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WiiLi.org a new revolution
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wonder6oy
Joined: 12 Jun 2008 Posts: 20
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Posted: Mon Jul 14, 2008 2:21 pm Post subject: |
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| TYLER477 wrote: | HEY! THANKS FOR THE UPDATE! i worked out the flick motion, and was playing hl2 in mode 2.... the x/y movement seemed to be allright now, but everything seemed too sensitive.
btw i am in 1920x1080 on a 50"dlp, with the wii sensor bar if that makes a difference......maybe my IR isn't callibrated? hl2 is playable, but it seems like it starts "spinning" without too much effort.
have you played medal of honor heroes 2 on wii? that is the control scheme i want to find=.....it lets you aim without moving the screen until you leave the box....then it moves the screen only when the pointer goes to the edges of the screen.....is your script capable of that? i think dr zoidbergs scipt uses 2 of these "bounding boxes" one is less sensitive and the outer one is much much more sensitive. |
Have you tried lowering the sensitivity of the mouse in-game?
Regarding MOHH2, yes I do have it, and this script is as close as I can get to that. The reason it will never be quite the same, however, is because of the game's featuring of a moving reticle which allows you to aim precisely like using an old school light gun while moving around like using an analog controller at the same time. It literally is two methods of input layered on top of one another. On the PC, however, the stationary reticle binds all aiming and movement together, making them inseparable without rewriting the game code. Using a regular mouse, this method works well since the mouse is always at rest and movement is still unless the mouse pushed into motion by the operator. Using a Wiimote, however, reveals that suspending a controller in midair is going to produce some kind of motion at almost all times, and on a PC game where aiming is bound to movement, this leads to fatigue and, quite frankly, frustration very quickly.
Using a form of analog style control became the obvious solution, but using only that led me to desiring at least a little bit of that precision mouse movement control - which is what lead to just that - the "precision pointer" feature.
Mixing the two ended up being a lot tougher than I was expecting, which is what led to the "clutch and braking" features.
Blah, blah - all that to say it's a bit harder in this script than simply adjusting a "box' to change the way things react. I'm really hoping that adjusting the mouse sensitivity solves your issue.  |
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djdna
Joined: 29 Jun 2008 Posts: 36
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Posted: Mon Jul 14, 2008 10:43 pm Post subject: |
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hey wonder6oy, just wanted to say thanks again... im getting to grips with this now, i have the ppjoy analog working and im even able to use the tilt sensing to play driving games like trackmania, which is pretty sweet... and ive adapted the code on my version to include enter on the wiimote.two button and arrow keys additionally assigned to the wiimote dpad for menu browsing etc....
i think the fps setup is really good aswell and using direct input and a slow in game turning speed seems to work well, but i think im going to have to keep going with the fps modes to see what it is that i want to tweak etc...
im now starting to think tho, how cool it would be if a coder could make a simple piece of software that allowed you to map all the wiimote buttons using "learn" and assigning multiplle keys to buttons, and "hold" times for different buttons, motion sensing and some different wiimote control types and variables etc
but for now, for a noob like me this script makes things a lot easier so thanks again...
one question tho, looking thru the script is seems like theres some stuff implemented for a second wiimote, is that true? or? cus i think i might delete it from the script to save confusion, but im not sure if its what i think it is....
ps: has the script code been updated then? ie: should i update my saved PIE file? to include the things u mentioned? |
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wonder6oy
Joined: 12 Jun 2008 Posts: 20
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Posted: Tue Jul 15, 2008 12:21 am Post subject: |
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| TYLER477 wrote: | ...everything seemed too sensitive.
btw i am in 1920x1080 on a 50"dlp, with the wii sensor bar if that makes a difference......maybe my IR isn't callibrated? hl2 is playable, but it seems like it starts "spinning" without too much effort. |
Darnit. You're running at a much higher resolution than me, and I'm seeing something that may be affecting you because of that. My fault, actually. Gonna have to try and fix it, but it will be a few days before I have the time...
(check back in a few, if you don't mind) |
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TYLER477
Joined: 08 Jul 2008 Posts: 7
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Posted: Tue Jul 15, 2008 12:51 am Post subject: |
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yeah i thought resolution might be one of my problems..... i could try lowering mine.... what resolution did you write the script for?
man, i wish there was a way to emulate mohh2 controls for the pc.... i would never play my wii again... lol
what is your screen name to find you online mohh2? we should DM!
thanks again!
ty |
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wonder6oy
Joined: 12 Jun 2008 Posts: 20
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Posted: Thu Jul 17, 2008 6:20 am Post subject: |
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Good Lord - I am so sorry everyone!
One thing I didn't do when initially testing this script was checking it in different resolutions. It turned out it was incompatible with all of them but the one it was written in (whoops!)
Hopefully that's fixed now. Please let me know!
Updated to v 1.4 |
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TYLER477
Joined: 08 Jul 2008 Posts: 7
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Posted: Thu Jul 17, 2008 11:15 am Post subject: |
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| what would you do without me wonderboy???? lol |
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wonder6oy
Joined: 12 Jun 2008 Posts: 20
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Posted: Thu Jul 17, 2008 1:54 pm Post subject: |
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| TYLER477 wrote: | | what would you do without me wonderboy???? lol |
Exactly!  |
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