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WiiLi.org a new revolution
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turboconnard

Joined: 25 Mar 2008 Posts: 8
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Posted: Wed May 28, 2008 9:59 am Post subject: |
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Hi aleixOnion and Classiclll !
I've just made a "From Hardy to Wii" tutorial in french without using Wrj4P5...
On this tutorial I use a selfmade "CheapWiimote" Java Class. It only receives IRinput, acceleration and Buttons...
the tutorial (in french) is here http://www.turboconnard.com/b/?page_id=7
I'll try this new way to initialize the Wrj4P5 instance. Thanks for the answer ! |
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Classiclll
Joined: 10 Feb 2007 Posts: 93 Location: Japan
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Posted: Wed May 28, 2008 2:08 pm Post subject: |
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hi aleixOnion, turboconnard
| aleixOnion wrote: | Hi turboconnard,
try to initialize the wii object like this:
wii=new Wrj4P5(this).connect(Wrj4P5.EX);
//not wii=new Wrj4P5(this).connect(Wrj4P5.IR);
I had the same problem. |
the option Wrj4P5.IR specifies IR information with size, but you can't use any extensions, nunchuk/classic controller/wiiguitar.
on the other hand, with Wrj4P5.EX, you can use an extension without ir-size.
i will examin around the IR setting for linux work.
thank you for your feedback. _________________ Classiclll |
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turboconnard

Joined: 25 Mar 2008 Posts: 8
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Posted: Wed May 28, 2008 2:17 pm Post subject: |
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Forum people encountering problems with the IRLight.getSize() method and I've also this "bug"
If I use the remote.setIRSensorEnabled(true, WRIREvent.EXTENDED); I loose the x and y of an IRlight and have weird size info...
With the WRIREvent.BASIC param, I have the correct x and y. The getSize() returns "-1" as expected... |
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ma_d
Joined: 06 Aug 2008 Posts: 1
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Posted: Wed Aug 06, 2008 2:03 pm Post subject: wiimote speaker sound |
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hi!
i'm trying to play some sounds through the wiimote speaker. i succeeded with a Sun/NeXt audio format, mono, 1794Hz, 8-bit signed PCM sound, but it's distorted when it's played. very distorted. i know that the sound format maybe is a 4-bit adpcm sound, but i can't get it work- (tried a 4-bit ms/ima adpcm wav file).
so.. does anyone have an idea about this? how can i convert normal sounds for the wiimote-speaker?
thanks! |
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Classiclll
Joined: 10 Feb 2007 Posts: 93 Location: Japan
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Classiclll
Joined: 10 Feb 2007 Posts: 93 Location: Japan
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Posted: Thu Aug 07, 2008 10:45 am Post subject: |
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1. Wrj4P5 alpha-006 - Balance Board support
because of some API change between WiiRemoteJ 1.4- and WiiRemoteJ 1.5+,
only the following combinations allowed (no sketch modification needed)
(1) Wrj4P5 alpha-005- and WiiremoteJ 1.4-
(2) Wrj4P5 alpha-006+ and WiiremoteJ 1.5+
*no test performed of Balance Bord functinalities, because of no board.
2. Loc beta-004 - new 3D staffs
* Rod : the model of 3D geometric line with geometric calculations.
* Tag : the model of 3D geometric plane with geometric calculations.
* Ship : the model of 3D geometric space with geometric calculations. (intermediate)
* Vfunc : the model of Vector functions, having root finder, extreme finder, parameter estimator.
* EqSys : the model of multi-valued nonlinear equation system, having solver
* Mat : the model of Matrix, with the linear equations solver (LUdecomp)
* Vec : the model of Vector, with the polynomial equation solver(DKA)
test applet for class Rod is http://www.geocities.jp/classiclll_newweb/RodTest/applet/index.html
test code with result (without drawings, text out only) is http://www.geocities.jp/classiclll_newweb/Tutrial/LocTest/index.html
* intended for easy-to-use, not for efficiency, numerical accuracy, nor robustness.
* this lib is independent from PApplet. so you can use it in a project out of the processing.
3. new package "l4P5 beta-001" - static methods collection
* draw a instance of Loc's 3D staffs for Processing/Proce55ing
* draw some texture mapped 3D primitives
documents are on wiki page of http://sourceforge.jp/projects/wrj4p5
Any feedback is appreciated. _________________ Classiclll |
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Classiclll
Joined: 10 Feb 2007 Posts: 93 Location: Japan
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Posted: Fri Aug 08, 2008 6:58 am Post subject: |
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just now, i have just modified the wrj4P5 alpha-006 to correct error.
please re-download if you previously downloaded. ... sorry. _________________ Classiclll |
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