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WiiLi.org a new revolution
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chipsdeluxe
Joined: 12 Dec 2006 Posts: 2 Location: Austin, TX
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Posted: Tue Dec 12, 2006 7:25 pm Post subject: GlovePIE script for controlling Google Earth with Wiimote |
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Script for controlling Google Earth. You can download the script and see a video here.
Tilt to move around. Press B and tilt to rotate. Press Plus and Minus to control zoom. Press Home to return to an overhead view. Press One for a full-screen view.
| Code: | // Google Earth Interface using Wii Remote
// by J.Coulston
//
//Instructions:
// Start the GlovePIE script, then calibrate your Wiimote (see next section).
// After calibrating, make sure Google Earth is the top window.
// Tilting up, down, left and right will simulate arrow keys.
// Holding B while tilting up and down will tilt the view up and down.
// Holding B while tilting left and right will rotate the view.
// Pressing + and - will zoom when the Wiimote is level.
// Pressing Home will center the view.
// Pressing 1 will toggle fullscreen.
//Calibrate your Wiimote!
//Place the Wiimote face up on a flat surface. Change these values until the
//debug line next to the run button shows zero for each axis.
var.xOffset = 8
var.yOffset = -32
var.zOffset = 8
//Set your Wiimote LEDs to your liking. Binary value, 1-15
var.leds = 1
var.xRot = Wiimote.RawForceX + var.xOffset
var.yRot = Wiimote.RawForceY + var.yOffset
var.zRot = Wiimote.RawForceZ + var.zOffset
// Debug window output
debug = "X=" + var.xRot + " Y=" + var.yRot + " Z=" + var.zRot
Wiimote.Leds = var.leds
//Key-press and tilt functions
if abs(var.zRot) > 10 then
Shift = Wiimote.B
else
Shift = false
endif
if var.zRot >10 then
Up = true
elseif var.zRot < -10 then
Down = true
else
Up = false
Down = false
endif
if abs(var.xRot) > 15 then
Shift = Wiimote.B
else
Shift = false
endif
if var.xRot > 15 then
Left = true
elseif var.xRot < -15 then
Right = true
else
Left = false
Right = false
endif
if Wiimote.minus then
Ctrl+Down = not(abs(var.zRot)>10)
else
Ctrl = false
endif
if Wiimote.plus then
Ctrl+Up = not(abs(var.zRot)>10)
else
Ctrl = false
endif
if Wiimote.home then
r = true
else
r = false
endif
if Wiimote.One then
F11 = true
else
F11 = false
endif |
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deceased Site Admin

Joined: 11 Dec 2006 Posts: 287 Location: Aurora, ON
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Posted: Wed Dec 13, 2006 1:16 am Post subject: |
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so I made changes to the Wiibrator code...because it was lacking...
| Code: | //Wiibrator v2.0
//By deceased
// Does not control mouse so feel free to surf ^^
// Leds let you know your speed
// pressing B turns it off
if wiimote.B then
var.rmbl = false
wiimote.Led1 = false
wiimote.Led2 = false
wiimote.Led3 = false
wiimote.Led4 = false
endif
//rumble script
if var.rmbl then
wiimote.Rumble = 1
wait 1 ms
wiimote.Rumble = 0
wait var.time ms
endif
//choose speed with d-pad
//up = 1, left = 2, right =3, down = 4
if wiimote.Up then
wiimote.Led1 = true
wiimote.Led2 = false
wiimote.Led3 = false
wiimote.Led4 = false
var.time = 50
var.rmbl = true
elseif wiimote.Left then
wiimote.Led1 = true
wiimote.Led2 = true
wiimote.Led3 = false
wiimote.Led4 = false
var.time = 40
var.rmbl = true
elseif wiimote.Right then
wiimote.Led1 = true
wiimote.Led2 = true
wiimote.Led3 = true
wiimote.Led4 = false
var.time = 25
var.rmbl = true
elseif wiimote.Down then
wiimote.Led1 = true
wiimote.Led2 = true
wiimote.Led3 = true
wiimote.Led4 = true
var.time = 0
var.rmbl = true
endif |
This isn't meant to be used to any specific purpose, more just something for me to do, but it also demonstrates different things you can do by adding controls (and how that varies different aspects of the Wiimote). _________________ -deceased-
Wiili - a gnu revolution |
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Mienaikage
Joined: 13 Dec 2006 Posts: 54 Location: London, UK
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Posted: Wed Dec 13, 2006 2:18 pm Post subject: |
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A little ocarina script I made, you need to download Click MusicalKeys to use it. (Don't worry the program is free )
| Code: | // Mienaikage's ocarina script (for use with Click MusicalKEYS)
// When you download Click MusicalKEYS, open the program and press F9, type in 79 (for the ocarina)
// SCRIPT IS UNFINISHED!!!
Wiimote1.Leds = 0
Y = Wiimote1.Left and not (Wiimote1.up or Wiimote1.down or Wiimote1.right or Wiimote1.one or Wiimote1.two or Wiimote1.A or Wiimote1.b or Wiimote1.Plus or Wiimote1.Minus)
R = Wiimote1.Down and not (Wiimote1.up or Wiimote1.left or Wiimote1.right or Wiimote1.one or Wiimote1.two or Wiimote1.A or Wiimote1.b or Wiimote1.Plus or Wiimote1.Minus)
E = Wiimote1.Up and not (Wiimote1.left or Wiimote1.down or Wiimote1.right or Wiimote1.one or Wiimote1.two or Wiimote1.A or Wiimote1.b or Wiimote1.Plus or Wiimote1.Minus)
Q = Wiimote1.Right and not (Wiimote1.up or Wiimote1.down or Wiimote1.left or Wiimote1.one or Wiimote1.two or Wiimote1.A or Wiimote1.b or Wiimote1.Plus or Wiimote1.Minus)
Key.Dot = Wiimote1.A and not (Wiimote1.up or Wiimote1.down or Wiimote1.right or Wiimote1.one or Wiimote1.two or Wiimote1.left or Wiimote1.b or Wiimote1.Plus or Wiimote1.Minus)
Key.Seven = Wiimote1.Left + Wiimote1.B and not (Wiimote1.up or Wiimote1.down or Wiimote1.right or Wiimote1.one or Wiimote1.two or Wiimote1.A or Wiimote1.Plus or Wiimote1.Minus)
T = Wiimote1.Down + Wiimote1.B and not (Wiimote1.up or Wiimote1.Left or Wiimote1.right or Wiimote1.one or Wiimote1.two or Wiimote1.A or Wiimote1.Plus or Wiimote1.Minus)
Key.four = Wiimote1.up + Wiimote1.b and not (Wiimote1.Left or Wiimote1.down or Wiimote1.right or Wiimote1.one or Wiimote1.two or Wiimote1.A or Wiimote1.Plus or Wiimote1.Minus)
Key.two = Wiimote1.Right + Wiimote1.b and not (Wiimote1.up or Wiimote1.down or Wiimote1.Left or Wiimote1.one or Wiimote1.two or Wiimote1.A or Wiimote1.Plus or Wiimote1.Minus)
Key.Semicolon = Wiimote1.A + Wiimote1.b and not (Wiimote1.up or Wiimote1.down or Wiimote1.right or Wiimote1.one or Wiimote1.two or Wiimote1.Left or Wiimote1.Plus or Wiimote1.Minus)
Key.Seven = Wiimote1.Left + Wiimote1.plus and not (Wiimote1.up or Wiimote1.down or Wiimote1.right or Wiimote1.one or Wiimote1.two or Wiimote1.A or Wiimote1.B or Wiimote1.Minus)
T = Wiimote1.Down + Wiimote1.plus and not (Wiimote1.up or Wiimote1.Left or Wiimote1.right or Wiimote1.one or Wiimote1.two or Wiimote1.A or Wiimote1.B or Wiimote1.Minus)
Key.four = Wiimote1.up + Wiimote1.plus and not (Wiimote1.Left or Wiimote1.down or Wiimote1.right or Wiimote1.one or Wiimote1.two or Wiimote1.A or Wiimote1.B or Wiimote1.Minus)
Key.two = Wiimote1.Right + Wiimote1.plus and not (Wiimote1.up or Wiimote1.down or Wiimote1.Left or Wiimote1.one or Wiimote1.two or Wiimote1.A or Wiimote1.B or Wiimote1.Minus)
Key.Semicolon = Wiimote1.A + Wiimote1.plus and not (Wiimote1.up or Wiimote1.down or Wiimote1.right or Wiimote1.one or Wiimote1.two or Wiimote1.Left or Wiimote1.B or Wiimote1.Minus)
Key.six = Wiimote1.Left + Wiimote1.minus and not (Wiimote1.up or Wiimote1.down or Wiimote1.right or Wiimote1.one or Wiimote1.two or Wiimote1.A or Wiimote1.B or Wiimote1.plus)
Key.four = Wiimote1.Down + Wiimote1.minus and not (Wiimote1.up or Wiimote1.Left or Wiimote1.right or Wiimote1.one or Wiimote1.two or Wiimote1.A or Wiimote1.B or Wiimote1.plus)
Key.three = Wiimote1.up + Wiimote1.minus and not (Wiimote1.Left or Wiimote1.down or Wiimote1.right or Wiimote1.one or Wiimote1.two or Wiimote1.A or Wiimote1.B or Wiimote1.plus)
Key.Slash = Wiimote1.Right + Wiimote1.minus and not (Wiimote1.up or Wiimote1.down or Wiimote1.Left or Wiimote1.one or Wiimote1.two or Wiimote1.A or Wiimote1.B or Wiimote1.plus)
L = Wiimote1.A + Wiimote1.minus and not (Wiimote1.up or Wiimote1.down or Wiimote1.right or Wiimote1.one or Wiimote1.two or Wiimote1.Left or Wiimote1.B or Wiimote1.plus)
Y = Wiimote1.Left + Wiimote.Plus + Wiimote.Minus and not (Wiimote1.up or Wiimote1.down or Wiimote1.right or Wiimote1.one or Wiimote1.two or Wiimote1.A or Wiimote1.b)
R = Wiimote1.Down + Wiimote.Plus + Wiimote.Minus and not (Wiimote1.up or Wiimote1.left or Wiimote1.right or Wiimote1.one or Wiimote1.two or Wiimote1.A or Wiimote1.b)
E = Wiimote1.Up + Wiimote.Plus + Wiimote.Minus and not (Wiimote1.left or Wiimote1.down or Wiimote1.right or Wiimote1.one or Wiimote1.two or Wiimote1.A or Wiimote1.b)
Q = Wiimote1.Right + Wiimote.Plus + Wiimote.Minus and not (Wiimote1.up or Wiimote1.down or Wiimote1.left or Wiimote1.one or Wiimote1.two or Wiimote1.A or Wiimote1.b)
Key.Dot = Wiimote1.A + Wiimote.Plus + Wiimote.Minus and not (Wiimote1.up or Wiimote1.down or Wiimote1.right or Wiimote1.one or Wiimote1.two or Wiimote1.left or Wiimote1.b)
Key.Seven = Wiimote1.Left + Wiimote1.B + Wiimote.Plus + Wiimote.Minus and not (Wiimote1.up or Wiimote1.down or Wiimote1.right or Wiimote1.one or Wiimote1.two or Wiimote1.A)
T = Wiimote1.Down + Wiimote1.B + Wiimote.Plus + Wiimote.Minus and not (Wiimote1.up or Wiimote1.Left or Wiimote1.right or Wiimote1.one or Wiimote1.two or Wiimote1.A)
Key.four = Wiimote1.up + Wiimote1.b + Wiimote.Plus + Wiimote.Minus and not (Wiimote1.Left or Wiimote1.down or Wiimote1.right or Wiimote1.one or Wiimote1.two or Wiimote1.A)
Key.two = Wiimote1.Right + Wiimote1.b + Wiimote.Plus + Wiimote.Minus and not (Wiimote1.up or Wiimote1.down or Wiimote1.Left or Wiimote1.one or Wiimote1.two or Wiimote1.A)
Key.Semicolon = Wiimote1.A + Wiimote1.b + Wiimote.Plus + Wiimote.Minus and not (Wiimote1.up or Wiimote1.down or Wiimote1.right or Wiimote1.one or Wiimote1.two or Wiimote1.Left)
Y = Wiimote1.Left + Wiimote.b + Wiimote.Minus and not (Wiimote1.up or Wiimote1.down or Wiimote1.right or Wiimote1.one or Wiimote1.two or Wiimote1.A or Wiimote1.plus)
R = Wiimote1.Down + Wiimote.b + Wiimote.Minus and not (Wiimote1.up or Wiimote1.left or Wiimote1.right or Wiimote1.one or Wiimote1.two or Wiimote1.A or Wiimote1.plus)
E = Wiimote1.Up + Wiimote.b + Wiimote.Minus and not (Wiimote1.left or Wiimote1.down or Wiimote1.right or Wiimote1.one or Wiimote1.two or Wiimote1.A or Wiimote1.plus)
Q = Wiimote1.Right + Wiimote.b + Wiimote.Minus and not (Wiimote1.up or Wiimote1.down or Wiimote1.left or Wiimote1.one or Wiimote1.two or Wiimote1.A or Wiimote1.plus)
Key.Dot = Wiimote1.A + Wiimote.b + Wiimote.Minus and not (Wiimote1.up or Wiimote1.down or Wiimote1.right or Wiimote1.one or Wiimote1.two or Wiimote1.left or Wiimote1.plus)
U = Wiimote1.Left + Wiimote1.one and not (Wiimote1.up or Wiimote1.down or Wiimote1.right or Wiimote1.b or Wiimote1.two or Wiimote1.A or Wiimote1.Plus or Wiimote1.Minus)
Key.Six = Wiimote1.Down + Wiimote1.one and not (Wiimote1.up or Wiimote1.Left or Wiimote1.right or Wiimote1.b or Wiimote1.two or Wiimote1.A or Wiimote1.Plus or Wiimote1.Minus)
R = Wiimote1.up + Wiimote1.one and not (Wiimote1.Left or Wiimote1.down or Wiimote1.right or Wiimote1.b or Wiimote1.two or Wiimote1.A or Wiimote1.Plus or Wiimote1.Minus)
W = Wiimote1.Right + Wiimote1.one and not (Wiimote1.up or Wiimote1.down or Wiimote1.Left or Wiimote1.b or Wiimote1.two or Wiimote1.A or Wiimote1.Plus or Wiimote1.Minus)
Key.Slash = Wiimote1.A + Wiimote1.one and not (Wiimote1.up or Wiimote1.down or Wiimote1.right or Wiimote1.b or Wiimote1.two or Wiimote1.Left or Wiimote1.Plus or Wiimote1.Minus)
T = Wiimote1.Left + Wiimote1.two and not (Wiimote1.up or Wiimote1.down or Wiimote1.right or Wiimote1.b or Wiimote1.one or Wiimote1.A or Wiimote1.Plus or Wiimote1.Minus)
E = Wiimote1.Down + Wiimote1.two and not (Wiimote1.up or Wiimote1.Left or Wiimote1.right or Wiimote1.b or Wiimote1.one or Wiimote1.A or Wiimote1.Plus or Wiimote1.Minus)
W = Wiimote1.up + Wiimote1.two and not (Wiimote1.Left or Wiimote1.down or Wiimote1.right or Wiimote1.b or Wiimote1.one or Wiimote1.A or Wiimote1.Plus or Wiimote1.Minus)
key.Semicolon = Wiimote1.Right + Wiimote1.two and not (Wiimote1.up or Wiimote1.down or Wiimote1.Left or Wiimote1.b or Wiimote1.one or Wiimote1.A or Wiimote1.Plus or Wiimote1.Minus)
Key.Comma = Wiimote1.A + Wiimote1.two and not (Wiimote1.up or Wiimote1.down or Wiimote1.right or Wiimote1.b or Wiimote1.one or Wiimote1.Left or Wiimote1.Plus or Wiimote1.Minus) |
I'll edit this post as soon as I'm finished with the last few notes, but for now have fun  |
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chipsdeluxe
Joined: 12 Dec 2006 Posts: 2 Location: Austin, TX
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Posted: Wed Dec 13, 2006 7:59 pm Post subject: Wiimote Battery Meter |
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This one shows the battery level of your Wiimote using the four LEDs at the bottom. Battery level is displayed in four levels increasing to the right, like a cell phone battery gauge. As the battery gets close to the next level down, the LED for the current level will blink.
I can't quite get the wiimote to send the report 0x20 (which contains battery info) properly, so any help in cleaning up this script would be greatly appreciated. You can leave feedback at jcoulston.blogspot.com
| Code: | //Wiimote Battery Display
//by J.Coulston
//Display the battery level of your wiimote using the four LEDs on the bottom.
//Battery level is displayed in four levels increasing to the right, like a cell
//phone battery gauge. As the battery gets close to the next level down, the LED
//for the current level will blink.
//Blink rate
var.Blink = 500ms
//This section first sends an instruction that sets the Wiimote output to
//report 0x20. Next it sends an instruction that tells the Wiimote to actually
//send the report.
//The problem is that the output keeps defaulting back to 0x30 before the proper
//report can be read. It seems there should be an easier way to get a single
//report from the Wiimote. Any input in this area would be greatly appreciated.
WiimoteSend(1,0x12,0,0x20)
WiimoteSend(1,0x15,0x80)
//The IF statement is to combat the problem of the output always defaulting back
//to report 0x30.
//A full battery gives 0xC0 (192)
if Wiimote.InReport = 32 then
var.Batt = Wiimote.InByte6/48
endif
debug = "Battery level: " + 100*48*var.Batt/192 + "%"
if 0<=var.Batt<=0.25 then
Wiimote.Leds = 1
wait var.Blink
Wiimote.Leds = 0
wait var.Blink
elseif 0.25<var.Batt<=1 then
Wiimote.Leds = 1
elseif 1<var.Batt<=1.25 then
Wiimote.Leds = 3
wait var.Blink
Wiimote.Leds = 1
wait var.Blink
elseif 1.25<var.Batt<=2 then
Wiimote.Leds = 3
elseif 2<var.Batt<=2.25 then
Wiimote.Leds = 7
wait var.Blink
Wiimote.Leds = 3
wait var.Blink
elseif 2.25<var.Batt<=3 then
Wiimote.Leds = 7
elseif 3<var.Batt<=3.25 then
Wiimote.Leds = 15
wait var.Blink
Wiimote.Leds = 7
wait var.Blink
elseif 3.25<var.Batt<=4 then
Wiimote.Leds = 15
else
Wiimote.Leds = 0
endif |
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deceased Site Admin

Joined: 11 Dec 2006 Posts: 287 Location: Aurora, ON
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Posted: Wed Dec 13, 2006 9:02 pm Post subject: |
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Counter Strike (and Source) Wiimote script. Obviously, feel free to remap the buttons. I was trying to make Mouse.RightButton occur when you jab the controller forward (to zoom, silence, etc), but I'm still working on it. Haven't had a lot of time recently.
Also, I don't take credit for the IR, though I had a couple of issues with it. Still, it's the best I've used on Windows. One final note: make sure to turn your sensitivity down to 1 or less. Enjoy!
| Code: | //Counter Strike: Source WiiMouse v1.0
//Written and arranged by deceased
//Uses WiiMouse IR by vkapadia
//IMPORTANT >> Press ~ (tilde) to go into the console when you're in game.
//Type in "sensitivity 0.1" This will allow you to actually aim.
var.rumble = true //"true" means that the Wiimote will rumble when
// you fire for realism. "false" turns it off.
// clicking your mouse left will make rumbles!!!
//WSAD is the D pad where up = W, down = S, left = A, and right = D
W = wiimote.Up
S = wiimote.Down
A = wiimote.Left
D = wiimote.Right
//B to shoot
Mouse.LeftButton = wiimote.B
if Mouse.LeftButton then
wiimote.Rumble = true
wait 10 ms
wiimote.Rumble = false
endif
// to use secondary actions (zooming, auto/semi, silencing, etc)
// press A
Mouse.RightButton = wiimote.A
//press minus to reload
R = wiimote.Minus
//press Home to "use" (E)
E = wiimote.Home
// plus to cycle through weapons
Mouse.WheelUp = wiimote.Plus
//1 toggles crouching ; 2 toogles walking
//1 and 2 together makes you run again
//Led1 comes on when you're crouching; Led2 when you're walking
if wiimote.One and not wiimote.Two then
Ctrl = true
Shift = false
var.crouch = false
wiimote.Led1 = true
wiimote.Led2 = false
endif
if wiimote.Two and not wiimote.One then
Shift = true
Ctrl = false
wiimote.Led1 = false
wiimote.Led2 = true
endif
if wiimote.One and wiimote.Two then
Ctrl = false
Shift = false
wiimote.Led1 = false
wiimote.Led2 = false
endif
//jump by flicking the wiimote up
if var.accy >= 30 then
Space = true
else
Space = false
endif
// ALL WORK BELOW HERE WAS NOT DONE BY ME (deceased)------------------------
//Mouse Control Script using IR
//by vkapadia with much assistance from inio
//vkapadia@vkapadia.com
//
//Calibration:
//To calibrate, run this program and put the Wiimote on a flat surface face-up.
//Then read the values in the debug line (next to the run button).
//Change these values until the debug line reads approx. all zeros.
var.xtrim = 4
var.ytrim = -30
var.ztrim = 6
var.accx = wiimote.RawForceX + var.xtrim
var.accy = wiimote.RawForceY + var.ytrim
var.accz = wiimote.RawForceZ + var.ztrim
if wiimote.dot1vis and wiimote.dot2vis then
if var.accy > -7 then
var.orientation = 0
elseif var.accy > -45 then
if var.accx < 0 then
var.orientation = 3
else
var.orientation = 1
endif
else
var.orientation = 2
endif
if var.leftpoint = 0 then
if var.orientation = 0 then
if wiimote.dot1x < wiimote.dot2x then
var.leftpoint = 1
else
var.leftpoint = 2
endif
endif
if var.orientation = 1 then
if wiimote.dot1y > wiimote.dot2y then
var.leftpoint = 1
else
var.leftpoint = 2
endif
endif
if var.orientation = 2 then
if wiimote.dot1x > wiimote.dot2x then
var.leftpoint = 1
else
var.leftpoint = 2
endif
endif
if var.orientation = 3 then
if wiimote.dot1y < wiimote.dot2y then
var.leftpoint = 1
else
var.leftpoint = 2
endif
endif
endif
if var.leftpoint = 1 then
var.fix1x = wiimote.dot1x
var.fix1y = wiimote.dot1y
var.fix2x = wiimote.dot2x
var.fix2y = wiimote.dot2y
else
var.fix1x = wiimote.dot2x
var.fix1y = wiimote.dot2y
var.fix2x = wiimote.dot1x
var.fix2y = wiimote.dot1y
endif
var.dx = var.fix2x - var.fix1x
var.dy = var.fix2y - var.fix1y
var.cx = (var.fix1x+var.fix2x)/1024.0 - 1
var.cy = (var.fix1y+var.fix2y)/1024.0 - .75
var.d = sqrt(var.dx*var.dx+var.dy*var.dy)
var.dx = var.dx / var.d
var.dy = var.dy / var.d
var.ox = -var.dy*var.cy-var.dx*var.cx;
var.oy = -var.dx*var.cy+var.dy*var.cx;
var.ax = (var.ox * screen.desktopwidth) + (screen.desktopwidth / 2)
var.ay = (-var.oy * screen.desktopwidth) + (screen.desktopheight / 2)
var.dx = var.ax - mouse.cursorposx
var.dy = var.ay - mouse.cursorposy
var.d = sqrt((var.dx*var.dx)+(var.dy*var.dy))
var.a = 180 / (200 + var.d * var.d * var.d * .001)
var.finalx = mouse.cursorposx * var.a + var.ax * (1 - var.a)
var.finaly = mouse.cursorposy * var.a + var.ay * (1 - var.a)
mouse.cursorposx = var.finalx
mouse.cursorposy = var.finaly
else
var.leftpoint = 0
endif
debug = var.accx + " " + var.accy + " " + var.accz |
_________________ -deceased-
Wiili - a gnu revolution |
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LOLobo

Joined: 20 Nov 2006 Posts: 49 Location: Los Angeles
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Posted: Wed Dec 13, 2006 10:17 pm Post subject: |
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| Thanks deceased. Will try this one tonight. |
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deceased Site Admin

Joined: 11 Dec 2006 Posts: 287 Location: Aurora, ON
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Posted: Wed Dec 13, 2006 10:18 pm Post subject: |
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no problem....
this page is getting intensely huge, since phpBB starts new pages by post count and not space.  _________________ -deceased-
Wiili - a gnu revolution
Last edited by deceased on Wed Dec 13, 2006 10:25 pm; edited 1 time in total |
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