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Magniacx



Joined: 16 Dec 2006
Posts: 29

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PostPosted: Mon Jan 01, 2007 5:48 pm    Post subject:

There are actually many scripts for playing them with wiimote + nunchuk
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Icehawk78



Joined: 31 Dec 2006
Posts: 7
Location: Cincinnati

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PostPosted: Mon Jan 01, 2007 6:09 pm    Post subject:

I gotta say personally, I just make them incremental releases -

v0.29 - Classic Controller working support
v0.30 - Auto Wiimote Connection
v0.31 - Wiimote Speaker Support

That way people who want one specific feature (Yeah, I'm being selfish - I wanna play ZSNES with the Classic Controller Razz ) can get it.

Also, on newer releases, if you've added support which needs additional testing, I may not be able to explain how to fix what is (or isn't) wrong with something, but I might be able to help pinpoint *where* or *what* is going on (which could theoretically help you to fix it).

One other feature which might be helpful to include on a later release would be a fully functional debug/testing section. Rather than just a text box which can be used to test out whether or not your code worked, I would think that a form which has about fifty or so text boxes, all set to a specific parameter (ie Wiimote1.Nunchuk.Z pressed/not or Wiimote1.gx value) so that you can do something with your Wiimote and not have to necessarily try to check something by complete trial and error. If it's possible to "create" text boxes and assign variable values to them (like your debug box) within the program currently, let me know and I can probably tackle this myself and upload a script with it. This would probably be useful for people who are just learning how t write scripts, or for people who are doing more complex script writing, as well as for debug/testing purposes, or so I'd think. I'm guessing something similar to how you can set "Cursor1" or "Cursor2" might work, if it's been programmed in.
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paradoxperfect



Joined: 19 Dec 2006
Posts: 11

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PostPosted: Mon Jan 01, 2007 6:22 pm    Post subject:

Magniacx wrote:
There are actually many scripts for playing them with wiimote + nunchuk


I know that... but I specifically said I want to play with VC controller. It feels more like the old days. Wink
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spooL



Joined: 01 Jan 2007
Posts: 7
Location: ontario, Canada

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PostPosted: Mon Jan 01, 2007 7:25 pm    Post subject:

the bluetooth fix didnt work in my case. i think my controller must not actually be connected. though i can view the ammount of data being recieved from it (i wish i could view the contents of that data somehow).
when i detect my device it comes up as "peripheral device" and not human interface device, also in device manager it comes up as "bluetooth virtual HID keyboard"

none of the programs for the wiimote on windows will work for me so far.
widdApp will show "nintendo RVL CNT 1" for me but changing the lights or rumble return failures and it recieves no data.

i am using the WIDCOMM stack right now, i dont know how to try it with the MS one, i cant make "bluetooth devices" dissapear from device manager. when i uninstall my dongle, it just shows up when i plug it in again.
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dlee2011



Joined: 03 Jan 2007
Posts: 18

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PostPosted: Wed Jan 03, 2007 1:54 am    Post subject:

does anyone know if it is and how i can u hook up my wireless xbox 360 controller through and plug and play charge kit to my computer and use it for various controls on my computer
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Icehawk78



Joined: 31 Dec 2006
Posts: 7
Location: Cincinnati

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PostPosted: Wed Jan 03, 2007 3:45 am    Post subject:

I believe you're on the entirely wrong website, dlee2011. Someone here might know the answer to that, but you'd probably do better asking that question at a site that has *anything* whatsoever to do with Microsoft or an Xbox360, rather than a site exclusively based upon the Nintendo Wii.

That having been said, I don't.
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TylerK



Joined: 18 Dec 2006
Posts: 384
Location: Springfield, IL

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PostPosted: Wed Jan 03, 2007 5:22 am    Post subject:

Icehawk78 wrote:
One other feature which might be helpful to include on a later release would be a fully functional debug/testing section. Rather than just a text box which can be used to test out whether or not your code worked, I would think that a form which has about fifty or so text boxes, all set to a specific parameter (ie Wiimote1.Nunchuk.Z pressed/not or Wiimote1.gx value) so that you can do something with your Wiimote and not have to necessarily try to check something by complete trial and error. If it's possible to "create" text boxes and assign variable values to them (like your debug box) within the program currently, let me know and I can probably tackle this myself and upload a script with it. This would probably be useful for people who are just learning how t write scripts, or for people who are doing more complex script writing, as well as for debug/testing purposes, or so I'd think. I'm guessing something similar to how you can set "Cursor1" or "Cursor2" might work, if it's been programmed in.
Ever tried clicking on the "variables" tab when running a script?
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