MapRange(Mouse.y, 0, 1, 1, screen.Height)

//Rawforces to 1,-1
var.rx=(maprange( Nunchuk.smoothroll, 90, -90, 1 , -1))
var.ry=(maprange( Nunchuk.smoothpitch, 90, -90, -1 , 1))

//Multiply rawforces
var.x=var.x+smooth(var.rx*var.topx)
var.y=var.y+smooth(var.ry*var.topy)

//Rumble
if var.rumble and var.active then wiimote.Rumble = KeepDown(Pressed(var.x<0 or var.y<0 or var.x>screen.Width or var.y>screen.Height),80 ms)
//Limits
if var.x> screen.Width  then var.x=screen.Width
if var.y> screen.Height then var.y=screen.Height
if var.x<0 then var.x=0
if var.y<0 then var.y=0


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