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WiiLi.org a new revolution
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Predator04
Joined: 15 Jan 2007 Posts: 29
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Posted: Wed Jan 17, 2007 9:17 am Post subject: |
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Updated the Script
| Code: | /*
Hold the wiimote horizontally, like an NES controller, use the dpad
to move the paddle (Or up and down for other breakout games), 1 or 2 to shoot, and home to go to the menu
Nunchuck- left right to move paddle (Up and down for other games) Z or C to shoot.
Script Created by Pat1487 Edited by Predator04
Other help Kunal Khiyani's nunchuk mouse Script
*/
var.PaddleSpeed = 18
//Make PaddleSpeed lower if the paddle is moving to fast for you
//or higher if its to slow
//Rumble
if Wiimote.Two then
Wiimote.Rumble = True
Wait 100ms
Wiimote.Rumble = False
end if
if Wiimote.One then
Wiimote.Rumble = True
Wait 100ms
Wiimote.Rumble = False
end if
//Nunchuk
if (-1.2 < wiimote.Nunchuk.JoyY < -0.5) {
Mouse.DirectInputY = Mouse.DirectInputY - 18;
}
if (0.5 < wiimote.Nunchuk.JoyY < 1.2) {
Mouse.DirectInputY = Mouse.DirectInputY + 18;
}
if (-1.2 < wiimote.Nunchuk.JoyX < -0.5) {
Mouse.DirectInputX = Mouse.DirectInputX - 18;
}
if (0.5 < wiimote.Nunchuk.JoyX < 1.2) {
Mouse.DirectInputX = Mouse.DirectInputX + 18;
}
if wiimote.down then
mouse.CursorPosX =mouse.CursorPosX + var.PaddleSpeed
elseif wiimote.Up then
mouse.CursorPosX =mouse.CursorPosX - var.PaddleSpeed
end if
if wiimote.Left then
mouse.CursorPosY =mouse.CursorPosY + var.PaddleSpeed
elseif wiimote.Right then
mouse.CursorPosY =mouse.CursorPosY - var.PaddleSpeed
endif
mouse.LeftButton=wiimote.One
mouse.LeftButton=wiimote.Two
mouse.Leftbutton = wiimote.nunchuk.zbutton
mouse.Leftbutton = wiimote.nunchuk.cbutton
key.Escape=wiimote.Home |
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Pat1487
Joined: 08 Jan 2007 Posts: 59
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Posted: Wed Jan 17, 2007 9:55 pm Post subject: |
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| Code: | /*Aztec Bricks (any blockbreaker or breakout type game)
V2
Added motion for the paddle
Nunchuk mouse control
Turn the wiimote from side to side to move the paddle back and forth
Analog stick on the nunchuk controls the mouse
Home goes to the menu
Buttons A, B, C, and Z can all be used to shoot
Controls based on Predator04's
*/
var.PaddleSpeed = 18
//Make PaddleSpeed lower if the paddle is moving to fast for you
//or higher if its to slow
if wiimote.Roll > 20
mouse.DirectInputX=mouse.DirectInputX+var.PaddleSpeed
elseif wiimote.Roll<-20
mouse.DirectInputX=mouse.DirectInputX-var.PaddleSpeed
endif
Inc(Mouse.DirectInputX, DeadZone(Wiimote.Nunchuk.JoyX)*var.PaddleSpeed)
Inc(Mouse.DirectInputY, DeadZone(Wiimote.Nunchuk.JoyY)*var.PaddleSpeed)
mouse.LeftButton&&wiimote.Rumble = wiimote.A or wiimote.B or wiimote.nunchuk.zbutton or wiimote.nunchuk.cbutton
key.Escape=wiimote.Home
debug = wiimote.gx + " " + wiimote.Roll |
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Predator04
Joined: 15 Jan 2007 Posts: 29
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Posted: Wed Jan 17, 2007 10:35 pm Post subject: |
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i never was good at adding alot of code to make it simple, always did it the hard way lol thanks alot  |
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