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Wiimote via Java
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TeT



Joined: 29 Jan 2007
Posts: 13
Location: Québec (Canada)

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PostPosted: Wed Apr 04, 2007 1:33 am    Post subject: Holycow

Héhéhé that's a nice April fish. Very Happy I've used Chaos' API for a month now. I'm using it for a project in a school work. The project may be accepted by a museum and used with public. So I had to be sure this was legal. I asked it on the forum here, I searched the web. I even asked a lawyer which is specialized in intellectual property. There's no reason why there could be an issue doing this.

The only issue I've got was that, if used in a museum with a large public, the Wiimote should be covered into something order to hide the Nintendo and Wii brand names.

Well, Chaos got me for a minute and I started to doubt a bit... Shocked However, the 1st April post says it all. Nice one ! Laughing

David
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Cha0s
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Joined: 17 Jan 2007
Posts: 493

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PostPosted: Wed Apr 04, 2007 4:47 am    Post subject:

I have a confession to make: that "cancelled" post was indeed a shameless April Fools joke. BUT, it was for a good cause! I was using it to buy myself time so that I could release...

The WiiRemoteJ Public Beta!

As always with Hostrocket, that looks like a GZ file, but it's really a ZIP file in disguise. Wink Please read the README, as it will answer tons of questions for you. Note that you will need your own JSR082 implementation (bluetooth interface for Java). The README discusses this is in some more detail. Please report back with any bugs, etc. Thank you, and enjoy!

P.S. I've also updated the direct link to the docs. They're included in the beta release, but available separately as well from the same link as before.
P.P.S. I'm serious when I say read the README. Read it thoroughly, and if you have a question, read it again before asking. I will be very unhappy if I have to answer questions that are already answered there... Razz
P.P.P.S. Amablue, I like your sense of humor. Wink
EDIT: By the way, I love Nintendo, and I doubt they'd ever do that. Also, as David said, I don't think there are any issues to begin with. I suppose they could get me on trademark, but I have no problem changing the name if they complain. The program itself should be perfectly legal (unless there's some serious fine print that comes with the Wii Remote).
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Amablue



Joined: 13 Dec 2006
Posts: 95
Location: California

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PostPosted: Wed Apr 04, 2007 6:43 am    Post subject:

Cha0s wrote:
P.P.P.S. Amablue, I like your sense of humor. Wink


You say that now... but I'll be expecting reimbursement Wink
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Classiclll



Joined: 10 Feb 2007
Posts: 94
Location: Japan

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PostPosted: Wed Apr 04, 2007 9:54 am    Post subject:

I fell into your joke, too. Cha0s : Shocked
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cantimatt



Joined: 11 Feb 2007
Posts: 20
Location: NYC

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PostPosted: Wed Apr 04, 2007 11:25 am    Post subject:

I have a couple of general questions that maybe someone besides Chaos can answer (just to give his email box a break!)

1) In the IR Mouse window that appears with WRImpl, what do the different mode names represent? I refer to: WM, WT, NM, NT, **, **, NA, NR, LA, LR, RA, RR I find that the first ** works best with IR and really nothing else does.

2) To use the IR pointer for determining the z axis change, would you determine the change in dot size? i.e. if dot size increased by .1, we got closer, if it decreased, we got farther away? I presume that this is limited by two factors: we can only get as close as the IR camera can read the IR (I'm guessing we would need to ensure that if the dot is suddenly at 0, we don't want to kneejerk) and we can only be far enough away that we can still read the IR source. Is this accurate?

I have a larger scale project in the works, but for the moment I'd be happy if I could get a simple 3d ball to move further and closer within a space, using the IR. I think the accelerometer wouldn't be able to measure it accurately enough [if the movement is slow].

Thanks!
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Vixus



Joined: 29 Mar 2007
Posts: 56

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PostPosted: Wed Apr 04, 2007 3:00 pm    Post subject:

I want your babies, ChaosJ... time to make a cheap pong implementation.
I need to look into Java and 3D...
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Sensor bar designers... http://led.linear1.org/led.wiz
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termirator



Joined: 04 Apr 2007
Posts: 6

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PostPosted: Wed Apr 04, 2007 3:06 pm    Post subject:

Hi ChaOs!

I'm really glad about you having finished and published the WiiRemoteJ library at last. So I downloaded it immediately today. I also installed the avetanaBluetooth package and the WISCOMM bluetooth driver. Nevertheless I haven't managed to get the sample program started yet. Although I press the 1 and 2 buttons on the Wiimote when starting the program, I get the following error:

avetanaBluetooth version 1.3.15e
04.04.2007 15:25:01 wiiremotej.WiiRemoteDiscoverer getWiiRemote
WARNUNG: Error getting device!
java.io.IOException: WiiRemote failed to connect!
at wiiremotej.WiiRemote.<init>(WiiRemote.java:266)
at wiiremotej.WiiRemoteDiscoverer.getWiiRemote(WiiRemoteDiscoverer.java:87)
at wiiremotej.WiiRemoteJ.findRemote(WiiRemoteJ.java:213)
at wiiremotej.WiiRemoteJ.findRemote(WiiRemoteJ.java:173)
at WRLImpl.main(WRLImpl.java:131)
Caused by: java.io.IOException: de.avetana.bluetooth.stack.BlueZException: Unable to find the bluetooth device!
at de.avetana.bluetooth.connection.Connector.open(Connector.java:91)
at de.avetana.bluetooth.connection.Connector.open(Connector.java:106)
at javax.microedition.io.Connector.open(Connector.java:32)
at wiiremotej.WiiRemote.<init>(WiiRemote.java:260)
... 4 more
java.lang.NullPointerException
at WRLImpl.main(WRLImpl.java:132)

What's going wrong?

Thanks for any help in advance!
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