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WiiSticks [wii remote + physics]
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yehoshua



Joined: 02 Jan 2007
Posts: 4

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PostPosted: Tue Jan 02, 2007 8:58 pm    Post subject:

I have to say this is really cool, I cant wait until you release it!! What language are you using to interact with the wii/what library. Or did you write your own? I am very interested in some of the code people are using to interact with the wii. Nothering personal to Carl, but I am looking to interact through code not through emulation. (You rock too Carl)
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CarlKenner
Site Admin


Joined: 29 Nov 2006
Posts: 614

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PostPosted: Wed Jan 03, 2007 2:01 am    Post subject:

I am actually planning on releasing a library. I just was busy with other things, and I had trouble getting the HID component to work in a DLL. But that problem should be solved now, so I will finish it eventually.
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yehoshua



Joined: 02 Jan 2007
Posts: 4

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PostPosted: Wed Jan 03, 2007 4:34 am    Post subject:

Carl, seriously, if I were able I would bear children for you. (but I am a man so I cannot)
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walaber



Joined: 22 Dec 2006
Posts: 26

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PostPosted: Wed Jan 03, 2007 5:49 am    Post subject:

BETA RELEASE

a beta version is up on my website for those with the equipment to run the program... I'd love any feedback I can get... the responsiveness of the controls can still be improved, but in low-gravity mode, it's actually quite playable!

http://walaber.com/wiisticks/WiiSticks_Beta_01.rar

and updated video
http://www.youtube.com/watch?v=2WHKQuh_puI


p.s. the library I used to get input from the Wiimote is: http://simulatedcomicproduct.com/2006/12/cwiimote-02.php
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Go Go Gadget Wii!


Last edited by walaber on Wed Jan 03, 2007 3:48 pm; edited 1 time in total
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gpoint



Joined: 02 Jan 2007
Posts: 9

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PostPosted: Wed Jan 03, 2007 10:58 am    Post subject:

Wow!
Looks great!
As far as I am concerned, I only own one wiimote and I have to go buy a nunchuk so I cannot totally test it out....

I gave it a try with one wiimote and it seems to work properly, it does react pretty good to the wiimote movements and is there is almost no delay.

On the other hand, I didnt found out how to change gravity (I suppose you cant in this release) and the camera effects make it hard to play.

Could you allow to change the camera view then we can see both the stick and the wiimotes at the same time?

Anyway really good work, I am pretty sure that this game will make talk about itself all around the web in a while! Wink
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Mugga



Joined: 01 Jan 2007
Posts: 12

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PostPosted: Wed Jan 03, 2007 11:52 am    Post subject:

Very nice screens, and my respect! I tried to program with the software you use, but no way! It's just to complex, i think i should stay with my 3D-Software (3dsmax).

Ok i got it working now.

But i cant do anything in game, maybe the runtimes are missing, where can i get them?
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gpoint



Joined: 02 Jan 2007
Posts: 9

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PostPosted: Wed Jan 03, 2007 4:54 pm    Post subject:

Btw I found out how to change gravity lol...sorry Smile
just press - or + on the wiimote...I know I might have figured out before lol
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