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Wouldn't running Emulators be a HUGE problem for Nintendo?
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aawood



Joined: 10 Nov 2006
Posts: 26

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PostPosted: Sat Nov 11, 2006 8:02 pm    Post subject:

happymanj07 wrote:
I thought sony was the only one selling at a loss?


Unless I'm very mistaken, Microsoft also sells the core hardware at a loss. That's why MS and Sony have at times been suffering *losses* from their systems, despite larger sales of systems. Meanwhile, Nintendo has been sat quietly on the side making a near constant profit, because they profit on everything. (I actually seem to remember reading somewhere that, in all the time they've been a publically listed company, Nintendo have only had 1 unprofitable quarter... And never an unprofitable year.)
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notanatheist



Joined: 09 Nov 2006
Posts: 72
Location: Tree Hugging Oregon USA

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PostPosted: Sat Nov 11, 2006 8:43 pm    Post subject:

kboyts wrote:

You dont need to buy a classic controller, a gamecube controller will play all of the virtual console games.


Considering the last console I owned was an NES I will need to buy at least some additional controller. I've never played PS One or 2. Never played Dreamcast. Played Xbox maybe 3 times. SNES a few times. Gamecube never. Sega Genesis I played as frequently as I could but never had my own. The Wii is the only console in the last decade I've been excited about trying to the point that I'm trying to get one on the release day.
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squeakypants



Joined: 09 Nov 2006
Posts: 99

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PostPosted: Sun Nov 12, 2006 12:54 am    Post subject:

notanatheist wrote:
kboyts wrote:

You dont need to buy a classic controller, a gamecube controller will play all of the virtual console games.


Considering the last console I owned was an NES I will need to buy at least some additional controller. I've never played PS One or 2. Never played Dreamcast. Played Xbox maybe 3 times. SNES a few times. Gamecube never. Sega Genesis I played as frequently as I could but never had my own. The Wii is the only console in the last decade I've been excited about trying to the point that I'm trying to get one on the release day.

Buy a Gamecube controller for $10. If you're worried about wires, get a wavebird for $30. Unless you don't care about money, don't get get the classic controller. It doesn't play GC games. The only good thing about it (besides the design) is that the Wii Remote can plug into it, which means some games may require it (but that's very unlikely, as that would add $20 to the cost of the game).
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Sumo X



Joined: 12 Nov 2006
Posts: 27

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PostPosted: Sun Nov 12, 2006 11:12 am    Post subject:

I'm not sure Nintendo would really have the power to shut down WiiLi. They could make running WiiLi a violation of your warranty, but really, I don't think there's much more they could do.

Companies that make computer parts are not able to say, "You can only use this with Windows." They may only provide support for that, but so long as you figure out how to use it under linux/another OS, you are able to do that.

Basically, the DMCA doesn't apply here and other copyright laws don't apply to the use of hardware- only the creation.

Worst case scenario, WiiLi gets hosted in a country that would never prosecute the developers.
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aawood



Joined: 10 Nov 2006
Posts: 26

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PostPosted: Sun Nov 12, 2006 12:45 pm    Post subject:

Again, Nintendo wouldn't NEED to use legal methods to kill WiiLi if they wanted to. There WILL be a comment somewhere in the Wii documentation that effectively says "Nintendo reserves the right to update the Wii firmware to do whatever we want, without notice or reason, and you can't complain"... And then they can use whatever method they like to stop it from running. Why bother making it illegal to create/distribute/use WiiLi when they can just make it impossible?
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Sumo X



Joined: 12 Nov 2006
Posts: 27

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PostPosted: Sun Nov 12, 2006 1:26 pm    Post subject:

That would just lead to a situation the PSP is facing- a split userbase where one refuses to upgrade (by not hooking it up to the internet) and those who will.

It's a losing proposition for Nintendo.
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aawood



Joined: 10 Nov 2006
Posts: 26

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PostPosted: Sun Nov 12, 2006 2:02 pm    Post subject:

The situation is a little different.

The PSP didn't have much going through it except the ability to run homebrew. Sony locked off so much of it's potential that a significant majority of users resorted to homebrew to do things they should've been able to do out-the-box, which led to the break in the userbase that you describe. (And worth noting is that, even with this split becoming evident, Sony still did it. Apparently breaking the userbase was seen to be worth it.)

The Wii is pretty highly functional from day one, and for all the awesome potential of having Linux on there, the number of people that will actually have a reason to use it (such as ourselves) is much smaller. It's also got a lot more going for it like, for example, games worth playing. This adds up to a probably wider audience, with a probable smaller number of homebrewers. Add this to the fact that one of the Wii's central revenue streams (the Virtual Console) would be in direct competition to one of the possible "main reasons" for using WiiLi, and the whole thing becomes a lot less straightforward than simply "a losing proposition" for Nintendo. The potential losses by aggravating a relatively tiny number of hardcore vocal users becomes less than the potential losses if the tool they use becomes widespread.

But again, we should be able to avoid this fairly easily; just don't market this as an emulation tool. If we do what we can to be seen to be playing fair, that whatever Nintendo can or can't do, legally or techincally, and whether they will or won't do it... that all becomes academic. Let's not give them a reason to even consider it.
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