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WiiSticks [wii remote + physics]
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Melchior



Joined: 16 Dec 2006
Posts: 9

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PostPosted: Mon Jan 01, 2007 12:20 am    Post subject:

Quote:
They have that.. its called Red Steel.....


IMAO Red steel sucked quite alot.. + its for the WII NOT THE PC! Rolling Eyes

I was thinking of a rpg like zelda or final fantasy.. (the olds ones) for the game overall design.. Playable as a first person shooter for the combats and meaby third person for the rest.. Just a idea..

The only game project i succeded so far was with rpg maker.. I did also some quake 3 arena maps using gdk radiant. That nothing compared to walaber project. Meaby he could export his knowlegde of the Wiimote physics in a game editor like 3d gamestudio ?
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CarlKenner
Site Admin


Joined: 29 Nov 2006
Posts: 614

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PostPosted: Mon Jan 01, 2007 2:26 am    Post subject:

That's awesome Walaber!
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najjannaj



Joined: 03 Dec 2006
Posts: 5

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PostPosted: Mon Jan 01, 2007 1:43 pm    Post subject:

It is more than awesome! It's really the best Mini-Application for PC with the Wiimote I had seen until yet. I hope there will be a fast release!
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Hoto



Joined: 01 Jan 2007
Posts: 2

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PostPosted: Mon Jan 01, 2007 2:19 pm    Post subject:

really nice. I think a virtual Drum set with this Lib and Engine are more fun as the Drum set Scripts for GlovePIE. I hope someone make this. Wink
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stridox



Joined: 17 Dec 2006
Posts: 20

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PostPosted: Mon Jan 01, 2007 6:05 pm    Post subject:

how do we play?
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walaber



Joined: 22 Dec 2006
Posts: 26

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PostPosted: Tue Jan 02, 2007 5:26 am    Post subject:

...almost ready to release a demo. I will do a bit more testing and tweaking first though.... in the meantime here are some screenshots of the new version Smile
<finally have an unrestricted account Razz>

new features
* allows using 1 remote + nunchuck OR 2 remotes, either.
* several different "sticks" to fling around... some rigid, some "floppy".
* adjustable gravity
* improved graphics Smile
* entire program controlled by the wii remote



_________________
Go Go Gadget Wii!
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Chetic



Joined: 02 Jan 2007
Posts: 2

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PostPosted: Tue Jan 02, 2007 3:38 pm    Post subject:

Just release often and listen to the feedback you get!
That's what usually seems to work best and make a successful application.

Btw... AWESOME STUFF right there. Physics and Wiimotage is the future! Very Happy
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