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GlovePIE 0.30 released
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Ferdil



Joined: 23 Nov 2007
Posts: 14

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PostPosted: Tue Jan 01, 2008 4:16 pm    Post subject:

no, the debug line is there, but when i run a script it shows nothing. It only worlks if I put the debug instruction on the top of the script.
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Ferdil



Joined: 23 Nov 2007
Posts: 14

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PostPosted: Tue Jan 01, 2008 5:22 pm    Post subject:

other strange things are happening: if I try to put some values in debug they all are seen as 00.00 ... even boolean ones.

EDIT: now it sees the wiimote.pointer values, but if i set a variable to 1 it keeps seeing it as 00.00 ...
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tic



Joined: 18 Feb 2007
Posts: 121

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PostPosted: Tue Jan 01, 2008 5:38 pm    Post subject:

I think you should change the icon. That one is still nasty Wink
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Ferdil



Joined: 23 Nov 2007
Posts: 14

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PostPosted: Tue Jan 01, 2008 7:31 pm    Post subject:

many option don't work for me, some scripts that worked perfectly in 0.29 now have some problems .. Crying or Very sad
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Snacnam



Joined: 30 Dec 2007
Posts: 29

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PostPosted: Tue Jan 01, 2008 7:38 pm    Post subject:

Ferdil wrote:
many option don't work for me, some scripts that worked perfectly in 0.29 now have some problems .. Crying or Very sad


so go back and use .29
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Ferdil



Joined: 23 Nov 2007
Posts: 14

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PostPosted: Tue Jan 01, 2008 7:40 pm    Post subject:

don't ask why, now it works. Misteries of information technology Rolling Eyes ...

maprange functions still don't work, though, but I know the math to use in place of that.

debug still has some problems, but I can live with it.
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CarlKenner
Site Admin


Joined: 29 Nov 2006
Posts: 614

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PostPosted: Tue Jan 01, 2008 11:18 pm    Post subject:

If the debug isn't working it is probably either:

It is crashing before it gets to that line. GlovePIE has some bugs that can raise exceptions, and these stop the rest of the script being executed each frame.

Or you have another "Debug = " line after it, which is overwriting what you just wrote.
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