GlovePIE:Ballance

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lavarsi



// Ballance script (http://www.ballance.org/download.htm)
// Hold wiimote with D-Pad to the left and buttons facing up
// Tilt wiimote to tilt the level
// D-Pad to rotate level 90 degrees, or zoom out
// A = Enter ("Return")
// Plus = Exit tutorial (Q)
// Home = Menu (Escape)
// By Carl Kenner
Var.DeadZone = 26%
Var.FullAngle = 17 degrees
Var.PreventExtraTilt = true
Pie.FrameRate = 60 Hz

// Type your program here, or click the GUI tab to autogenerate it!
var.IRJoyX = DeadZone(MapRange(Wiimote1.Pitch+Wiimote2.Pitch, -var.FullAngle,var.FullAngle, -1,1), var.DeadZone)
var.IRJoyY = DeadZone(MapRange(-Wiimote1.Roll-Wiimote2.Roll, -var.FullAngle,var.FullAngle, -1,1), var.DeadZone)
var.Aiming = not Shift

if var.PreventExtraTilt then
  var.IRJoyX = EnsureRange(var.IRJoyX, -1,1)
  var.IRJoyY = EnsureRange(var.IRJoyY, -1,1)
end if

// Additional aiming controls, for example if you want to also use the
// joystick to aim
var.OtherJoyX = Int(Wiimote.Down)+Int(Wiimote2.Down)-Int(Wiimote.Up)-Int(Wiimote2.Up)
var.OtherJoyY = 0

if var.Aiming then
  var.jx = Var.OtherJoyX + var.IRJoyX + var.LeftOverX 
  var.jjx = Var.OtherJoyX + var.IRJoyX + var.jLeftOverX 
  var.jy = Var.OtherJoyX + var.IRJoyY + var.LeftOverY 
  var.jjy = Var.OtherJoyX + var.IRJoyY + var.jLeftOverY 
else 
  var.jx = Var.OtherJoyX + var.LeftOverX 
  var.jjx = Var.OtherJoyX + var.jLeftOverX 
  var.jy = Var.OtherJoyX + var.LeftOverY 
  var.jjy = Var.OtherJoyX + var.jLeftOverY 
end if 

if var.jx > 1 then 
  var.LeftOverX = Var.jx - 1 
  var.jLeftOverX = Var.jjx - 1 
  var.LeftKey = false
  var.RightKey = true 
else if var.jx < -1 then 
  var.LeftOverX = Var.jx + 1 
  var.jLeftOverX = Var.jjx + 1 
  var.RightKey = false
  var.LeftKey = true
else
  var.LeftOverX = Var.jx 
  var.jLeftOverX = 0 
  var.LeftKey = false
  var.RightKey = false 
end if 

if var.jy > 1 then
  var.LeftOverY = Var.jy - 1 
  var.jLeftOverY = Var.jjy - 1 
  var.UpKey = false
  var.DownKey = true 
else if var.jy < -1 then 
  var.LeftOverY = Var.jy + 1 
  var.jLeftOverY = Var.jjy + 1 
  var.DownKey = false
  var.UpKey = true 
else
  var.LeftOverY = Var.jy 
  var.jLeftOverY = 0 
  var.UpKey = false
  var.DownKey = false 
end if 
var.PPJoyX = EnsureRange(var.jjx, -1, 1)
var.PPJoyY = EnsureRange(var.jjy, -1, 1)

// Move this block to the bottom of the script for better performance
// Digital controls for vertical aiming
Key.Up = var.UpKey
Key.Down = var.DownKey
// Digital controls for horizontal aiming
Key.Left = var.LeftKey
Key.Right = var.RightKey
// Analog controls for vertical aiming
//PPJoy.Analog0 = var.PPJoyX
// Analog controls for horizontal aiming
//PPJoy.Analog1 = var.PPJoyY

debug = var.IRJoyX+', '+var.IRJoyY
Key.Shift = Wiimote.Up or Wiimote2.Up or Wiimote.Down or Wiimote2.Down or Wiimote.Two or Wiimote2.Two
Esc = Wiimote.Home or Wiimote2.Home
StopScript = DoubleClicked(Wiimote.Home) or DoubleClicked(Wiimote2.Home)
Q = Wiimote.Plus or Wiimote2.Plus
Enter = Wiimote.A or Wiimote2.A
Space = Wiimote.One or Wiimote2.One or Wiimote.Left or Wiimote2.Left

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