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Quake Wii is up and running

 
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fortunzfavor



Joined: 13 Jun 2007
Posts: 95

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PostPosted: Tue Jun 24, 2008 8:42 pm    Post subject: Quake Wii is up and running

Still a little light on features, but perfectly playable. Anyone else played yet?

http://wiihd.fortunz.com/news:062108-wii-quake

I used the Homebrew Channel to launch it.
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djdna



Joined: 29 Jun 2008
Posts: 36

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PostPosted: Tue Jul 01, 2008 8:08 pm    Post subject:

looks good but i only have a YAOSM wii chip and im pretty confused about what i can/cant do with it so i dont really do anything with it lol

ill get round to sorting out the twilight hack and the homebrew channel soon tho, but right now im having fun messing about with glovepie scripts and my wiimote heh
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fortunzfavor



Joined: 13 Jun 2007
Posts: 95

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PostPosted: Tue Jul 01, 2008 9:59 pm    Post subject:

You don't need any chip. This is a soft mod.
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djdna



Joined: 29 Jun 2008
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PostPosted: Mon Jul 14, 2008 10:48 pm    Post subject:

cool, i need to figure all that out, looks good tho as long as you can alter the turning speed a bit etc
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fortunzfavor



Joined: 13 Jun 2007
Posts: 95

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PostPosted: Fri Jul 18, 2008 7:14 pm    Post subject:

djdna wrote:
cool, i need to figure all that out, looks good tho as long as you can alter the turning speed a bit etc


Try my homebrew guide

AFAIK, you can alter sensitivity through the game menu, as if you're changing mouse settings. It felt pretty good to me right off the bat, so I didn't change anything.
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