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pipoxyz

Joined: 06 Jul 2007 Posts: 127
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Posted: Tue Mar 25, 2008 10:58 am Post subject: TrackIR 2Dof, 2Leds, Flight- and RaceScript. |
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Compatible with Yaw/Pitch in TrackIR enhanced games.
Compatible gamelist:
http://www.naturalpoint.com/trackir/03-enhanced-games/enhanced-games-all.html
| Code: |
/*
PipoXYZ's 2Dof, 2Leds, Flight- and RaceScript.
Keys:
F9 = Less Sensitive
F10 = More Sensitive
F11 = Set CenterView
Compatible with these games:
http://www.naturalpoint.com/trackir/03-enhanced-games/enhanced-games-all.html
Emulates Yaw/Pitch
Setup:
Place your Wiimote near your monitor facing your head.
Wear two IR-leds on your head facing the Wiimote.
The leds can be attached to glasses, headphones, caps or something else.
*/
if starting then
wait 200 ms
PIE.FrameRate = 100Hz
if Wiimote.dot2vis = true then
var.XOffset = (Wiimote.Dot1x + Wiimote.Dot2x) / 2
var.YOffset = (Wiimote.Dot1y + Wiimote.Dot2y) / 2
else
var.XOffset = Wiimote.Dot1x
var.YOffset = Wiimote.Dot1y
endif
var.Angle = 200
endif
//Sensitivity
if pressed(F9) and var.Angle < 1000 then
var.Angle = var.Angle + 50
say (var.Angle)
else
var.Angle = var.Angle
endif
if pressed(F10) and var.Angle > 50 then
var.Angle = var.Angle - 50
say (var.Angle)
else
var.Angle = var.Angle
endif
//Maprange
var.MinIRX = var.XOffset - var.Angle
var.MaxIRX = var.XOffset + var.Angle
var.MinIRY = var.YOffset - var.Angle
var.MaxIRY = var.YOffset + var.Angle
//Center View
if pressed(F11) then
if Wiimote.dot2vis = true then
var.XOffset = (Wiimote.Dot1x + Wiimote.Dot2x) / 2
var.YOffset = (Wiimote.Dot1y + Wiimote.Dot2y) / 2
else
var.XOffset = Wiimote.Dot1x - var.TempX
var.YOffset = Wiimote.Dot1y - var.TempY
endif
say "Center View"
endif
//Mapset
if Wiimote.dot2vis = true then
var.TempDot2x = Wiimote.Dot2x
var.TempDot1x = Wiimote.Dot1x
var.TempDot2y = Wiimote.Dot2y
var.TempDot1y = Wiimote.Dot1y
var.X = (Wiimote.Dot1x + Wiimote.Dot2x) / 2
var.Y = (Wiimote.Dot1y + Wiimote.Dot2y) / 2
if var.TempDot1x < var.TempDot2x then
var.TempX = (Wiimote.Dot2x - Wiimote.Dot1x) / 2
else
var.TempX = (Wiimote.Dot1x - Wiimote.Dot2x) / 2
endif
if var.TempDot1y < var.TempDot2y then
var.TempY = (Wiimote.Dot2y - Wiimote.Dot1y) / 2
else
var.TempY = (Wiimote.Dot1y - Wiimote.Dot2y) / 2
endif
else
if var.TempDot1x < var.TempDot2x then
var.X = Wiimote.Dot1x + var.TempX
else
var.X = Wiimote.Dot1x - var.TempX
endif
if var.TempDot1y < var.TempDot2y then
var.Y = Wiimote.Dot1y + var.TempY
else
var.Y = Wiimote.Dot1y - var.TempY
endif
endif
//smoothing
var.TrackIRYawOld = var.FakeTrackIRYaw
var.TrackIRPitchOld = var.FakeTrackIRPitch
var.FakeTrackIRYaw = ensureMapRange(var.X, var.MaxIRX, var.MinIRX , -360, 360)
var.FakeTrackIRPitch = ensureMapRange(var.Y, var.MinIRY, var.MaxIRY , -360, 360)
if var.TrackIRYawOld < var.FakeTrackIRYaw then
var.DiffX = var.FakeTrackIRYaw - var.TrackIRYawOld
else
var.DiffX = var.TrackIRYawOld - var.FakeTrackIRYaw
endif
if var.DiffX < 10 then
FakeTrackIR.Yaw = var.FakeTrackIRYaw
endif
if var.TrackIRPitchOld < var.FakeTrackIRPitch then
var.DiffY = var.FakeTrackIRPitch - var.TrackIRPitchOld
else
var.DiffY = var.TrackIRPitchOld - var.FakeTrackIRPitch
endif
if var.DiffY < 10 then
FakeTrackIR.Pitch = var.FakeTrackIRPitch
endif
debug = ' Yaw=' + FakeTrackIR.Yaw + ' Pitch=' + FakeTrackIR.Pitch + ' Battery=' + Wiimote.Battery
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Cyph3r
Joined: 02 Apr 2008 Posts: 2
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Posted: Wed Apr 02, 2008 11:32 am Post subject: |
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| hey ive been using this in IL2 and its pretty good, except its really jumpy and i have to turn the sensitivy to like a 1000 to remedy it, but its still quite jumpy, is there any way you can add a small deadzone or something? or make it so it smoothes the head movements? |
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Cyph3r
Joined: 02 Apr 2008 Posts: 2
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Posted: Thu Apr 03, 2008 10:43 pm Post subject: |
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| does no one reply on these forums?? |
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