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m0dm0use
Joined: 20 Jan 2007 Posts: 25
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Posted: Thu Jan 25, 2007 3:08 pm Post subject: Nunchuck analog stick not moving any games |
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I've got from what i can see are two working controller parts Wiimote works so does the nunchuck and windows did see that the nunchucks anolog contoller does work.
But when I got to use Project 64 on the default controls the nunchuck does'nt do anything with those scripts mentioning the Nunchuck attachment contoller.
I have been able to use my WiiMote all this time with Mario kart and Mario Tennis. so it's not a bad bluetooth adaptor as it does see the controller perfectly without Bluesoil.
I do have GlovePie latest version as well as PPjoy ... lol wtf is with the name
Thanks in advance for all advice given to this topic all will greatfully recive thanks and a Big thanks to anyone who solves this once and for all.
Sorry if this has been talked about allready  |
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TylerK

Joined: 18 Dec 2006 Posts: 384 Location: Springfield, IL
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Posted: Thu Jan 25, 2007 5:50 pm Post subject: |
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| I'm betting you either don't have PPJoy setup properly, or the virtual controller you created with it isn't selected as the controller to use in Project 64. |
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m0dm0use
Joined: 20 Jan 2007 Posts: 25
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Posted: Fri Jan 26, 2007 1:37 pm Post subject: Close the topic |
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Please explain or link me to whier I can find out how to do these properly.
also I have had my own idea about sorting this out on the way from college that I need to run a script that has the nunchuck anolog controller in use when setting up a fake joystick driver for PPjoy.
but as the the project64 emu I have it set to the PPjoy created controller.
Please close this and the last reply wasnt any help
END THIS TOPIC NOW!!!
I've got it working thanks to the 2nd post on PPJOY
| Quote: | Calm down, dude. Just breathe... yes, that's it, breathe.
Okay, now I'm guessing if you're using Carl's OOT script then you're probably only using PPJoy to use the Nunchuk analog stick as the N64 analog stick. Do me a favor and open up Project 64 (I assume this is the emulator you're using) and go into the control config. Here's how mine looks:
Now, yours does NOT have to be exactly like mine. I really regret setting mine up like this, but I've made too many different N64 control scripts to change now! However, you must have a PPJoy Virtual Joystick as the device at the top there. And your analog stick controls should be exactly like mine also.
If you don't see Joy Left, Joy Up, etc. then try changing them. Click the button to right of each direction and then move the analog stick in the corresponding direction to map it. If it doesn't map anything, then this means PPJoy is not setup correctly and it's not seeing the virtual joystick. If it maps something really strange (it happened to me once, but I can't remember what it said exactly) then it's probably seeing the virtual joystick, but it thinks there's another virtual button or trigger being pressed at the time. I ended up having to run Carl's basic PPJoy script before I could map the analog correctly.
Code:
PPJoy1.Analog0 = Wiimote.Nunchuk.JoyX
PPJoy1.Analog1 = Wiimote.Nunchuk.JoyY
// These might be continuous POV hat switches. If so, then they need
// to be set to 1, or you will get POV hat down for everything.
PPJoy1.Analog8 = 1
PPJoy1.Analog9 = 1
PPJoy1.Analog10 = 1
PPJoy1.Analog11 = 1
PPJoy1.Analog12 = 1
PPJoy1.Analog13 = 1
PPJoy1.Analog14 = 1
PPJoy1.Analog15 = 1
PPJoy1.Digital0 = Wiimote.One
PPJoy1.Digital1 = Wiimote.Two
PPJoy1.Digital2 = Wiimote.Minus
Escape = Wiimote.Home
PPJoy1.Digital4 = Wiimote.Plus
PPJoy1.Digital5 = Wiimote.Up
PPJoy1.Digital6 = Wiimote.Down
PPJoy1.Digital7 = Wiimote.Left
PPJoy1.Digital8 = Wiimote.Right
PPJoy1.Digital9 = Wiimote.A
PPJoy1.Digital10 = Wiimote.B
PPJoy1.Digital11 = Wiimote.Nunchuk.CButton
PPJoy1.Digital12 = Wiimote.Nunchuk.ZButton
Try running that script and then going back into the control config and changing the analog stick controls again. If it still keeps mapping some strange junk in there, you can download my Project 64 control config from here that has the analog already mapped out and load it in via that "Load Profile" button there on the control config screen. Once you do that you might want to remap everything else to fit with the OOT script, since I'm an idiot and assigned Joypad buttons to all the N64 buttons when scripting would be a lot easier if I assigned them to keyboard keypresses.
But then again, if you go to the control config and try changing the analog controls and NOTHING is happening, then you simply don't have PPJoy setup correctly. If this is the case, take these steps.
1.) Open up PPJoy and remove any joysticks setup for it.
2.) In GlovePIE, go up to CP-Settings and then down to "Joystick". Anything listed as "virtual joysticks" here needs to be removed. Leave any HID controllers.
3.) Go back to PPJoy and create a new virtual joystick. Don't bother with choosing options. Just leave them all default and keep hitting next until you're done.
4.) Try running that PPJoy GlovePIE script I showed you earlier and see if the N64 analog can be mapped now. |
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