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Fuzzyhead
Joined: 07 Jan 2007 Posts: 5
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Posted: Mon Mar 19, 2007 7:09 pm Post subject: GlovePIE doesn't work with full screen apps (Vista) |
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Hi ho!
Everytime I run a full screen application under Windows Vista (e.g. games), the script stops working.... Ok, atm. I tried just IR-scipts, but I need them for my games ^^
When stopping the game the scripts works as normal.
I thing, it's a problem in Win Vista, but I'm not sure...
Any ideas? |
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TylerK

Joined: 18 Dec 2006 Posts: 384 Location: Springfield, IL
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Posted: Mon Mar 19, 2007 8:14 pm Post subject: |
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What games specifically are you playing? Some online games use anti-cheat detection that can sometimes block GlovePIE from working.
Have you tried these games and scripts on a different computer or operating system? |
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Fuzzyhead
Joined: 07 Jan 2007 Posts: 5
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Posted: Mon Mar 19, 2007 8:38 pm Post subject: |
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At the moment I tried playing Rayman Raving Rabbits and Testdrive Unlimited.
Yeah, TDU is an online game, but I just want to control the mouse with my Wiimote.
And in RRR I want to simulate the original Wii-Control, but nothing works...
Is it maybe possible to run these apps in windows and not full-screen? I know this feature from XP, but didn't find it in Vista...
And unfortunatelly I've no other OS awailable yet to test something  |
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Gleasonator
Joined: 24 Feb 2007 Posts: 46 Location: Texas
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Posted: Mon Mar 19, 2007 10:10 pm Post subject: |
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Might be bad scripts or an old GlovePIE version. If you post the scripts your using we might be able to find something. _________________ I like cream soda...
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Fuzzyhead
Joined: 07 Jan 2007 Posts: 5
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Posted: Tue Mar 20, 2007 2:03 pm Post subject: |
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I tested some of the IR-scripts included in GlovePIE 0.29 (just like WiiMouse IR, Call of Duty,...), but the only one that shows reaktion is Carl's 5DOF.
But unfortunately it's too sensitive and not precise.  |
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Fuzzyhead
Joined: 07 Jan 2007 Posts: 5
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Posted: Tue Mar 20, 2007 9:45 pm Post subject: |
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Ok, I found the mistake: It's the way the games handles the mouse-input. Most games don't react on "mouse.X" or "mouse.CursorPosX" changings...
I found some scripts working with "mouse.DirectInput" and they work fine.
Nevertheless thanks for your engagement  |
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