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how to thave IR functionality with the wiimote ppinting up

 
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TiagoTiago



Joined: 20 Jan 2007
Posts: 710
Location: Brasil

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PostPosted: Wed Mar 14, 2007 3:40 pm    Post subject: how to thave IR functionality with the wiimote ppinting up

here is a sugestion on how to be able to use the IR functionality while using the wiimote pointing up (for example if you want to use it as the yoke of a plane) without needing to put a sensor bar int he ceiling

the idea basicl yis to attach a small mirror infron of the sensor port on the wiimote, at an angle of 45 degrees (you can try other angles to fit beter your purposes, I tested it with a hand mirror I had at hand and at least with mirrors made of the same material as mine (I dunno what material it is, it is made of glass a refelctive layer and an opaquelayer behind the reflective layer) it does work perfectly, once I finallyget my machine fit enough to run a flight simulator i'll see if i'm able to make a script for usign the wiimote as a yoke with it in the normal position, and after that might try the yoke style control type

follows a drawing of the sugested adaptation:
Code:


               \         .'
                \       /
 .--.            \    \'----------------- Mirror
 |  |*            \    `.
 |  |              \     \
 `--'        ,------\     `.
SensorBar   /        :
             \       |
              \      |
               :     |
             ,ยด/     |
             |/      |
             |       |
             |       |
             |       |
             |       |
             |       |
             |       |
             |       |
             |       |
             |       |
             |       |
             |       |
             |       |
             '-------'

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Last edited by TiagoTiago on Wed Mar 14, 2007 9:40 pm; edited 1 time in total
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TylerK



Joined: 18 Dec 2006
Posts: 384
Location: Springfield, IL

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PostPosted: Wed Mar 14, 2007 8:47 pm    Post subject:

Ha! That's pretty clever, actually.
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TiagoTiago



Joined: 20 Jan 2007
Posts: 710
Location: Brasil

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PostPosted: Wed Mar 14, 2007 9:39 pm    Post subject:

TylerK wrote:
Ha! That's pretty clever, actually.


heh, thanx Smile
_________________
please put the scripts on the wiki so they dont get lost as new stuff is posted!
phpBB doesnt like me,somtimes it will forget to warn me about new replies to threads I asked it to,if you see a thread I should have responded, could please email me?
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SwedishFrog
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Joined: 25 Jan 2007
Posts: 273
Location: New York

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PostPosted: Thu Mar 15, 2007 1:04 pm    Post subject:

Cool idea, but why not use the accelerometer values? (a la wario ware's mortar and pestle form)
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TiagoTiago



Joined: 20 Jan 2007
Posts: 710
Location: Brasil

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PostPosted: Thu Mar 15, 2007 9:58 pm    Post subject:

SwedishFrog wrote:
Cool idea, but why not use the accelerometer values? (a la wario ware's mortar and pestle form)

unfortunatly i'm not familiarised withthose games (yet), but afaik there is no way to get absolute positioning data, nor yaw with glovepie without using the ir dots...
_________________
please put the scripts on the wiki so they dont get lost as new stuff is posted!
phpBB doesnt like me,somtimes it will forget to warn me about new replies to threads I asked it to,if you see a thread I should have responded, could please email me?
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SwedishFrog
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Joined: 25 Jan 2007
Posts: 273
Location: New York

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PostPosted: Thu Mar 15, 2007 11:56 pm    Post subject:

cool deal. i'm interested to see what you come up with
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