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GlovePIE doesn't work with full screen apps (Vista)

 
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Fuzzyhead



Joined: 07 Jan 2007
Posts: 5

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PostPosted: Mon Mar 19, 2007 7:09 pm    Post subject: GlovePIE doesn't work with full screen apps (Vista)

Hi ho!

Everytime I run a full screen application under Windows Vista (e.g. games), the script stops working.... Ok, atm. I tried just IR-scipts, but I need them for my games ^^

When stopping the game the scripts works as normal.
I thing, it's a problem in Win Vista, but I'm not sure...


Any ideas?
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TylerK



Joined: 18 Dec 2006
Posts: 384
Location: Springfield, IL

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PostPosted: Mon Mar 19, 2007 8:14 pm    Post subject:

What games specifically are you playing? Some online games use anti-cheat detection that can sometimes block GlovePIE from working.

Have you tried these games and scripts on a different computer or operating system?
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Fuzzyhead



Joined: 07 Jan 2007
Posts: 5

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PostPosted: Mon Mar 19, 2007 8:38 pm    Post subject:

At the moment I tried playing Rayman Raving Rabbits Smile and Testdrive Unlimited.

Yeah, TDU is an online game, but I just want to control the mouse with my Wiimote.
And in RRR I want to simulate the original Wii-Control, but nothing works...

Is it maybe possible to run these apps in windows and not full-screen? I know this feature from XP, but didn't find it in Vista...

And unfortunatelly I've no other OS awailable yet to test something Sad
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Gleasonator



Joined: 24 Feb 2007
Posts: 46
Location: Texas

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PostPosted: Mon Mar 19, 2007 10:10 pm    Post subject:

Might be bad scripts or an old GlovePIE version. If you post the scripts your using we might be able to find something.
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Fuzzyhead



Joined: 07 Jan 2007
Posts: 5

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PostPosted: Tue Mar 20, 2007 2:03 pm    Post subject:

I tested some of the IR-scripts included in GlovePIE 0.29 (just like WiiMouse IR, Call of Duty,...), but the only one that shows reaktion is Carl's 5DOF.

But unfortunately it's too sensitive and not precise. Sad
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Fuzzyhead



Joined: 07 Jan 2007
Posts: 5

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PostPosted: Tue Mar 20, 2007 9:45 pm    Post subject:

Ok, I found the mistake: It's the way the games handles the mouse-input. Most games don't react on "mouse.X" or "mouse.CursorPosX" changings...

I found some scripts working with "mouse.DirectInput" and they work fine.


Nevertheless thanks for your engagement Wink
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