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cojonuo
Joined: 08 Aug 2007 Posts: 2
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Posted: Wed Aug 08, 2007 12:44 pm Post subject: Movement recognize |
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I m spanish and dont speak english very well.
I dont now if is possible, asociate movement of wiimote or nunch with keyboard key's, for example in a FPS recharge the weapons moving the nunch up in z edge, like game red steal or switch previus weapons moving the nunch to left or next weapons moving to right.
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abstrakraft
Joined: 27 Dec 2006 Posts: 107
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Posted: Wed Aug 08, 2007 9:24 pm Post subject: |
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It's possible, but requires a plugin. Take a look at the plugins (particularly the accelerometer plugin written in Python) provided with the distribution tarball. _________________ "I seldom let practicality get in the way of my fascination with shiny things and blinky lights."
- some guy
http://abstrakraft.org/cwiid |
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cojonuo
Joined: 08 Aug 2007 Posts: 2
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Posted: Thu Aug 09, 2007 8:38 pm Post subject: |
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i see this "keyboard.Space = wiimote.Nunchuk.RawForceY>60" in other post this is possible with cwiid? dont exist a plugin?? i need create a plugin?? is cwiid better that globePie???
jejeje many questions....
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abstrakraft
Joined: 27 Dec 2006 Posts: 107
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Posted: Wed Aug 15, 2007 4:41 am Post subject: |
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You would need to write a plugin for that kind of functionality in CWiid.
Which is "better" depends on your needs: CWiid is open source, free software, and runs on Linux. GlovePie is closed, has screwy, politically inspired restrictions, and runs on Windows. GlovePie's scripting language is more expressive than CWiid's configuration language, but CWiid's plugins are more powerful. _________________ "I seldom let practicality get in the way of my fascination with shiny things and blinky lights."
- some guy
http://abstrakraft.org/cwiid |
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