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WiiSticks [wii remote + physics]
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Valalvax



Joined: 05 Jan 2007
Posts: 2

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PostPosted: Fri Jan 05, 2007 12:26 am    Post subject:

So, I got the program to actually open, but now it's not responding to the Wiimotes Sad

*edit* Err, I skipped page three when reading this thread somehow...

If it helps, I have a Azio Bluetooth Adapter Flash drive thingie... of sorts...


(I don't know much about Bluetooth, I only own like 3 things that support Bluetooth, so all your talk of stacks and stuff completely confuses me)

*edit2* After doing a bit of research, I still don't know exactly what I am looking for, but I am fairly certain it's not the thing I plug in the USB drive. I think I might have some Toshiba Stacks or Drivers or whatever.


Sorry for my incoherent ramblings
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titan



Joined: 02 Jan 2007
Posts: 20

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PostPosted: Fri Jan 05, 2007 9:01 am    Post subject:

The program works with my Widcomm stack and runs great on my 6600GT

Had some trouble detecting wiimote but just resync'd them and it was working fine.
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syncope



Joined: 05 Jan 2007
Posts: 1

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PostPosted: Fri Jan 05, 2007 1:34 pm    Post subject: small step, but giant leap eh

This is great !

Tempted to install the Bluesoleil drivers again for that alone.
Its not working with the Windows bluetooth stack yet, as does glovePIE
So here's to hoping that those libraries actually do get released !
Good luck Carl ! Thanks for keeping up and sharing the gold standard
No doubt many great games will be shared in return >>such as Wiisticks and what it is becomming.

Now running at any resoltuion you set it to [1920x1200 in my case]
this makes Wiisticks the first 'beyond HD' Wii game.
And its looking mighty nice,

Great work Walaber !_! ______!__________________________!
(you will share the sources when you feel like it, right ?)
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Masume



Joined: 23 Dec 2006
Posts: 5

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PostPosted: Fri Jan 05, 2007 2:25 pm    Post subject:

Nice work! But playing it with Nunchuck doesnt feel right.
So I hooked up another wiimote to try the 2 Wiimote mode, but It didn't work... The left Wiistick reacted the way it is supposed to, but the right wiimote (coincidentally the one that worked with the nunchuck a few minutes earlier) didn't... It rumbled though when the stick hit the wiistick
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Xarath



Joined: 12 Dec 2006
Posts: 6
Location: In front of the Wii

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PostPosted: Sat Jan 06, 2007 12:33 am    Post subject:

I got the program running, but the main menu won't interact with the Wiimote. Anything I press on the wiimote on the menu screen does nothing, although I can see the shadow of one of the sticks moving when I move the remote in the background.

Any help would be appreciated! Thanks!
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Chetic



Joined: 02 Jan 2007
Posts: 2

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PostPosted: Sun Jan 07, 2007 6:09 pm    Post subject:

Worked great here, just like it's supposed to (with only one Wiimote...)
Buying a nunchuck real soon.

Couldn't you make a first person game where you just run around and physically interact with stuff?
I would play that for hooouuuurs.
And if I find a way to get the wiimote data into C#, I'll make it myself.
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coolbho3000



Joined: 10 Dec 2006
Posts: 30

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PostPosted: Sun Jan 07, 2007 7:15 pm    Post subject:

Yep, just change the graphics card in ogre.cfg to the name of your graphics adpater if you get Direct3D error. In my case it was "Geforce 6200." This is fun!

Or you might try changing "Rendering System = " to "OpenGL Rendering Subsystem."
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