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abstrakraft
Joined: 27 Dec 2006 Posts: 107
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Posted: Tue Mar 27, 2007 4:29 am Post subject: |
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Ahhhh - sandbox....so that's what keeps the install phase in the staging area. I guess I knew what it was, just not what it was called.
Try downloading the portage tarball again - I made a few changes over the weekend, and your error may have been fixed, particularly if you're running 64 bit. If that doesn't help, could you post the error you're seeing? _________________ "I seldom let practicality get in the way of my fascination with shiny things and blinky lights."
- some guy
http://abstrakraft.org/cwiid |
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razor1394
Joined: 07 Mar 2007 Posts: 10 Location: Sweden/Stockholm/Nacka
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Posted: Thu Apr 12, 2007 4:56 pm Post subject: |
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Ok, I got it to work on the PS3 almost perfectly on pure ppc64. Just some problems with key mappings. No modifications were needed. Is there a list of all key codes like btn* and key*?
A comment on the ebuild, It seems that the ebuild doesn't require bluez-libs and bluez-utils as it should. Also, maybe you can add least ~ppc and ~ppc64 to it. |
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abstrakraft
Joined: 27 Dec 2006 Posts: 107
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Posted: Sat Apr 14, 2007 5:11 pm Post subject: |
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Good call on the ebuild - done.
Take a look at cwiid/wminput/action_enum.txt - it's an excerpt from the linux headers that is parsed to create list of keys and buttons. _________________ "I seldom let practicality get in the way of my fascination with shiny things and blinky lights."
- some guy
http://abstrakraft.org/cwiid |
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