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abstrakraft
Joined: 27 Dec 2006 Posts: 107
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Posted: Tue Jan 09, 2007 5:47 am Post subject: News |
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Later than I had hoped, but just posted a bugfix version.
Fixed:
BDADDR on the command line
Undefined KEY_ macros
g_thread_init issues
wmgui deadlock
Also revamped the Makefiles...I'm looking for a better longterm build system, but can't stand the GNU Autotools - it's a bad implementation of a bad design with horrible documentation. I'll probably either roll my own or use another product - thanks to Peter Jochum for working up a cmake system.
I expect there to be some issues with this release as well, mainly build issues and wmgui deadlocks/race conditions, but with plenty of user feedback, we'll iron out the kinks and move forward with more functionality and better tracking.
Thanks to all who have tested, offered suggestions, reported bugs, etc. _________________ "I seldom let practicality get in the way of my fascination with shiny things and blinky lights."
- some guy
http://abstrakraft.org/cwiid |
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abstrakraft
Joined: 27 Dec 2006 Posts: 107
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Posted: Tue Jan 16, 2007 3:40 am Post subject: |
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Just posted CWiid 0.3.50.
New GUI, improved IR tracking, tracking plugins, accelerometer tracking plugin (relative, not absolute).
Let me know what you think. _________________ "I seldom let practicality get in the way of my fascination with shiny things and blinky lights."
- some guy
http://abstrakraft.org/cwiid |
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abstrakraft
Joined: 27 Dec 2006 Posts: 107
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Posted: Tue Jan 16, 2007 6:22 am Post subject: |
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and 0.3.51 to fix the build bug in 0.3.50 - this should affect everyone _________________ "I seldom let practicality get in the way of my fascination with shiny things and blinky lights."
- some guy
http://abstrakraft.org/cwiid |
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abstrakraft
Joined: 27 Dec 2006 Posts: 107
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Posted: Wed Jan 24, 2007 5:47 am Post subject: |
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Posted 0.4.00, with nunchuk and classic controller support, as well as a few fixes and changes.
If you've started writing any plugins they'll require slight modification - refer to the examples, e-mail or post here if you have further questions.
Speaker support is next on the list. _________________ "I seldom let practicality get in the way of my fascination with shiny things and blinky lights."
- some guy
http://abstrakraft.org/cwiid |
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AtaruZ

Joined: 04 Dec 2006 Posts: 20
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Posted: Wed Jan 24, 2007 8:44 am Post subject: |
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| abstrakraft wrote: | Posted 0.4.00, with nunchuk and classic controller support, as well as a few fixes and changes.
If you've started writing any plugins they'll require slight modification - refer to the examples, e-mail or post here if you have further questions.
Speaker support is next on the list. |
Great work pal!
I suggest you to put a link to the Wiki in your signature, just for convenience!
I hope to be able to tet it today...
Bye! _________________ What we play is life.
Louis Armstrong (1900 - 1971) |
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abstrakraft
Joined: 27 Dec 2006 Posts: 107
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Posted: Thu Jan 25, 2007 4:35 pm Post subject: |
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Posted 0.4.01, primary bugs fixed are wmgui's missing initial status, and a devious little race condition that affected wminput startup.
In other news, I've been messing with the speaker, and I've got it working, but badly (the code is in 0.4.01, but commented out, if you're curious). How good is the GlovePIE speaker implementation (I can't get it to work, not sure if it's GlovePIE or my Bluetooth stack (WIDCOMM))? Does it actually produce a _clear_ note, or does it stutter? I think I'm going to push this item down the list until someone figures it out completely. _________________ "I seldom let practicality get in the way of my fascination with shiny things and blinky lights."
- some guy
http://abstrakraft.org/cwiid |
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Snark
Joined: 28 Dec 2006 Posts: 115
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Posted: Thu Jan 25, 2007 5:15 pm Post subject: |
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| Everything seems okay. |
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