RandomInsano
Joined: 27 Nov 2006 Posts: 10
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Posted: Fri Dec 01, 2006 8:26 pm Post subject: Power saving in the Wiimote driver |
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I read somewhere that the battery power of the Wiimote drains faster depending on what systems are switched on (IR, Force Feedback, etc) and was just wondering if the driver will always have all systems on, or only those features which are needed by the client application? Are there any plans for power savings?
It should be easy enough to implement... When a client requests data from the driver for force feedback, the driver enables it and keeps polling the Wiimote for data. If the client doesn't request force feedback data from the driver after a certain timeout, turn off that system.
Edit: I've found the supposed battery life estimates
"If the precision aim functionality of the pointer is being used in games, the device will run for approximately 30 hours. If only the accelerometer functionality is being utilized, the Wii-mote will operate for 60 hours on two AA batteries."
(from IGN article: http://wii.ign.com/articles/718/718946p1.html) |
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