DEViiL MAY CRY

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//DEViiL MAY CRY 4 [by marsuten  @gmail.com]

*[v1.2]Only needs to be changed the Nero Exceed(Q) to F,
*the rest mapping are on default DMC4 settings
*Full work with Nero and Dante, requires Nunchuk
*Enjoy!

//Actions
key.I = wiimote.A                        //Sword
key.J = wiimote.down                     //Shoot
key.K = nunchuk.ZButton                  //Jump
key.L = wiimote.B                        //Bringer -N or Style -D
key.N = wiimote.minus                    //Trigger
key.Space = nunchuk.CButton              //Lock
key.O = wiimote.gx <-1,5                 //Change target
key.P = nunchuk.CButton                  //Reset Cam
key.M = nunchuk.gx <-2                   //Provocation
key.F = wiimote.plus                     //Exceed -Nero
key.Q = wiimote.Two                      //Gun change -Dante
key.E = wiimote.One                      //Sword change -Dante
*                                        //Style change(Plus) -Dante
*                                        //Yamato(Hold Plus) -Dante
//Character
key.W = nunchuk.Joyy < -0.6              //Move Up
key.A = nunchuk.Joyx < -0.6              //Move Left
key.S = nunchuk.Joyy > 0.6               //Move Down
key.D = nunchuk.Joyx > 0.6               //Move Right
//Camera
key.Up = wiimote.Up                      //Cam Up
key.Left = wiimote.Left                  //Cam left
key.Down = wiimote.down                  //Cam down
key.Right = wiimote.Right                //Cam Right
//Menu
key.Escape = wiimote.Home                //Stop
key.Enter = wiimote.A                    //Enter
key.BackSpace = wiimote.B                //Back

*/Style Change and Yamato's miniscript
inc(var.style,-1)=Pressed(HeldDown(Wiimote.plus, 350ms))
inc(var.style) and var.sword=released(wiimote.plus)
if var.style>3 then var.style=0
key.one  = KeepDown(Pressed(var.sword),25 ms) and var.style=0
key.two  = KeepDown(Pressed(var.sword),25 ms) and var.style=1
key.three= KeepDown(Pressed(var.sword),25 ms) and var.style=2
key.four = KeepDown(Pressed(var.sword),25 ms) and var.style=3

//Rumble with sword, shoot, bringer, trigger, and Yamato
wiimote.Rumble = KeepDown(Pressed(key.I or key.L or key.J or key.N or pressed(helddown(Wiimote.plus, 350ms))),50 ms)

//LEDs
wiimote.Led1 = true
wiimote.Led3 = key.I
wiimote.Led4 = key.L
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