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Chumpu
Joined: 24 Jun 2008 Posts: 2
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Posted: Tue Jun 24, 2008 4:07 pm Post subject: Wiimote as mouse problem |
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I bought a Blue tooth Dongle for my computer, and i checked and GLOVEPIE knows my Wiimote is connected, but when i run a program for the mouse, the cursor drifts the the top left corner of the screen. I am not using a sensor bar, and i notice that with the wiimote, i ca move the cursor, but barely anything, and it just drifts back to the corner, any help?  |
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Wreyth

Joined: 03 Nov 2007 Posts: 77
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Posted: Tue Jun 24, 2008 8:16 pm Post subject: |
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| well it depends on what mouse script your running. if it's an IR script then yes you need a sensor bar, also if it isn't you may just need to run the calibration tool in glovepie. |
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Chumpu
Joined: 24 Jun 2008 Posts: 2
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Posted: Wed Jun 25, 2008 2:10 am Post subject: |
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| I tried to calibrate but that didnt change anything |
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Wreyth

Joined: 03 Nov 2007 Posts: 77
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Posted: Wed Jun 25, 2008 4:13 am Post subject: |
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| could you possibly post the script your trying to run with it? it would help alot in figuring out your problem |
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djdna
Joined: 29 Jun 2008 Posts: 36
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Posted: Sun Jun 29, 2008 9:11 pm Post subject: |
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hi sorry to hijack this thread but i wondered if anyone can help me with a very similar problem...
im running an edit of the "WiiMouse IR" from the GlovePIE:GlovePIE_Scripts section on wiili
but my problem existed in the original script aswell, so i know its not my edits that have caused this...
anyway my problem is no matter what i do, the top right and bottom left corners of the wiimote IR pointers "control area" are not responding properly, sometimes i cant move the pointer into the very corner atall, ive tried using the wiimote calibration in glovepie and adjusting the "distance from sensor bar aswell" but it doesnt help...
im going to try the "Carl's IR Mouse" script now tho and see if its any better, but any help troubleshooting the pointer would be welcome (tho bear in mind im very nb at scripting and am just using common sense to edit together scripts atm)
thanks |
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djdna
Joined: 29 Jun 2008 Posts: 36
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Posted: Sun Jun 29, 2008 9:29 pm Post subject: |
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ps: just tried carls IR mouse script and its much better but it still has problems with the top right and bottom left corners of the wii pointers control area.
its like about 3% of total control area isnt there/functioning but only 2 of the far corners |
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Wreyth

Joined: 03 Nov 2007 Posts: 77
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Posted: Mon Jun 30, 2008 4:39 am Post subject: |
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| djdna wrote: | ps: just tried carls IR mouse script and its much better but it still has problems with the top right and bottom left corners of the wii pointers control area.
its like about 3% of total control area isnt there/functioning but only 2 of the far corners |
lol you just need to adjust for your screen in the script lol here's an example.
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mouse.DirectInputX = (smooth(Wiimote1.pointerX - 1/2)*3) *(Screen.Width*1)
mouse.DirectInputY = (smooth(Wiimote1.pointerY - 1/2)*3) *(Screen.Height*1)
mouse.CursorPosX = (Screen.Width*1/2) + mouse.DirectInputX
mouse.CursorPosY = (Screen.Height*1/2)+ mouse.DirectInputY
end if
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that's for a direct mouse input approach and a modified mouse smoothing |
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