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wii remote...on the wii?

 
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miyamotoseviltwin



Joined: 22 Jan 2007
Posts: 2

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PostPosted: Mon Jan 22, 2007 4:44 pm    Post subject: wii remote...on the wii?

hi there,

i've done a search on this but as a newbie have not been able to find a definitive answer. soz if its out there already.

Is is possible to use scripting and glove pie etc to change how the wii controls actually function in wii games? specifically remapping? I'm disabled and can perform some movements but not others?

cheers.
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m0dm0use



Joined: 20 Jan 2007
Posts: 25

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PostPosted: Mon Jan 22, 2007 5:29 pm    Post subject:

This may become possible once the first homebrew content arrives on the wii or a way to play copied games then reverse engenire the movement code and change it to what you wish.
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CarlKenner
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Joined: 29 Nov 2006
Posts: 614

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PostPosted: Tue Jan 23, 2007 12:40 am    Post subject:

GlovePIE doesn't run on the Wii yet, it only runs on the PC. You can't play Wii games on the PC, because there is no Wii Emulator yet (there won't be for a very long time). It is unlikely GlovePIE will ever run on the Wii, and even if it did, it is unlikely that it could change the way commercial Wii games work.

But there is another way it could be done. Currently GlovePIE makes your computer pretend to be a Wii and talks to the Wiimote. But if you had the right Bluetooth hardware and drivers, you could make GlovePIE pretend to be Wiimote and talk to the Wii. Currently we don't know how to do that, or even whether it is possible or not.

You can copy the Wiimote calibration data from a different Wiimote onto this wiimote. That would make a small but random change. But there is a checksum so we don't know how to make our own wiimote calibration data yet.

But if we work out the checksum, we could change the accelerometer data so that you doing a small acceleration would be registered as a large acceleration by the Wii. The problem is that that would stop the rotation detection from working. It would make it easier to do a spin attack in Super Mario 64, but it wouldn't help you in games like Wii Bowling (in fact it would make it impossible for you or anyone else to play).

But if you have a PC, you can change the controls for almost any game that you can run on the PC. There are emulators for other Nintendo consoles, like Nintendo 64, or for other consoles like PlayStation, or Sega. So you can play games from older consoles with a Wiimote and your own controls. But not Wii games yet.
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miyamotoseviltwin



Joined: 22 Jan 2007
Posts: 2

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PostPosted: Tue Jan 23, 2007 4:12 pm    Post subject:

thanks guys

All this stuff you're doing is real impressive, though way over my head. Tell me, is this something people are working on? It sounds like an interesting engineering challenge, but does it also have mainstream applications for the gaming community as well. My experience tells me that if it does it will definately happen eventually. which would be good to look forward to.
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