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GBA motion controll + wiimote
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TiagoTiago



Joined: 20 Jan 2007
Posts: 710
Location: Brasil

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PostPosted: Thu Jul 19, 2007 5:29 am    Post subject:

is it giving a different key depending on the tilt angle or is it just simply pressing more and mroe of the key moving the tilt on the emulator in relative mode? and how big is the delay for usign the joyistic versus the delay for your current technique?
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pipoxyz



Joined: 06 Jul 2007
Posts: 127

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PostPosted: Thu Jul 19, 2007 8:10 am    Post subject:

i used this script
http://www.wiili.org/forum/roll-and-tilt-script-t2471.html#13873
but because the motiondetection patch, patches it to single keypresses, i could have better used a script that uses keyhold.
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tic



Joined: 18 Feb 2007
Posts: 121

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PostPosted: Fri Jul 20, 2007 4:02 pm    Post subject:

So this is just a glovepie script running an emulated game?
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TiagoTiago



Joined: 20 Jan 2007
Posts: 710
Location: Brasil

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PostPosted: Fri Jul 20, 2007 4:29 pm    Post subject:

tic wrote:
So this is just a glovepie script running an emulated game?

that was what I understood, and it is just as motion controled as a game controled by you moving a wiimote against keys, the only difference would be it is wireless and without any moving parts beside yourself holding the wiimote (is it just me or my analogy/complain was a bit confusing?)
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pipoxyz



Joined: 06 Jul 2007
Posts: 127

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PostPosted: Fri Jul 20, 2007 4:47 pm    Post subject:

lol..
no its not like pushing your wiimote against buttons, although in some way it is.
imagine you hold a gba and play a game based on motionsensing,
like the game i demonstrated. You would control the game by flipping the gba left or right (or in some games also forewards and backwards)
now close your eyes, open them again..and voila..your gba just turned into a wiimote, and the picture moved to your monitor!..wow..its a miracle!Smile

as for the buttons being digital, or analog..you have to patch the motion games to make them work on the pc. the patch is calibrated to be used with buttons, but it allows you to set joystick as well.
the longer you hold the button for a cirtain direction, the quicker will the movement be ingame. if you emulate this with joystick mode, it will start at value 1/* instead of 1, making the top acceleration to slow for the game to respond properly.

And again, like i said before, this was not a demonstration of scripting, but a demonstration of wiimote compatible gameplay
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TiagoTiago



Joined: 20 Jan 2007
Posts: 710
Location: Brasil

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PostPosted: Fri Jul 20, 2007 4:57 pm    Post subject:

heh, ok, I'll shut up about my current misunderstandings about this now and let those who know what they are talking about do the speaking from now on Smile
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tuxido
Site Admin


Joined: 05 Nov 2006
Posts: 150

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PostPosted: Fri Jul 20, 2007 9:25 pm    Post subject:

I think it's a great idea, most probably the next Nintendo DS will have motion sensors similar to the ones on the Wiimote. Cool . People from Nintendo do visit Wiili.org often as per our server logs, hope they catch this idea!
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