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GlovePIE Wii-Mote Scripts
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Mighty



Joined: 05 Sep 2007
Posts: 2

Digg It
PostPosted: Sun Sep 16, 2007 8:37 pm    Post subject:

Do games like Bioshock work with GlovePIE? Can anyone post a script?

I'm having some problems with my GlovePIE. It's working using the Bluetooth fix, but I'm still haven't problems using the motion control? The mouse functions work, and on a Super Smash Brothers script the motion control worked, but I can't get it to work with games like Mario Kart, tilting the remote from side to side does nothing. The buttons work though. Same with Zelda. And I can't get the numchuck to control movment on Zelda, or the Wiimore to control the sword. Any help?
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SpiderMark



Joined: 22 Sep 2007
Posts: 2

Digg It
PostPosted: Sat Sep 22, 2007 7:44 am    Post subject:

Here's my first major script. It's an Emulator script and has probably been done a million times before, but I think mine is a tad bit unique, check it out. It's for the SNES (either ZSNES of SNES9x, you decide)

Code:
//Wiimulation: SNES v2.0
//By: Marceux

// What does this Script do?
//  This script checks for whether or not a
//  wiimote has an expansion, and what kind of
//  expansion it is.  When you replace or remove an
//  expansion, it does not interfere with the script
//  and elliminates the need to load up new scripts.
//  The script then sets the input for the Wiimote
//  and its expansion, for use in playing with an
//  SNES emulator.

// To Edit or See Player's Config Press Ctrl+F and Type in:
//  [PLY1] for Player 1
//  [PLY2] for Player 2

// E-mail Me Any Questions or Ideas or Concerns

// Script Starts Here //
If !var.init
var.init=true
var.wiidetect=true
endif

//Wiimotes Rumble to Signify Script is Activated
If var.wiidetect=True
Wiimote1.Rumble=True
Wait 500ms
Wiimote1.Rumble=False
Wiimote2.Rumble=True
Wait 500ms
Wiimote2.Rumble=False
var.wiidetect=False
Endif

//==================//
//                  //
// - First Player - //
//      [PLY1]      //
//==================//

//-------------------------------------//
//  Keyboard Input // SNES Button      //
//-------------------------------------//
// For Customization, Change the Key   //
// Before the '=' sign.                //
//-------------------------------------//
  Q = var.K1UP     // Up Button        //
  W = var.K1DO     // Down Button      //
  E = var.K1LE     // Left Button      //
  R = var.K1RI     // Right Button     //
  X = var.K1AB     // A Button         //
  Z = var.K1BB     // B Button         //
  S = var.K1XB     // X Button         //
  A = var.K1YB     // Y Button         //
  D = var.K1LB     // L Button         //
  C = var.K1RB     // R Button         //
  F = var.K1ST     // Start Button     //
  V = var.K1SE     // Select Button    //
//-------------------------------------//

//Sets the Shift Button//
Wiimote1.B = var.p1trigger

//Gives the Home Button a Function//
Keyboard.ESC = var.HOME1

//~~~~~~~~~~~~~~~~*NOTE*~~~~~~~~~~~~~~~~~//
// To customize the button layout for    //
// the following configurations use the  //
// 4-digit phrase to find and edit the   //
// script to suit your needs             //
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
// - Wiimote Only Button Configuration - //
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//

//-----------------------------------//
//   SNES Button || Wiimote Button   //
//-----------------------------------//
//  Up           || Right     [W1UP] //
//  Down         || Left      [W1DO] //
//  Left         || Up        [W1LE] //
//  Right        || Down      [W1RI] //
//  A            || Shift + 2 [W1AB] //
//  B            || Two       [W1BB] //
//  X            || Shift + 1 [W1XB] //
//  Y            || One       [W1YB] //
//  L            || Shift + A [W1LB] //
//  R            || A         [W1RB] //
//  Start        || Plus      [W1ST] //
//  Select       || Minus     [W1SE] //
//-----------------------------------//
//  **"Shift" Default = Wiimote B**  //
//-----------------------------------//

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
// - Wiimote and Nunchuk Button Configuration - //
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//

//--------------------------------------------//
//  SNES Button || Wiimote or Nunchuk Button  //
//--------------------------------------------//
//  Up          || Joystick Up         [N1UP] //
//  Down        || Joystick Down       [N1DO] //
//  Left        || Joystick Left       [N1LE] //
//  Right       || Joystick Right      [N1RI] //
//  A           || A                   [N1AB] //
//  B           || One                 [N1BB] //
//  X           || C                   [N1XB] //
//  Y           || Two                 [N1YB] //
//  L           || Z                   [N1LB] //
//  R           || B                   [N1RB] //
//  Start       || Plus                [N1ST] //
//  Select      || Minus               [N1SE] //
//--------------------------------------------//

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
// - Classic Controller Button Configuration - //
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//

//--------------------------------------------//
//  SNES Button || Classic Controller Button  //
//--------------------------------------------//
//  Up          || Up                  [C1UP] //
//  Down        || Down                [C1DO] //
//  Left        || Left                [C1LE] //
//  Right       || Right               [C1RI] //
//  A           || A                   [C1AB] //
//  B           || B                   [C1BB] //
//  X           || X                   [C1XB] //
//  Y           || Y                   [C1YB] //
//  L           || L                   [C1LB] //
//  R           || R                   [C1RB] //
//  Start       || Start               [C1ST] //
//  Select      || Select              [C1SE] //
//--------------------------------------------//

//Checks if using Wiimote Alone
If (Wiimote1.Expansion=0)

//~~~~~~~~~~~~~~~~~~//
// - Wiimote Only - //
//~~~~~~~~~~~~~~~~~~//

//Adjusts LEDs for No Expansions
Wiimote1.Led1=True
Wiimote1.Led2=False
Wiimote1.Led3=False
Wiimote1.Led4=False

// Directional Buttons //

If (Wiimote1.Right) // [W1UP]
Press(var.K1UP)
Else
Release(var.K1UP)
Endif

If (Wiimote1.Left) // [W1DO]
Press(var.K1DO)
Else
Release(var.K1DO)
Endif

If (Wiimote1.Up) // [W1LE]
Press(var.K1LE)
Else
Release(var.K1LE)
Endif

If (Wiimote1.Down) // [W1RI]
Press(var.K1RI)
Else
Release(var.K1RI)
Endif

// Multi-function Buttons //

If (var.p1trigger && Wiimote1.Two) //"Shift" Button, [W1AB]
Press(var.K1AB)
Else
Release(var.K1AB)
Wait 50ms
     If Wiimote1.Two && (!var.p1trigger) // [W1BB]
     Press(var.K1BB)
     Else
     Release(var.K1BB)
     endif
Endif

If (var.p1trigger && Wiimote1.One) //"Shift" Button, [W1XB]
Press(var.K1XB)
Else
Release(var.K1XB)
Wait 50ms
     If Wiimote1.One && (!Wiimote1.B) // [W1YB]
     Press(var.K1YB)
     Else
     Release(var.K1YB)
     endif
endif

If (Wiimote1.B && Wiimote1.A) //"Shift" Button, [W1LB]
Press(var.K1LB)
Else
Release(var.K1LB)
Wait 50ms
     If Wiimote1.A && (!Wiimote1.B) // [W1RB]
     Press(var.K1RB)
     Else
     Release(var.K1RB)
     endif
endif

// Start, Select, and Home Buttons //

If (Wiimote1.Plus) // [W1ST]
Press(var.K1ST)
Else
Release(var.K1ST)
Endif

If (Wiimote1.Minus) // [W1SE]
Press(var.K1SE)
Else
Release(var.K1SE)
Endif

If (Wiimote1.Home)
Press(var.HOME1)
Else
Release(var.HOME1)
Endif

Elseif (Wiimote1.Expansion=2)

//~~~~~~~~~~~~~~~~~~~~~~~~~//
// - Wiimote and Nunchuk - //
//~~~~~~~~~~~~~~~~~~~~~~~~~//

//Adjust LEDs for Nunchuk
Wiimote1.Led1=True
Wiimote1.Led2=False
Wiimote1.Led3=True
Wiimote1.Led4=False

// Nunchuk Joystick //

If (-1.2 < Wiimote1.Nunchuk.JoyY < -0.5) // [N1UP]
Press(var.K1UP)
Else
Release(var.K1UP)
Endif
 
If (1.2 > Wiimote1.Nunchuk.JoyY > 0.5) // [N1DO]
Press(var.K1DO)
Else
Release(var.K1DO)
Endif
 
If (-1.2 < Wiimote1.Nunchuk.JoyX < -0.5) // [N1LE]
Press(var.K1LE)
Else
Release(var.K1LE)
Endif
 
If (1.2 > Wiimote1.Nunchuk.JoyX > 0.5) // [N1RI]
Press(var.K1RI)
Else
Release(var.K1RI)
Endif

// Standard Buttons //

If (Wiimote1.A) // [N1AB]
Press(var.K1AB)
Else
Release(var.K1AB)
Endif

If (Wiimote1.One) // [N1BB]
Press(var.K1BB)
Else
Release(var.K1BB)
Endif

If (Wiimote1.Nunchuk.CButton) // [N1XB]
Press(var.K1XB)
Else
Release(var.K1XB)
Endif

If (Wiimote1.Two) // [N1YB]
Press(var.K1YB)
Else
Release(var.K1YB)
Endif

If (Wiimote1.Nunchuk.ZButton) // [N1LB]
Press(var.K1LB)
Else
Release(var.K1LB)
Endif

If (Wiimote1.B) // [N1RB]
Press(var.K1RB)
Else
Release(var.K1RB)
Endif

// Start, Select, and Home Buttons //

If (Wiimote1.Plus) // [N1ST]
Press(var.K1ST)
Else
Release(var.K1ST)
Endif

If (Wiimote1.Minus) // [N1SE]
Press(var.K1SE)
Else
Release(var.K1SE)
Endif

If (Wiimote1.Home)
Press(var.HOME1)
Else
Release(var.HOME1)
Endif

Elseif (Wiimote1.Expansion=3)

//~~~~~~~~~~~~~~~~~~~~//
// Classic Controller //
//~~~~~~~~~~~~~~~~~~~~//

//Adjust LEDs for Classic Controller
Wiimote1.Led1=True
Wiimote1.Led2=False
Wiimote1.Led3=False
Wiimote1.Led4=True

// Standard Buttons //

If (Wiimote1.Classic.Up) // [C1UP]
Press(var.K1UP)
Else
Release(var.K1UP)
Endif

If (Wiimote1.Classic.Down) // [C1DO]
Press(var.K1DO)
Else
Release(var.K1DO)
Endif

If (Wiimote1.Classic.Left) // [C1LE]
Press(var.K1LE)
Else
Release(var.K1LE)
Endif

If (Wiimote1.Classic.Right) // [C1RI]
Press(var.K1RI)
Else
Release(var.K1RI)
Endif

If (Wiimote1.Classic.A) // [C1AB]
Press(var.K1AB)
Else
Release(var.K1AB)
Endif

If (Wiimote1.Classic.B) // [C1BB]
Press(var.K1BB)
Else
Release(var.K1BB)
Endif

If (Wiimote1.Classic.X) // [C1XB]
Press(var.K1XB)
Else
Release(var.K1XB)
Endif

If (Wiimote1.Classic.Y) // [C1YB]
Press(var.K1YB)
Else
Release(var.K1YB)
Endif

If (Wiimote1.Classic.L) // [C1LB]
Press(var.K1LB)
Else
Release(var.K1LB)
Endif

If (Wiimote1.Classic.R) // [C1RB]
Press(var.K1RB)
Else
Release(var.K1RB)
Endif

// Start, Select, and Home Buttons //

If (Wiimote1.Classic.Plus) // [C1ST]
Press(var.K1ST)
Else
Release(var.K1ST)
Endif

If (Wiimote1.Classic.Minus) // [C1SE]
Press(var.K1SE)
Else
Release(var.K1SE)
Endif

If (Wiimote1.Classic.Home)
Press(var.HOME1)
Else
Release(var.HOME1)
Endif

Endif

//===================//
//                   //
// - Second Player - //
//      [PLY2]       //
//===================//

//-------------------------------------//
//  Keyboard Input // SNES Button      //
//-------------------------------------//
// For Customization, Change the Key   //
// Before the '=' sign.                //
//-------------------------------------//
  T = var.K2UP     // Up Button        //
  Y = var.K2DO     // Down Button      //
  U = var.K2LE     // Left Button      //
  I = var.K2RI     // Right Button     //
  N = var.K2AB     // A Button         //
  B = var.K2BB     // B Button         //
  H = var.K2XB     // X Button         //
  G = var.K2YB     // Y Button         //
  J = var.K2LB     // L Button         //
  M = var.K2RB     // R Button         //
  K = var.K2ST     // Start Button     //
  Comma = var.K2SE // Select Button    //
//-------------------------------------//

//Sets the Shift Button//
Wiimote2.B = var.p2trigger

//Gives the Home Button a Function//
Keyboard.ESC = var.HOME2

//~~~~~~~~~~~~~~~~*NOTE*~~~~~~~~~~~~~~~~~//
// To customize the button layout for    //
// the following configurations use the  //
// 4-digit phrase to find and edit the   //
// script to suit your needs             //
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
// - Wiimote Only Button Configuration - //
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//

//-----------------------------------//
//   SNES Button || Wiimote Button   //
//-----------------------------------//
//  Up           || Right     [W2UP] //
//  Down         || Left      [W2DO] //
//  Left         || Up        [W2LE] //
//  Right        || Down      [W2RI] //
//  A            || Shift + 2 [W2AB] //
//  B            || Two       [W2BB] //
//  X            || Shift + 2 [W2XB] //
//  Y            || One       [W2YB] //
//  L            || Shift + A [W2LB] //
//  R            || A         [W2RB] //
//  Start        || Plus      [W2ST] //
//  Select       || Minus     [W2SE] //
//-----------------------------------//
//  **"Shift" Default = Wiimote B**  //
//-----------------------------------//

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
// - Wiimote and Nunchuk Button Configuration - //
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//

//--------------------------------------------//
//  SNES Button || Wiimote or Nunchuk Button  //
//--------------------------------------------//
//  Up          || Joystick Up         [N2UP] //
//  Down        || Joystick Down       [N2DO] //
//  Left        || Joystick Left       [N2LE] //
//  Right       || Joystick Right      [N2RI] //
//  A           || A                   [N2AB] //
//  B           || One                 [N2BB] //
//  X           || C                   [N2XB] //
//  Y           || Two                 [N2YB] //
//  L           || Z                   [N2LB] //
//  R           || B                   [N2RB] //
//  Start       || Plus                [N2ST] //
//  Select      || Minus               [N2SE] //
//--------------------------------------------//

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
// - Classic Controller Button Configuration - //
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//

//--------------------------------------------//
//  SNES Button || Classic Controller Button  //
//--------------------------------------------//
//  Up          || Up                  [C2UP] //
//  Down        || Down                [C2DO] //
//  Left        || Left                [C2LE] //
//  Right       || Right               [C2RI] //
//  A           || A                   [C2AB] //
//  B           || B                   [C2BB] //
//  X           || X                   [C2XB] //
//  Y           || Y                   [C2YB] //
//  L           || L                   [C2LB] //
//  R           || R                   [C2RB] //
//  Start       || Start               [C2ST] //
//  Select      || Select              [C2SE] //
//--------------------------------------------//

//Checks if using Wiimote Alone
If (Wiimote2.Expansion=0)

//~~~~~~~~~~~~~~~~~~//
// - Wiimote Only - //
//~~~~~~~~~~~~~~~~~~//

//Adjusts LEDs for No Expansions
Wiimote2.Led1=True
Wiimote2.Led2=False
Wiimote2.Led3=False
Wiimote2.Led4=False

// Directional Buttons //

If (Wiimote2.Right) // [W2UP]
Press(var.K2UP)
Else
Release(var.K2UP)
Endif

If (Wiimote2.Left) // [W2DO]
Press(var.K2DO)
Else
Release(var.K2DO)
Endif

If (Wiimote2.Up) // [W2LE]
Press(var.K2LE)
Else
Release(var.K2LE)
Endif

If (Wiimote2.Down) // [W2RI]
Press(var.K2RI)
Else
Release(var.K2RI)
Endif

// Multi-function Buttons //

If (var.p2trigger && Wiimote2.Two) //"Shift" Button, [W2AB]
Press(var.K2AB)
Else
Release(var.K2AB)
Wait 50ms
     If Wiimote2.Two && (!var.p2trigger) // [W2BB]
     Press(var.K2BB)
     Else
     Release(var.K2BB)
     endif
Endif

If (var.p2trigger && Wiimote2.One) //"Shift" Button, [W2XB]
Press(var.K2XB)
Else
Release(var.K2XB)
Wait 50ms
     If Wiimote2.One && (!Wiimote2.B) // [W2YB]
     Press(var.K2YB)
     Else
     Release(var.K2YB)
     endif
endif

If (Wiimote2.B && Wiimote2.A) //"Shift" Button, [W2LB]
Press(var.K2LB)
Else
Release(var.K2LB)
Wait 50ms
     If Wiimote2.A && (!Wiimote2.B) // [W2RB]
     Press(var.K2RB)
     Else
     Release(var.K2RB)
     endif
endif

// Start, Select, and Home Buttons //

If (Wiimote2.Plus) // [W2ST]
Press(var.K2ST)
Else
Release(var.K2ST)
Endif

If (Wiimote2.Minus) // [W2SE]
Press(var.K2SE)
Else
Release(var.K2SE)
Endif

If (Wiimote2.Home)
Press(var.HOME2)
Else
Release(var.HOME2)
Endif

Elseif (Wiimote2.Expansion=2)

//~~~~~~~~~~~~~~~~~~~~~~~~~//
// - Wiimote and Nunchuk - //
//~~~~~~~~~~~~~~~~~~~~~~~~~//

//Adjust LEDs for Nunchuk
Wiimote2.Led1=True
Wiimote2.Led2=False
Wiimote2.Led3=True
Wiimote2.Led4=False

// Nunchuk Joystick //

If (-1.2 < Wiimote2.Nunchuk.JoyY < -0.5) // [N2UP]
Press(var.K2UP)
Else
Release(var.K2UP)
Endif
 
If (1.2 > Wiimote2.Nunchuk.JoyY > 0.5) // [N2DO]
Press(var.K2DO)
Else
Release(var.K2DO)
Endif
 
If (-1.2 < Wiimote2.Nunchuk.JoyX < -0.5) // [N2LE]
Press(var.K2LE)
Else
Release(var.K2LE)
Endif
 
If (1.2 > Wiimote2.Nunchuk.JoyX > 0.5) // [N2RI]
Press(var.K2RI)
Else
Release(var.K2RI)
Endif

// Standard Buttons //

If (Wiimote2.A) // [N2AB]
Press(var.K2AB)
Else
Release(var.K2AB)
Endif

If (Wiimote2.One) // [N2BB]
Press(var.K2BB)
Else
Release(var.K2BB)
Endif

If (Wiimote2.Nunchuk.CButton) // [N2XB]
Press(var.K2XB)
Else
Release(var.K2XB)
Endif

If (Wiimote2.Two) // [N2YB]
Press(var.K2YB)
Else
Release(var.K2YB)
Endif

If (Wiimote2.Nunchuk.ZButton) // [N2LB]
Press(var.K2LB)
Else
Release(var.K2LB)
Endif

If (Wiimote2.B) // [N2RB]
Press(var.K2RB)
Else
Release(var.K2RB)
Endif

// Start, Select, and Home Buttons //

If (Wiimote2.Plus) // [N2ST]
Press(var.K2ST)
Else
Release(var.K2ST)
Endif

If (Wiimote2.Minus) // [N2SE]
Press(var.K2SE)
Else
Release(var.K2SE)
Endif

If (Wiimote2.Home)
Press(var.HOME2)
Else
Release(var.HOME2)
Endif

Elseif (Wiimote2.Expansion=3)

//~~~~~~~~~~~~~~~~~~~~//
// Classic Controller //
//~~~~~~~~~~~~~~~~~~~~//

//Adjust LEDs for Classic Controller
Wiimote2.Led1=True
Wiimote2.Led2=False
Wiimote2.Led3=False
Wiimote2.Led4=True

// Standard Buttons //

If (Wiimote2.Classic.Up) // [C2UP]
Press(var.K2UP)
Else
Release(var.K2UP)
Endif

If (Wiimote2.Classic.Down) // [C2DO]
Press(var.K2DO)
Else
Release(var.K2DO)
Endif

If (Wiimote2.Classic.Left) // [C2LE]
Press(var.K2LE)
Else
Release(var.K2LE)
Endif

If (Wiimote2.Classic.Right) // [C2RI]
Press(var.K2RI)
Else
Release(var.K2RI)
Endif

If (Wiimote2.Classic.A) // [C2AB]
Press(var.K2AB)
Else
Release(var.K2AB)
Endif

If (Wiimote2.Classic.B) // [C2BB]
Press(var.K2BB)
Else
Release(var.K2BB)
Endif

If (Wiimote2.Classic.X) // [C2XB]
Press(var.K2XB)
Else
Release(var.K2XB)
Endif

If (Wiimote2.Classic.Y) // [C2YB]
Press(var.K2YB)
Else
Release(var.K2YB)
Endif

If (Wiimote2.Classic.L) // [C2LB]
Press(var.K2LB)
Else
Release(var.K2LB)
Endif

If (Wiimote2.Classic.R) // [C2RB]
Press(var.K2RB)
Else
Release(var.K2RB)
Endif

// Start, Select, and Home Buttons //

If (Wiimote2.Classic.Plus) // [C2ST]
Press(var.K2ST)
Else
Release(var.K2ST)
Endif

If (Wiimote2.Classic.Minus) // [C2SE]
Press(var.K2SE)
Else
Release(var.K2SE)
Endif

If (Wiimote2.Classic.Home)
Press(var.HOME2)
Else
Release(var.HOME2)
Endif

Endif

//===================================//
// Things I'd Like To Add Next Time: //
// - More Features for Wiimote Solo  //
// - Battery Power Check             //
// - Rumble                          //
// - Profiles (?)                    //
// - More Players                    //
//===================================//
//    Special Thanks     //
// Wiili                 //
// Carl Kenner           //
// that's it, really.... //
//=======================//


BTW: I'm Marceux, so don't think I'm plagarizing.
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gamexprt1



Joined: 23 Apr 2007
Posts: 54
Location: Washington

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PostPosted: Tue Sep 25, 2007 9:40 pm    Post subject:

Can I change the name of the output file generated by this code to something else?
Code:
OutputToFile

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SpiderMark



Joined: 22 Sep 2007
Posts: 2

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PostPosted: Wed Oct 03, 2007 5:44 pm    Post subject:

If you're asking me, then yes, sure, go ahead. What for, though?
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Xats



Joined: 05 Oct 2007
Posts: 1

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PostPosted: Sat Oct 06, 2007 11:57 am    Post subject:

Can anybody post a working BF2 script whit nunchuk support??
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I Like cheese!!!
YGO:TAS FTW!!!!!!!!!!
GLovepie is good...
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gamexprt1



Joined: 23 Apr 2007
Posts: 54
Location: Washington

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PostPosted: Mon Oct 08, 2007 2:48 am    Post subject:

What would the script be so that I could press Key.WebBack (which is a special key at the top of my keyboard) And activate Key.F1 without activating
Key.WebBack?
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JDHarper



Joined: 18 Oct 2007
Posts: 1

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PostPosted: Thu Oct 18, 2007 11:53 pm    Post subject:

Hey y'all! Here's a script for navigating Google Reader. You can see a YouTube video of it in action, which I'll add to the wiki in a minute here. (I would just link it here, but since this is my first post, I'm being caught by the anti-spam bot.)

Code:

//Usage Instructions:
//Up - go up one story
//Down - go down one story
//Left - open or close the subscription list
//Right - open the story in a new tab/window
//1 - go up one line (Up arrow on the keyboard)
//2 - go down one line (Down arrow on the keyboard)
//B - Close the current tab/window
//- - Star the current item
//+ - Share the current item
//Home - Mark the current item as unread
//A open the "Go To Tag" menu
//While the Go To Tag menu is open, the up and down keys
//on the Wiimote move up and down one tag in the menu.
//B will cancel out of the menu
//Pushing A again will select that tag.
//To go back to viewing all items, just shake the Wiimote.

keyboard.shift && keyboard.s = wiimote1.plus
keyboard.s = wiimote1.minus
keyboard.m = wiimote1.Home
keyboard.U = wiimote1.Left
keyboard.V = wiimote1.Right
keyboard.g && keyboard.a = Wiimote1.RelAccX >= 15

if (Wiimote1.Two) then
   press(key.down);
else
   release(key.down);
endif
if (Wiimote1.One) then
   press(key.Up);
else
   release(key.Up);
endif

//Toggle Code borrowed from --removed to get past spam bot, grr--
//Modified a bit.
if pressed(wiimote.A) && (var.toggleA != 1) then
   var.activeToggleA = 1;
endif

if pressed(wiimote.A)&& (var.toggleA == 1) then
   var.activeToggleA = -1;
endif

var.toggleA = (1 * var.activeToggleA);

if (var.activeToggleA == 1) then
   keyboard.g && keyboard.t = wiimote.A
else
   keyboard.enter = wiimote.A
end if

if (var.toggleA == 1) then
   keyboard.Up = wiimote1.Up
   keyboard.Down = wiimote1.Down
   keyboard.escape = wiimote1.B
else
   keyboard.K = wiimote1.Up
   keyboard.J = wiimote1.Down
   keyboard.ctrl && keyboard.w = wiimote1.B
end if

//The following code indicates that the Wiimote is connected properly.
//The LED's will bounce back and forth from left to right.
//KITT code from --removed to get past spam bot, grr--
//I've modified it a bit to match my own tastes.
if 0 = 0 then
  if var.kitt = 0 then
    wiimote.Leds = 1
  endif
  if var.kitt = 1 then
    wiimote.Leds = 2
  endif
  if var.kitt = 2 then
    wiimote.Leds = 4
  endif
  if var.kitt = 3 then
    wiimote.Leds = 8
  endif
  if var.kitt = 4 then
    wiimote.Leds = 8
  endif
  if var.kitt = 5 then
    wiimote.Leds = 4
  endif
  if var.kitt = 6 then
    wiimote.Leds = 2
  endif
  if var.kitt = 7 then
    wiimote.Leds = 1
  endif
  wait .25 s
  var.kitt = (var.kitt + 1) % 8
endif
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