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PPjoy thing :. (
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Cobalt`



Joined: 20 Dec 2006
Posts: 101

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PostPosted: Sun Dec 31, 2006 9:01 am    Post subject:

ok. went to controller configuration.. set it to ppjoy virtual plugin, the same one i set up earlier in control cp.. ran the scirpt.. my led1 is on.. tried moving buttons.. nothing Rolling Eyes
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Cobalt`



Joined: 20 Dec 2006
Posts: 101

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PostPosted: Sun Dec 31, 2006 9:37 am    Post subject:

ok - me again sorry for the triple post guys, just wanted to let this out. Following the said instructions, it's trying to tell me to check a box that's greyed out ... so that might be the problem.. but every step was followed accurately..
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squeakypants



Joined: 09 Nov 2006
Posts: 99

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PostPosted: Sun Dec 31, 2006 7:05 pm    Post subject:

No need for calibration. All that is for is if a controller doesn't use the entire axis. That is, the lowest and highest point of each axis you reach in calibration becomes the -1 and 1 points, respectively. This is useful for things like my n64/psx-to-usb adapter (since the n64 has a lesser analog range, it only ends up going to about -.5 and .5 when compared to a psx controller). However, since we are mapping exactly what we want to -1 and 1, calibrating it would only make it less accurate. If you've calibrated it, make sure to hit "default" next time you want to play.
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Cobalt`



Joined: 20 Dec 2006
Posts: 101

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PostPosted: Sun Dec 31, 2006 11:12 pm    Post subject:

still doesnt answer my questions though guys LOL.

the only part that works are my wiimote gestures, the nunchuck is not responsive at all.. all analog and buttons, EXCEPT force and roll on the nunchuck .. doesnt work.. Shocked
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kunalkunal2



Joined: 13 Dec 2006
Posts: 279

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PostPosted: Mon Jan 01, 2007 12:17 am    Post subject:

Ask the author of ppjoy, he'll be more than happy to answer your question. Wink
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Cobalt`



Joined: 20 Dec 2006
Posts: 101

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PostPosted: Mon Jan 01, 2007 12:39 am    Post subject:

you guys have it working >.>; why not you guys.. plus its specifically towards wiimote functionality rather then ppjoy Dx
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CarlKenner
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Joined: 29 Nov 2006
Posts: 614

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PostPosted: Mon Jan 01, 2007 1:54 am    Post subject:

Use this script to set emulators to the correct PPJoy Analog and PPJoy Digital values.

Code:
// PPJoy Emulator config script
// This script is ONLY for controlling PPJoy Virtual Joystick's axes
// and buttons. So that you can set an emulator to the correct digital
// and analog values. Or so you can set a real game to the correct
// digital and analog values.
// You must have PPJoy installed, and have added virtual joystick to it.

// STEP 1: Find out what digitals and analogs you want to set the
//   emulator to. These will proably be explained in comments at the
//   top of the actual script you want to use.
// STEP 2: Run this script.
// STEP 3: Go into your emulator's controller configuration, and choose
//   to use PPJoy Virtual Joystick 1, if it lets you choose the
//   joystick.
// STEP 4: Click in the box you want to set, and then use the following
//   set it to the analog or digital input you want based on this list:

// Analog 0: Move the nunchuk joystick left or right
// Analog 1: Move the nunchuk joystick up or down
// Analog 2: Hold A, Move the nunchuk joystick left or right
// Analog 3: Hold A, Move the nunchuk joystick up or down
// Analog 4: Hold B, Move the nunchuk joystick left or right
// Analog 5: Hold B, Move the nunchuk joystick up or down
// Analog 6: Hold A+B, Move the nunchuk joystick left or right
// Analog 7: Hold A+B, Move the nunchuk joystick up or down

// Digital 0: Press 1
// Digital 1: Press 2
// Digital 2: Press -
// Digital 3: Press Home
// Digital 4: Press +

// Digital 5: Press A+1
// Digital 6: Press A+2
// Digital 7: Press A+-
// Digital 8: Press A+Home
// Digital 9: Press A++

// Digital 10: Press B+1
// Digital 11: Press B+2
// Digital 12: Press B+-
// Digital 13: Press B+Home
// Digital 14: Press B++

// Digital 15: Press A+B+1
// Digital 16: Press A+B+2
// Digital 17: Press A+B+-
// Digital 18: Press A+B+Home
// Digital 19: Press A+B++

// Digital 20: Press Left+1
// Digital 21: Press Left+2
// Digital 22: Press Left+-
// Digital 23: Press Left+Home
// Digital 24: Press Left++

// Digital 25: Press Right+1
// Digital 26: Press Right+2
// Digital 27: Press Right+-
// Digital 28: Press Right+Home
// Digital 29: Press Right++

// Digital 30: Press Up
// Digital 31: Press Down

if not Wiimote.A then
  PPJoy1.Analog0 = Wiimote.Nunchuk.JoyX
  PPJoy1.Analog1 = Wiimote.Nunchuk.JoyY
else
  PPJoy1.Analog0 = 0
  PPJoy1.Analog1 = 0
end if

if Wiimote.A and (not Wiimote.B) then
  PPJoy1.Analog2 = Wiimote.Nunchuk.JoyX
  PPJoy1.Analog3 = Wiimote.Nunchuk.JoyY
else
  PPJoy1.Analog2 = 0
  PPJoy1.Analog3 = 0
end if

if Wiimote.B and (not Wiimote.A) then
  PPJoy1.Analog4 = Wiimote.Nunchuk.JoyX
  PPJoy1.Analog5 = Wiimote.Nunchuk.JoyY
else
  PPJoy1.Analog4 = 0
  PPJoy1.Analog5 = 0
end if

if Wiimote.A and Wiimote.B then
  PPJoy1.Analog6 = Wiimote.Nunchuk.JoyX
  PPJoy1.Analog7 = Wiimote.Nunchuk.JoyY
else
  PPJoy1.Analog6 = 0
  PPJoy1.Analog7 = 0
end if

// These might be continuous POV hat switches. If so, then they need
// to be set to 1, or you will get POV hat down for everything.
PPJoy1.Analog8 = 1
PPJoy1.Analog9 = 1
PPJoy1.Analog10 = 1
PPJoy1.Analog11 = 1
PPJoy1.Analog12 = 1
PPJoy1.Analog13 = 1
PPJoy1.Analog14 = 1
PPJoy1.Analog15 = 1

PPJoy1.Digital0 = Wiimote.One and (not Wiimote.A) and (not Wiimote.B) and (not Wiimote.Left) and (not Wiimote.Right)
PPJoy1.Digital1 = Wiimote.Two and (not Wiimote.A) and (not Wiimote.B) and (not Wiimote.Left) and (not Wiimote.Right)
PPJoy1.Digital2 = Wiimote.Minus and (not Wiimote.A) and (not Wiimote.B) and (not Wiimote.Left) and (not Wiimote.Right)
PPJoy1.Digital3 = Wiimote.Home and (not Wiimote.A) and (not Wiimote.B) and (not Wiimote.Left) and (not Wiimote.Right)
PPJoy1.Digital4 = Wiimote.Plus and (not Wiimote.A) and (not Wiimote.B) and (not Wiimote.Left) and (not Wiimote.Right)

PPJoy1.Digital5 = Wiimote.One and Wiimote.A
PPJoy1.Digital6 = Wiimote.Two and Wiimote.A
PPJoy1.Digital7 = Wiimote.Minus and Wiimote.A
PPJoy1.Digital8 = Wiimote.Home and Wiimote.A
PPJoy1.Digital9 = Wiimote.Plus and Wiimote.A

PPJoy1.Digital10 = Wiimote.One and Wiimote.B
PPJoy1.Digital11 = Wiimote.Two and Wiimote.B
PPJoy1.Digital12 = Wiimote.Minus and Wiimote.B
PPJoy1.Digital13 = Wiimote.Home and Wiimote.B
PPJoy1.Digital14 = Wiimote.Plus and Wiimote.B

PPJoy1.Digital15 = Wiimote.One and Wiimote.A and Wiimote.B
PPJoy1.Digital16 = Wiimote.Two and Wiimote.A and Wiimote.B
PPJoy1.Digital17 = Wiimote.Minus and Wiimote.A and Wiimote.B
PPJoy1.Digital18 = Wiimote.Home and Wiimote.A and Wiimote.B
PPJoy1.Digital19 = Wiimote.Plus and Wiimote.A and Wiimote.B

PPJoy1.Digital20 = Wiimote.One and Wiimote.Left
PPJoy1.Digital21 = Wiimote.Two and Wiimote.Left
PPJoy1.Digital22 = Wiimote.Minus and Wiimote.Left
PPJoy1.Digital23 = Wiimote.Home and Wiimote.Left
PPJoy1.Digital24 = Wiimote.Plus and Wiimote.Left

PPJoy1.Digital25 = Wiimote.One and Wiimote.Right
PPJoy1.Digital26 = Wiimote.Two and Wiimote.Right
PPJoy1.Digital27 = Wiimote.Minus and Wiimote.Right
PPJoy1.Digital28 = Wiimote.Home and Wiimote.Right
PPJoy1.Digital29 = Wiimote.Plus and Wiimote.Right

PPJoy1.Digital30 = Wiimote.Up
PPJoy1.Digital31 = Wiimote.Down

if not Wiimote2.A then
  PPJoy2.Analog0 = Wiimote2.Nunchuk.JoyX
  PPJoy2.Analog1 = Wiimote2.Nunchuk.JoyY
else
  PPJoy2.Analog0 = 0
  PPJoy2.Analog1 = 0
end if

if Wiimote2.A and (not Wiimote2.B) then
  PPJoy2.Analog2 = Wiimote2.Nunchuk.JoyX
  PPJoy2.Analog3 = Wiimote2.Nunchuk.JoyY
else
  PPJoy2.Analog2 = 0
  PPJoy2.Analog3 = 0
end if

if Wiimote2.B and (not Wiimote2.A) then
  PPJoy2.Analog4 = Wiimote2.Nunchuk.JoyX
  PPJoy2.Analog5 = Wiimote2.Nunchuk.JoyY
else
  PPJoy2.Analog4 = 0
  PPJoy2.Analog5 = 0
end if

if Wiimote2.A and Wiimote2.B then
  PPJoy2.Analog6 = Wiimote2.Nunchuk.JoyX
  PPJoy2.Analog7 = Wiimote2.Nunchuk.JoyY
else
  PPJoy2.Analog6 = 0
  PPJoy2.Analog7 = 0
end if

// These might be continuous POV hat switches. If so, then they need
// to be set to 1, or you will get POV hat down for everything.
PPJoy2.Analog8 = 1
PPJoy2.Analog9 = 1
PPJoy2.Analog10 = 1
PPJoy2.Analog11 = 1
PPJoy2.Analog12 = 1
PPJoy2.Analog13 = 1
PPJoy2.Analog14 = 1
PPJoy2.Analog15 = 1

PPJoy2.Digital0 = Wiimote2.One and (not Wiimote2.A) and (not Wiimote2.B) and (not Wiimote2.Left) and (not Wiimote2.Right)
PPJoy2.Digital1 = Wiimote2.Two and (not Wiimote2.A) and (not Wiimote2.B) and (not Wiimote2.Left) and (not Wiimote2.Right)
PPJoy2.Digital2 = Wiimote2.Minus and (not Wiimote2.A) and (not Wiimote2.B) and (not Wiimote2.Left) and (not Wiimote2.Right)
PPJoy2.Digital3 = Wiimote2.Home and (not Wiimote2.A) and (not Wiimote2.B) and (not Wiimote2.Left) and (not Wiimote2.Right)
PPJoy2.Digital4 = Wiimote2.Plus and (not Wiimote2.A) and (not Wiimote2.B) and (not Wiimote2.Left) and (not Wiimote2.Right)

PPJoy2.Digital5 = Wiimote2.One and Wiimote2.A
PPJoy2.Digital6 = Wiimote2.Two and Wiimote2.A
PPJoy2.Digital7 = Wiimote2.Minus and Wiimote2.A
PPJoy2.Digital8 = Wiimote2.Home and Wiimote2.A
PPJoy2.Digital9 = Wiimote2.Plus and Wiimote2.A

PPJoy2.Digital10 = Wiimote2.One and Wiimote2.B
PPJoy2.Digital11 = Wiimote2.Two and Wiimote2.B
PPJoy2.Digital12 = Wiimote2.Minus and Wiimote2.B
PPJoy2.Digital13 = Wiimote2.Home and Wiimote2.B
PPJoy2.Digital14 = Wiimote2.Plus and Wiimote2.B

PPJoy2.Digital15 = Wiimote2.One and Wiimote2.A and Wiimote2.B
PPJoy2.Digital16 = Wiimote2.Two and Wiimote2.A and Wiimote2.B
PPJoy2.Digital17 = Wiimote2.Minus and Wiimote2.A and Wiimote2.B
PPJoy2.Digital18 = Wiimote2.Home and Wiimote2.A and Wiimote2.B
PPJoy2.Digital19 = Wiimote2.Plus and Wiimote2.A and Wiimote2.B

PPJoy2.Digital20 = Wiimote2.One and Wiimote2.Left
PPJoy2.Digital21 = Wiimote2.Two and Wiimote2.Left
PPJoy2.Digital22 = Wiimote2.Minus and Wiimote2.Left
PPJoy2.Digital23 = Wiimote2.Home and Wiimote2.Left
PPJoy2.Digital24 = Wiimote2.Plus and Wiimote2.Left

PPJoy2.Digital25 = Wiimote2.One and Wiimote2.Right
PPJoy2.Digital26 = Wiimote2.Two and Wiimote2.Right
PPJoy2.Digital27 = Wiimote2.Minus and Wiimote2.Right
PPJoy2.Digital28 = Wiimote2.Home and Wiimote2.Right
PPJoy2.Digital29 = Wiimote2.Plus and Wiimote2.Right

PPJoy2.Digital30 = Wiimote2.Up
PPJoy2.Digital31 = Wiimote2.Down

if not Wiimote3.A then
  PPJoy3.Analog0 = Wiimote3.Nunchuk.JoyX
  PPJoy3.Analog1 = Wiimote3.Nunchuk.JoyY
else
  PPJoy3.Analog0 = 0
  PPJoy3.Analog1 = 0
end if

if Wiimote3.A and (not Wiimote3.B) then
  PPJoy3.Analog2 = Wiimote3.Nunchuk.JoyX
  PPJoy3.Analog3 = Wiimote3.Nunchuk.JoyY
else
  PPJoy3.Analog2 = 0
  PPJoy3.Analog3 = 0
end if

if Wiimote3.B and (not Wiimote3.A) then
  PPJoy3.Analog4 = Wiimote3.Nunchuk.JoyX
  PPJoy3.Analog5 = Wiimote3.Nunchuk.JoyY
else
  PPJoy3.Analog4 = 0
  PPJoy3.Analog5 = 0
end if

if Wiimote3.A and Wiimote3.B then
  PPJoy3.Analog6 = Wiimote3.Nunchuk.JoyX
  PPJoy3.Analog7 = Wiimote3.Nunchuk.JoyY
else
  PPJoy3.Analog6 = 0
  PPJoy3.Analog7 = 0
end if

// These might be continuous POV hat switches. If so, then they need
// to be set to 1, or you will get POV hat down for everything.
PPJoy3.Analog8 = 1
PPJoy3.Analog9 = 1
PPJoy3.Analog10 = 1
PPJoy3.Analog11 = 1
PPJoy3.Analog12 = 1
PPJoy3.Analog13 = 1
PPJoy3.Analog14 = 1
PPJoy3.Analog15 = 1

PPJoy3.Digital0 = Wiimote3.One and (not Wiimote3.A) and (not Wiimote3.B) and (not Wiimote3.Left) and (not Wiimote3.Right)
PPJoy3.Digital1 = Wiimote3.Two and (not Wiimote3.A) and (not Wiimote3.B) and (not Wiimote3.Left) and (not Wiimote3.Right)
PPJoy3.Digital2 = Wiimote3.Minus and (not Wiimote3.A) and (not Wiimote3.B) and (not Wiimote3.Left) and (not Wiimote3.Right)
PPJoy3.Digital3 = Wiimote3.Home and (not Wiimote3.A) and (not Wiimote3.B) and (not Wiimote3.Left) and (not Wiimote3.Right)
PPJoy3.Digital4 = Wiimote3.Plus and (not Wiimote3.A) and (not Wiimote3.B) and (not Wiimote3.Left) and (not Wiimote3.Right)

PPJoy3.Digital5 = Wiimote3.One and Wiimote3.A
PPJoy3.Digital6 = Wiimote3.Two and Wiimote3.A
PPJoy3.Digital7 = Wiimote3.Minus and Wiimote3.A
PPJoy3.Digital8 = Wiimote3.Home and Wiimote3.A
PPJoy3.Digital9 = Wiimote3.Plus and Wiimote3.A

PPJoy3.Digital10 = Wiimote3.One and Wiimote3.B
PPJoy3.Digital11 = Wiimote3.Two and Wiimote3.B
PPJoy3.Digital12 = Wiimote3.Minus and Wiimote3.B
PPJoy3.Digital13 = Wiimote3.Home and Wiimote3.B
PPJoy3.Digital14 = Wiimote3.Plus and Wiimote3.B

PPJoy3.Digital15 = Wiimote3.One and Wiimote3.A and Wiimote3.B
PPJoy3.Digital16 = Wiimote3.Two and Wiimote3.A and Wiimote3.B
PPJoy3.Digital17 = Wiimote3.Minus and Wiimote3.A and Wiimote3.B
PPJoy3.Digital18 = Wiimote3.Home and Wiimote3.A and Wiimote3.B
PPJoy3.Digital19 = Wiimote3.Plus and Wiimote3.A and Wiimote3.B

PPJoy3.Digital20 = Wiimote3.One and Wiimote3.Left
PPJoy3.Digital21 = Wiimote3.Two and Wiimote3.Left
PPJoy3.Digital22 = Wiimote3.Minus and Wiimote3.Left
PPJoy3.Digital23 = Wiimote3.Home and Wiimote3.Left
PPJoy3.Digital24 = Wiimote3.Plus and Wiimote3.Left

PPJoy3.Digital25 = Wiimote3.One and Wiimote3.Right
PPJoy3.Digital26 = Wiimote3.Two and Wiimote3.Right
PPJoy3.Digital27 = Wiimote3.Minus and Wiimote3.Right
PPJoy3.Digital28 = Wiimote3.Home and Wiimote3.Right
PPJoy3.Digital29 = Wiimote3.Plus and Wiimote3.Right

PPJoy3.Digital30 = Wiimote3.Up
PPJoy3.Digital31 = Wiimote3.Down

if not PPJoy4.A then
  PPJoy4.Analog0 = Wiimote4.Nunchuk.JoyX
  PPJoy4.Analog1 = Wiimote4.Nunchuk.JoyY
else
  PPJoy4.Analog0 = 0
  PPJoy4.Analog1 = 0
end if

if PPJoy4.A and (not PPJoy4.B) then
  PPJoy4.Analog2 = Wiimote4.Nunchuk.JoyX
  PPJoy4.Analog3 = Wiimote4.Nunchuk.JoyY
else
  PPJoy4.Analog2 = 0
  PPJoy4.Analog3 = 0
end if

if PPJoy4.B and (not PPJoy4.A) then
  PPJoy4.Analog4 = Wiimote4.Nunchuk.JoyX
  PPJoy4.Analog5 = Wiimote4.Nunchuk.JoyY
else
  PPJoy4.Analog4 = 0
  PPJoy4.Analog5 = 0
end if

if PPJoy4.A and PPJoy4.B then
  PPJoy4.Analog6 = Wiimote4.Nunchuk.JoyX
  PPJoy4.Analog7 = Wiimote4.Nunchuk.JoyY
else
  PPJoy4.Analog6 = 0
  PPJoy4.Analog7 = 0
end if

// These might be continuous POV hat switches. If so, then they need
// to be set to 1, or you will get POV hat down for everything.
PPJoy4.Analog8 = 1
PPJoy4.Analog9 = 1
PPJoy4.Analog10 = 1
PPJoy4.Analog11 = 1
PPJoy4.Analog12 = 1
PPJoy4.Analog13 = 1
PPJoy4.Analog14 = 1
PPJoy4.Analog15 = 1

PPJoy4.Digital0 = Wiimote4.One and (not Wiimote4.A) and (not Wiimote4.B) and (not Wiimote4.Left) and (not Wiimote4.Right)
PPJoy4.Digital1 = Wiimote4.Two and (not Wiimote4.A) and (not Wiimote4.B) and (not Wiimote4.Left) and (not Wiimote4.Right)
PPJoy4.Digital2 = Wiimote4.Minus and (not Wiimote4.A) and (not Wiimote4.B) and (not Wiimote4.Left) and (not Wiimote4.Right)
PPJoy4.Digital3 = Wiimote4.Home and (not Wiimote4.A) and (not Wiimote4.B) and (not Wiimote4.Left) and (not Wiimote4.Right)
PPJoy4.Digital4 = Wiimote4.Plus and (not Wiimote4.A) and (not Wiimote4.B) and (not Wiimote4.Left) and (not Wiimote4.Right)

PPJoy4.Digital5 = Wiimote4.One and Wiimote4.A
PPJoy4.Digital6 = Wiimote4.Two and Wiimote4.A
PPJoy4.Digital7 = Wiimote4.Minus and Wiimote4.A
PPJoy4.Digital8 = Wiimote4.Home and Wiimote4.A
PPJoy4.Digital9 = Wiimote4.Plus and Wiimote4.A

PPJoy4.Digital10 = Wiimote4.One and Wiimote4.B
PPJoy4.Digital11 = Wiimote4.Two and Wiimote4.B
PPJoy4.Digital12 = Wiimote4.Minus and Wiimote4.B
PPJoy4.Digital13 = Wiimote4.Home and Wiimote4.B
PPJoy4.Digital14 = Wiimote4.Plus and Wiimote4.B

PPJoy4.Digital15 = Wiimote4.One and Wiimote4.A and Wiimote4.B
PPJoy4.Digital16 = Wiimote4.Two and Wiimote4.A and Wiimote4.B
PPJoy4.Digital17 = Wiimote4.Minus and Wiimote4.A and Wiimote4.B
PPJoy4.Digital18 = Wiimote4.Home and Wiimote4.A and Wiimote4.B
PPJoy4.Digital19 = Wiimote4.Plus and Wiimote4.A and Wiimote4.B

PPJoy4.Digital20 = Wiimote4.One and Wiimote4.Left
PPJoy4.Digital21 = Wiimote4.Two and Wiimote4.Left
PPJoy4.Digital22 = Wiimote4.Minus and Wiimote4.Left
PPJoy4.Digital23 = Wiimote4.Home and Wiimote4.Left
PPJoy4.Digital24 = Wiimote4.Plus and Wiimote4.Left

PPJoy4.Digital25 = Wiimote4.One and Wiimote4.Right
PPJoy4.Digital26 = Wiimote4.Two and Wiimote4.Right
PPJoy4.Digital27 = Wiimote4.Minus and Wiimote4.Right
PPJoy4.Digital28 = Wiimote4.Home and Wiimote4.Right
PPJoy4.Digital29 = Wiimote4.Plus and Wiimote4.Right

PPJoy4.Digital30 = Wiimote4.Up
PPJoy4.Digital31 = Wiimote4.Down
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