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Wii Zelda Exploit, run homebrew without a modchip
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Mrrix32



Joined: 25 Mar 2008
Posts: 1

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PostPosted: Tue Mar 25, 2008 8:24 pm    Post subject:

Would it be possible to use this to play games from another region, by loading them via this method?
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yellowstar



Joined: 11 Dec 2007
Posts: 15

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PostPosted: Sat Apr 05, 2008 3:37 am    Post subject:

Mrrix32 wrote:
Would it be possible to use this to play games from another region, by loading them via this method?

No.

Has anybody tried the new homebrew channel?
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shad



Joined: 28 Jan 2008
Posts: 9
Location: Now wouldn't you like to know?

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PostPosted: Sun Apr 06, 2008 5:22 pm    Post subject: RE:

I tried it, works like a charm. Also, working on a way to run GC backups with this hack, I hope it works.
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yellowstar



Joined: 11 Dec 2007
Posts: 15

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PostPosted: Sun Apr 06, 2008 6:01 pm    Post subject:

I guess that 10 minute hb channel time limit includes the time used for the loader, and all the time spent after that, running/playing the homebrew?
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mjbauer95



Joined: 19 Jan 2008
Posts: 7

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PostPosted: Sun Apr 27, 2008 5:44 pm    Post subject:

So how close are we to getting other ways of running homebrew?
I ask this because I'm debating whether or not to get Twighlight Princess.
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yellowstar



Joined: 11 Dec 2007
Posts: 15

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PostPosted: Tue Apr 29, 2008 1:52 am    Post subject:

You could rent the game, then install the homebrew channel.(The no-timelimit unofficial version)
And of course get rid of the channel, and update to the new official version when it becomes available. This is what I'm planning on doing.
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HowardC



Joined: 05 Feb 2007
Posts: 9
Location: USA

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PostPosted: Fri May 02, 2008 10:46 pm    Post subject:

mjbauer95 wrote:
So how close are we to getting other ways of running homebrew?
I ask this because I'm debating whether or not to get Twighlight Princess.


Well TP is one of the best titles on the wii anyway. Not sure why you wouldn't have it. From what I understood tp had almost a 1:1 attachment rate.
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