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Close to perfect Halo: Combat Evolved Script Here
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Dr_Zoidberg



Joined: 29 Dec 2006
Posts: 60

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PostPosted: Tue Apr 03, 2007 1:54 am    Post subject:

What exactly would you improve about the turning?
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SMKOUT333



Joined: 29 Mar 2007
Posts: 9

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PostPosted: Tue Apr 03, 2007 2:04 am    Post subject: trying to explain what I mean, but it is hard....

Like more sensitive or perhaps even faster rotation once you get to the end of the IR field. This is an incredible script as is and I have used it online many times and it actually helps quite a bit once you get used to it, and if you snipe you learn to have a very steady hand. Perhaps even a larger dead spot for such a purpose? I dont know if that would ruin the precision of the scripts aiming though, even just a tiny bit bigger, sometimes I miss the headshot because of a tiny shake, but thanks so much, this script alone made my wiimote and nunchuck worth the purchase!



SMKOUT333
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Dr_Zoidberg



Joined: 29 Dec 2006
Posts: 60

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PostPosted: Tue Apr 03, 2007 10:04 am    Post subject:

I'm happy to hear, that you like the script.
You can try to adjust the values at the beginning of the script, where it says areas for IR pointing and speed factors. Also further down in the middle of the script look for softsmoothdeadzone and change the values there and change the value of var.deadzone at the beginning of the script.

By holding up or down the sensitivity can be adjusted, although they have been mapped for other functions as well. That changes the var.scrmult, which you can also change manually. Change the following to remap the sensitivity adjust:
Code:
if wiimote.Up then
var.scrmultchngd = 1
var.scrmult = var.scrmult*0.99
endif
if wiimote.Down then
var.scrmultchngd = 1
var.scrmult=var.scrmult/0.99
endif
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SMKOUT333



Joined: 29 Mar 2007
Posts: 9

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PostPosted: Tue Apr 03, 2007 9:23 pm    Post subject: !!!

Great! Thanks so much. Now this script really is perfect for me.
Thanks for the help and the quick responses. Look forward to checkin out other scripts from you in the future.



SMKOUT333
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Endrick



Joined: 30 Mar 2007
Posts: 7

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PostPosted: Mon Apr 09, 2007 6:50 pm    Post subject:

You've got some movement sensors in that nunchuk, use em! Here's what I've been using with nunchuk and mouse combo:

If you're holding the chuck pointed up, c button changes the weapon, and z button reloads. If you're holding the chuck straight forward (normal) the C button jumps, and the Z button is enter. If you're holding the chuck pointed downward, it places you into a crouch.

Funnest of all if you punch with the chuck, it acts as a melee attack.

And with this you CAN crouch and shoot, but you can't crouch and reload.

Code:


W = Wiimote.Nunchuk.JoyY < -.6
S = Wiimote.Nunchuk.JoyY > .6
A = Wiimote.Nunchuk.JoyX < -.6
D = Wiimote.Nunchuk.JoyX > .6
F = Wiimote.Nunchuk.RelAccZ < -20 or > 20

IF wiimote.Nunchuk.RawForceZ > 40
   If Wiimote.Nunchuk.CButton
      tab = true
      else
      tab = false
   endif
   If Wiimote.Nunchuk.ZButton
      R = true
      else
      R = false
   Endif
else
   If Wiimote.Nunchuk.CButton
      Space = true
      else
      Space = false
   endif
   If Wiimote.Nunchuk.ZButton
      E = true
      else
      E = false
   Endif
Endif
Endif

LeftControl = Wiimote.Nunchuk.RawForceZ < -20
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kiddo7



Joined: 05 Feb 2007
Posts: 42

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PostPosted: Tue Apr 10, 2007 12:17 am    Post subject:

now that is a genius idea. I can totally see this being very fun and intuitive. I have to try this soon.
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