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wiili blender homebrew games
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psycho



Joined: 22 Nov 2006
Posts: 43

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PostPosted: Mon Dec 25, 2006 6:52 pm    Post subject:

The game engine runs on my laptop fine, and its got worse specs than the wii
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NewIdentity



Joined: 25 Dec 2006
Posts: 11

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PostPosted: Mon Dec 25, 2006 8:04 pm    Post subject:

psycho wrote:
The game engine runs on my laptop fine, and its got worse specs than the wii

orly? That's an old laptop ^_^ If your laptop is truely worse, then I guess it shouldn't be a problem.
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swimgod



Joined: 30 Nov 2006
Posts: 34

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PostPosted: Tue Dec 26, 2006 1:48 am    Post subject:

i actually use blender for pc lol,
Blender should be ported to wiili when it comes out...

btw has anyone been able to get joystick analog controls to work in blender?
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psycho



Joined: 22 Nov 2006
Posts: 43

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PostPosted: Tue Dec 26, 2006 2:29 am    Post subject:

p3 733 megahertz
ati rage mobility from around 2000
no ethernet or wireless
modem only
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NorskeLink



Joined: 16 Nov 2006
Posts: 10
Location: Norway

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PostPosted: Wed Jan 03, 2007 3:59 am    Post subject:

But would not the resolution for Wii be a little small?
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sebz



Joined: 22 Mar 2007
Posts: 6

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PostPosted: Fri Mar 23, 2007 12:32 pm    Post subject:

here is my first try at making a game with blender:

sebsplane.free.fr/wiigolf/wiigolf.rar

a simple golf game (1level and few controls) but wiiblended game can be possible!!
i failed to integrate some python wiimote controlling script so you need glovepie and ppjoy to play with
what do you think about?

sebz
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metroid87706



Joined: 30 Nov 2006
Posts: 13

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PostPosted: Sat Mar 31, 2007 1:10 pm    Post subject:

isnt this a graphics editor?
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I Have 1 Wii, 1 Wiimote, 1 Nunchuck, 1 (256 MB) SD
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