 |
WiiLi.org a new revolution
|
| View previous topic :: View next topic |
| Author |
Message |
hackmiester
Joined: 06 Jan 2007 Posts: 6 Location: Alabama
Digg It |
Posted: Sat Jan 05, 2008 8:15 am Post subject: |
|
|
Thanks for that Carl. I'll probably update my script, or maybe not... buw whatever. How is whammy support in the update?
Also the start button is backspace, don't ask why _________________ --hackmiester |
|
| Back to top |
|
 |
Frim
Joined: 05 Mar 2008 Posts: 4
Digg It |
Posted: Wed Mar 05, 2008 8:26 pm Post subject: |
|
|
Hi!
Does any one know how I can play 2 players in Guitar Hero 3 for PC with my two WiiGuitars? |
|
| Back to top |
|
 |
wiiguy42
Joined: 04 Mar 2008 Posts: 14
Digg It |
Posted: Wed Mar 05, 2008 9:02 pm Post subject: |
|
|
| Frim wrote: | Hi!
Does any one know how I can play 2 players in Guitar Hero 3 for PC with my two WiiGuitars? |
i was doing this yesterday when i totally was rocking balls on the hard mode it was amazing but it wasnt tar hero cause i dont have that on pc but it was frats in fire not as good but still good you know? anyway you just sync your guitar to the wiimote and you sync the wiimote to the pc and you sync the other guitar to the other wiimote and sync the other wiimote to the pc and you have both guitars synced to the pc. now its just like having 2 wiimotes on the pc so you just roll with the dirty and rock some tunes. try out frats in fire its not a bad game _________________ if i could moh2 on my wii with twizer homebrew i would be so happy |
|
| Back to top |
|
 |
Frim
Joined: 05 Mar 2008 Posts: 4
Digg It |
Posted: Wed Mar 05, 2008 11:20 pm Post subject: |
|
|
Oh yeah. Freats On Fire is realy a nice game. Though I think GH3 is better looking, dosn't look so cheap ;P
But how do I sync the guitars to the PC? I have one of the WiiGuitars setup with glovePIE and a script I read in this thread, witch translates the WiiGuitar buttons to keyboard buttons.
At the same post where I found the WiiGuitar buttons -> keyboard buttons script. I found script using PPjoy but don't think that script suports two WiiGuitars, does it?
And waht's up with the "GH3 don't respond to PPjoy virtual joysticks"? Can't you use a joystick to play GH3? Think it's kinda weard. Dosn't anyone gotten that to work yeat? |
|
| Back to top |
|
 |
Kat Angel
Joined: 19 Apr 2008 Posts: 1
Digg It |
Posted: Sat Apr 19, 2008 7:26 pm Post subject: |
|
|
Hi!
I've been doing some working on mapping the whammy bar to the mouse, and I think I've come up with a solution, though it my require some recalibration. I've admittedly never actually played Guitar Hero before GH3, and the wii guitar is the only guitar I have for it, and I don't have the wii version, so I can't say how accurate it is to the regular whammy bar. I assume that the regular whammy bar probably let you hold it at a certain point and keep the pitch bent, but that's not possible using the mouse for GH3. Moving the mouse at all seems to bend it down and immediately back up, so obviously emulating the mouse is going to do that, too.
Also, I changed the binding of + to backspace, so you don't have to bend down to hit the keyboard when entering your name. -_-
Anyway, here's my modified version of the script:
| Code: | // Guitar Hero 3 Wii Controler for Guitar Hero 3 GlovePIE script
//
// This script is configured to make the Wii Guitar act the same
// as the default guitar hero keyboard settings
// Also, don't forget to turn off lefty flip as Guitar Hero will turn
// That on by default if you're set to keyboard in settings
//
//Note: This was chosen because guitar hero refuses to recognize
// The PPJoy virtual joystick as the guitar hero guitar
// Other games that allow joystick configuration coulde be
// setup using PPJoy, allowing the whammy bar to be analog.
// Debug List Setup
var.dummy = Wiimote.RawForceX
if Wiimote.Classic.a then var.G = "Green" else var.G = ""
if Wiimote.Classic.b then var.R = "Red" else var.R = ""
if Wiimote.Classic.x then var.Y = "Yellow" else var.Y = ""
if Wiimote.Classic.y then var.B = "Blue" else var.B = ""
if Wiimote.Classic.ZL then var.O = "Orange" else var.O= ""
if Wiimote.Classic.Minus then var.Minus = "-" else var.Minus = ""
if Wiimote.Classic.Plus then var.Plus = "+" else var.Plus = ""
if Wiimote.Classic.Up then var.Strum = "StrumUp" elseif Wiimote.Classic.Down then var.Strum = "StrumDown" else var.Strum = ""
debug = "Frets: "+var.G+var.R+var.Y+var.B+var.O+var.Minus+var.Plus+"; Strum: "+var.Strum+"; Whammy:"+(Wiimote.Classic.R-0.48)+var.RF+mouse.x+"; Tilt=" + Wiimote.RawForceZ+"; Joystick: X = "+Wiimote.Classic.Joy1X+", Y = "+Wiimote.Classic.Joy1Y;
/*
---BUTTON MAPPING to Keyboard and Mouse--
Configuration:
Green - V
Red - C
Yellow - X
Blue - Z
Orange - Left Shift
Strum Up - Left Mouse Button
Strum Down - Right Mouse Button
Minus - Middle Mouse Button
Plus - Escape
Tilt - Middle Mouse Button
Whammy - Right Alt
Joystick Up - Up
Joystick Down - Down
Joystick Right - Right
Joystick Left - Left
*/
// Guitar Joystick
Key.Left = (-1.2 < Wiimote.Classic.Joy1X < -0.5) // Joystick moving Left = minus X axis
Key.Right = (0.5 < Wiimote.Classic.Joy1X < 1.2) // Joystick moving Right = positive X axis
Key.Up = (-1.2 < Wiimote.Classic.Joy1Y < -0.5) // Joystick moving Up = negative Y axis
Key.Down = (0.5 < Wiimote.Classic.Joy1Y < 1.2) // Joystick moving Down = positive Y axis
// Fret Buttons
Key.V = Wiimote.Classic.a //Green
Key.C = Wiimote.Classic.b //Red
Key.X = Wiimote.Classic.x //Yellow
Key.Z = Wiimote.Classic.y //Blue
Key.LeftShift = Wiimote.Classic.ZL //Orange
// Plus and Minus Buttons
Mouse.MiddleButton = Wiimote.Classic.Minus //Star Power
Key.Backspace = Wiimote.Classic.Plus //Menu / Pause
// Strum Bar
Mouse.LeftButton and Key.N = Wiimote.Classic.Up //Strum Up
Mouse.RightButton and Key.M = Wiimote.Classic.Down //Strum Down
// Press the Middle Mouse Button (Star Power) if the guitar is tilted
// To tweak the tilt timing, alter the value to the left of < Wiimote
// Make it lower to trigger sooner, raise it to trigger later
// For reference, I recorded a 24-25 value when completely vertical
// A roughly 45 degree tilt has a value of 14-15
// And a horizontal guitar read -1-0
Mouse.MiddleButton = (15 < Wiimote.RawForceZ < 100)
// LEDs - Turn on Player 1 LED, turn all others off
Wiimote1.LED1 = true;
Wiimote1.LED2 = false;
Wiimote1.LED3 = false;
Wiimote1.LED4 = false;
//New whammy bar code. Maps the whammy bar to the mouse x axis,
//so it works more like normal - analog instead of button. Meaning
//there's now variable
if Wiimote1.Classic.R > 0.52 then Mouse.x = Mouse.x - (Wiimote1.Classic.R - 0.484)/10;
//END OF FILE
|
|
|
| Back to top |
|
 |
dmadcat
Joined: 24 Apr 2008 Posts: 1
Digg It |
Posted: Thu Apr 24, 2008 12:49 am Post subject: Nyko Frontman |
|
|
Something odd I've noticed. I just got a couple of nicely cheap (ess388) bluetooth adapters from ebay, downloaded all the software, got everything set up and tested glovepie.
Nothing.
Wiimote connects to Blue Soleil just fine. Glovepie can make the Wiimote rumble and can affect the lights but outside of that, nothing. No frets, no strums.
So I take my Wiimote out of the Nyko Frontman I'm using to test and put it into the original Activision guitar and proceed to play just fine.
Long story short (too late), Activision guitar = works like a charm, Nyko Frontman = does not work.
Can anyone think of a reason why that might be? |
|
| Back to top |
|
 |
bluechipps
Joined: 20 May 2008 Posts: 1
Digg It |
Posted: Tue May 20, 2008 12:05 am Post subject: Re: Nyko Frontman |
|
|
| dmadcat wrote: | Something odd I've noticed. I just got a couple of nicely cheap (ess388) bluetooth adapters from ebay, downloaded all the software, got everything set up and tested glovepie.
Nothing.
Wiimote connects to Blue Soleil just fine. Glovepie can make the Wiimote rumble and can affect the lights but outside of that, nothing. No frets, no strums.
So I take my Wiimote out of the Nyko Frontman I'm using to test and put it into the original Activision guitar and proceed to play just fine.
Long story short (too late), Activision guitar = works like a charm, Nyko Frontman = does not work.
Can anyone think of a reason why that might be? |
working on this exact same problem right now, please let me know if anyone has any ideas. everything works fine when classic controller or activision guitar are plugged in |
|
| Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB © 2001, 2005 phpBB Group
|