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Wii Zelda Exploit, run homebrew without a modchip
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tuxido
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Joined: 05 Nov 2006
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PostPosted: Sun Jan 27, 2008 6:09 pm    Post subject: Wii Zelda Exploit, run homebrew without a modchip

It is now possible to run homebrew without a modchip Very Happy . This was achieved using a exploit on Zelda found by Bushing along with Segher .

Wiki page: http://www.wiili.org/index.php/Homebrew

A modified save game from Zelda crashes the Wiii and let them run their own code on it.

This paves the way to finally running Linux on the Wii, without a modchip. While news and information are little now, watch this post develops as information becomes available.

Pictures:


more on the wiki: http://www.wiili.org/index.php/Homebrew


Last edited by tuxido on Tue Jan 29, 2008 3:15 pm; edited 6 times in total
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GizmoTheGreen



Joined: 14 Nov 2006
Posts: 119

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PostPosted: Sun Jan 27, 2008 6:24 pm    Post subject:

youd still need to own the zelda tp game for this to work no?
pain in the but if you ask me to boot zelda everygame id like to enter linux...

that, and the fact that nintendo would fix this on newer discs pretty quick, so new users would have to get ahold of the old ones...

now if it was a generic exploit on any savefile at all that the wii tried to read... that would rock Very Happy lol, but i can keep dreaming...

but i think we are only footsteps away from decrypting channels..

segher might know more about this though, as he made a save decrypter.
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tuxido
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PostPosted: Sun Jan 27, 2008 6:29 pm    Post subject:

Agree with you, still is great news. One of the most exciting things is the fact that no modchip is required.

About Nintendo being able to fix it with an firmware update, hmm I'm not sure. But even if they do, running homebrew without a modchip, "dreamcast" like will be here sooner or later.
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para



Joined: 20 Aug 2007
Posts: 89

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PostPosted: Sun Jan 27, 2008 6:33 pm    Post subject:

Tried to confirm this, have no idea how to use these programs. There is absolutely no documentation, and none take a .bin save file as a parameter.

edit: Also these pictures look questionably authentic and do not show running any code. All it shows is modification of a save game and the ability for the game to look there to print the data. It does not actually show execution. You could do similar things with the OoT for 64 if you pulled part of the cart out of the system while at certain parts of the game.

I'm going to take a guess and say the exploit is supposed to be a buffer overflow with the text data it's supposed to show on the screen. Doesn't show overflows though...
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tuxido
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PostPosted: Sun Jan 27, 2008 6:38 pm    Post subject:

Please help by including the correspondent information on our Homebrew Wiki:
http://www.wiili.org/index.php/Homebrew
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GizmoTheGreen



Joined: 14 Nov 2006
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PostPosted: Sun Jan 27, 2008 6:39 pm    Post subject:

tuxido, i meant nintendo fixing the bug inside the game, in other words, on the new zelda discs, they will fix the save reading code inside of zelda so it will say save corrupt instead of making this exception error or crash

but yes, maybe fix through firmware would also be possible, i sure hope we dont get into that CFW (custom firmware) hassle the psp has...
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para



Joined: 20 Aug 2007
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PostPosted: Sun Jan 27, 2008 7:06 pm    Post subject:

Aren't the public/private keys not possible to obtain without the tweezer attack, which is itself not public?
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