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Wii Zelda Exploit, run homebrew without a modchip
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Nick Fury



Joined: 29 Jan 2007
Posts: 4

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PostPosted: Mon Jan 28, 2008 10:05 pm    Post subject: Re: So how does this show an exploit again?

scumola wrote:
Causing a game to crash is not necessarally enough - don't they need to demonstrate the ability to insert code (hello world or other) into the saved game, which means figuring out the encryption scheme and re-encrypting the saved game with the 'patch' inside? I seriously doubt that the Wii is executing code that's saved in the saved game code, but I could see where the Game may barf if given some bad data in a saved game. I just can't put the two together. Can someone explain this to me?


Basically if they have found a way to make the game crash then there is a good chance that they have a way to inject code into the game. Getting the game to crash is doing something that it was unintended to do so and so is injecting code.

I'm not going to claim this particular exploit is real or not until I see harder evidence but I do know a bit about buffer overflows and getting something to crash means they are getting their.
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para



Joined: 20 Aug 2007
Posts: 89

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PostPosted: Mon Jan 28, 2008 10:45 pm    Post subject: Re: So how does this show an exploit again?

scumola wrote:
So, someone please explain this to me? It seems as though anyone could go into a Wii and change a few bytes in a saved game and cause the Wii to crash like shown in the images. I believe that inserting valid code to jump execution to a homebrew app is what we'd need to insert into the saved game, yes? Causing a game to crash is not necessarally enough - don't they need to demonstrate the ability to insert code (hello world or other) into the saved game, which means figuring out the encryption scheme and re-encrypting the saved game with the 'patch' inside?

What you said is exactly what they did.

scumola wrote:
I seriously doubt that the Wii is executing code that's saved in the saved game code, but I could see where the Game may barf if given some bad data in a saved game. I just can't put the two together. Can someone explain this to me?

It's probably a buffer overflow.
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shad



Joined: 28 Jan 2008
Posts: 9
Location: Now wouldn't you like to know?

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PostPosted: Mon Feb 04, 2008 2:21 am    Post subject:

Hmm, answering my previous post, I think there is a homebrew ISO bootloader for wii, I could be wrong.

Anyhow, When I get my new PC, (Old one broke, I'm using my Wii to post. XD) I think I'm gonna see if I can code an app to use a wii-mote to control a wii-esque media center. Do you guys think this is a good idea? Would you download/use such an app?
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yellowstar



Joined: 11 Dec 2007
Posts: 15

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PostPosted: Tue Feb 05, 2008 7:17 pm    Post subject:

*Removed section concerning hacking Mario Galaxy*

Question: In Zelda, and in Mario, the name of the savegames are displayed before they are loaded, so you can pick which one you want. How does the game not crash until you load that particular savegame, when the name string is hacked, as in this Zelda exploit?
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Last edited by yellowstar on Mon Mar 17, 2008 8:20 pm; edited 1 time in total
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tango



Joined: 14 Dec 2006
Posts: 5

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PostPosted: Thu Feb 14, 2008 1:40 pm    Post subject:

yellowstar wrote:
How does the game not crash until you load that particular savegame, when the name string is hacked, as in this Zelda exploit?


it was my understand that the epona name was hacked .. and thus doesnt attempt to be read until u talk to the man (who mentions epona)
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yellowstar



Joined: 11 Dec 2007
Posts: 15

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PostPosted: Mon Mar 17, 2008 8:24 pm    Post subject:

Is it possible to add a homebrew channel from the SD card,(Not with running the savegame for this channel)
and use that instead of the installer which is the new savegame?
Or did Team Twiizers do it with the savegame because they had to do it that way, or because out of preference?
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Link_of_Hyrule



Joined: 30 Nov 2006
Posts: 23

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PostPosted: Wed Mar 19, 2008 5:19 am    Post subject:

Well right now the channel isnt even released but I would suggest just renting a copy of zelda and running the installer when it is released Wii games rent for about $5 to $7 depending on where you go.

Anyways I was just wondering if anyone is going to release a dvd player homebrew cus i want one Razz isnt there one already that they can just mod the code a bit for us to run with the exploit?
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