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squeakypants



Joined: 09 Nov 2006
Posts: 99

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PostPosted: Thu Nov 09, 2006 5:51 am    Post subject: Project Team

I've been looking over all these posts and your Wiki, and it all sounds great. I've installed Linux several times on this PC (and even OSX, but don't tell the government!), and it could be great. However, you're going to need a killer interface for it to work. I'm only a web programmer, but I'd love to help make WiiLi as user friendly as possible. So, I wanted to know if you have a team assembled to take on this project, or if it's just yourself. If so, then I'd love to help you with the frontend!

WiiLi definitely has a lot of potential, and it seems like most of the work is done for you with GCLinux. If you can gain access to the Wiimote's data (which should include the infared data), then we can do a lot.

Try contacting me at angry fishtank (AIM) or squeakypants@gmail.com (MSN or GTalk). I'd love to be a part of this.




On a sidenote, the Virtual Console is going to have some kind of homebrew support, but I'm not sure as far as it will extend. However, WiiLi really wouldn't have any boundaries, so I'm very excited. Imagine gIMP or blender on the Wii!
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Rubbicub



Joined: 09 Nov 2006
Posts: 12

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PostPosted: Thu Nov 09, 2006 5:56 am    Post subject:

Speaking of Wii-mote, I have one question.

Didn't the wiki say that you can use the Wiimote? How would Wiili linux be able to utilize it? And connect with it?
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squeakypants



Joined: 09 Nov 2006
Posts: 99

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PostPosted: Thu Nov 09, 2006 5:58 am    Post subject:

He doesn't know right now, but the idea is that Linux would recognize the Wiimote and all it's inputs, which would allow WiiLi to use it however it wants to. So I'm thinking on-screen pointer for the basic interface, but for homebrew software you could really use it however you want.
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wiili
Site Admin


Joined: 05 Nov 2006
Posts: 46

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PostPosted: Thu Nov 09, 2006 5:59 am    Post subject:

Writing drivers for the wiimote it's probably going to be the hardser part of the project. I need to get my hands on the Wii an start testing before I can develop on your question.
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darealbigtigga



Joined: 09 Nov 2006
Posts: 4

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PostPosted: Thu Nov 09, 2006 6:01 am    Post subject: Oh Ya

Go Squeaky! Represent it! I can't wait to see this, who ever is in charge of this. I wasen't in the first 50 registered members I think (65) but I would love to be a tester. I'll spread the news across the internet land. Get some good coders Smile
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Rubbicub



Joined: 09 Nov 2006
Posts: 12

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PostPosted: Thu Nov 09, 2006 6:02 am    Post subject:

Ok, Thank you!

(Did you know that the Built-in Wii Operation System is based on linux? Maybe somehow you can try to find Nintendo's drivers buried in there, somehow.)
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squeakypants



Joined: 09 Nov 2006
Posts: 99

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PostPosted: Thu Nov 09, 2006 6:04 am    Post subject:

Well, the best thing you could do is buy a Wii SDK. It's only $2000, which is ridiculously cheap for a console SDK, but I don't have that money sitting around Razz

wiili (the user), could you contact me? I'd love to talk about the project Smile
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