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OSX Wiimote Enabler
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lucas



Joined: 25 Nov 2006
Posts: 4

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PostPosted: Mon Dec 04, 2006 9:03 pm    Post subject:

mrdsp3cs wrote:
Doesn't look like the accelerometers are on, but I've heard you need to send code to the wiimote to turn them on.


You can send the commands to turn on the accelerometers like my post above.

mrdsp3cs wrote:
Any progress getting a mapping system set up for the wiimote on OSX?


Cliff is working on this, I believe.
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Legolover64



Joined: 03 Dec 2006
Posts: 4

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PostPosted: Tue Dec 05, 2006 3:01 am    Post subject:

I'm looking forward to the mapping system, which I hope means mouse as well as button functionality...

Will it be GUI or command line based?
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Cliff



Joined: 29 Nov 2006
Posts: 3

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PostPosted: Tue Dec 05, 2006 4:22 am    Post subject:

What I am doing is setting up a configurable virtual HID driver. This will let the operating system and applications which are already set up for HID automagically take advantage of the Wiimote.

Sorry that I can't help each of you guys' problems out individually, but this is already taking more time than I really have to give.

I'll be releasing full source and binaries once I get it to a stable state. (Since there's a kernel side component involved, crashes can be serious)

I've been trying to get people working on linux and windows equivalents of my driver to collaborate with me on a standard HID descriptor (the system used to describe HID drivers to the OS and applications), but noone seems especially interested in making it so that programs written to take advantage of the Wiimote can be cross platform with little to no effort.

-Cliff
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jasenj1



Joined: 05 Dec 2006
Posts: 8

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PostPosted: Tue Dec 05, 2006 5:47 pm    Post subject:

I'm currently slogging through the I/O Kit documentation that comes with XCode. I'm a professional programmer, but not on the Mac - mostly Java and XML related stuff.

This Wiimote project looks like a good excuse to get some XCode experience and learn more about the Mac OS X internals. If you need any help, or have tasks you want to hand off to someone willing to give it a try, let me know.

- Jasen.
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Hiroaki



Joined: 05 Dec 2006
Posts: 1

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PostPosted: Tue Dec 05, 2006 6:12 pm    Post subject: DarwiinRemote

Hi WiiHackers,

I implemented a tiny program (it's an application, not driver) which reads and sends data from/to Wiimote for OSX based on your comments.

This program supports
- 3-axis motion sensors
- button
- LEDs
- Force Feedback

There are not only binary but also source codes in my site.
Please use it and comment on it.
http://blog.hiroaki.jp/2006/12/000433.html

Thanks,

--
Hiroaki
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stuartjmoore



Joined: 26 Nov 2006
Posts: 9

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PostPosted: Tue Dec 05, 2006 9:11 pm    Post subject:

wow, that works perfectly. I may have to steal some of that code for my media center...


The apple remote mode code use some key remapping though. A should be play/pause, and B should be menu...

also, how do you unsync?
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MarkJ



Joined: 05 Dec 2006
Posts: 1
Location: Illinois, USA

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PostPosted: Tue Dec 05, 2006 9:26 pm    Post subject:

Hiroaki, I posted on your blog about an endian issue when running your app in PPC. Tried to post another comment but couldn't.

After taking a look, it doesn't appear that you need to flip the 2-bytes you're swapping. Removing your call to CFSwapInt16LittleToHost() in l2capChannelData gives proper button reporting on PPC
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