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ASSASSIN'S CREED SCRIPT! Great fun!
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jeromote



Joined: 19 Mar 2008
Posts: 66

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PostPosted: Mon May 12, 2008 12:28 am    Post subject:

thank you.
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Nirkon



Joined: 10 Jun 2008
Posts: 10

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PostPosted: Tue Jun 10, 2008 6:15 pm    Post subject:

Is there any way to play AC with only the wiimote (without the nunchuk??)
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jeromote



Joined: 19 Mar 2008
Posts: 66

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PostPosted: Sun Jun 29, 2008 9:17 pm    Post subject:

http://www.dailymotion.com/jero38380/video/x5yezy_assassins-creed-wiimote_videogames
video of AC wiimote
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leedime



Joined: 04 Sep 2008
Posts: 5

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PostPosted: Thu Sep 04, 2008 7:54 pm    Post subject: A better script with the combination of both

Both Combined


SWing nunchuck ( open hand, release grab) + Swing WiiStick with vibration ( Attack, closed hand)
along with wiidows's controls





PPJoy.Digital5 = Wiimote1.B //High Profile
PPJoy.Digital0 = wiimote1.A //Leg Action
PPJoy.Digital2 = wiimote1.Home //Head Action
PPJoy.Digital11 = wiimote1.PLUS //Center Camera
PPJoy.Digital8 = wiimote1.one //Map
PPJoy.Digital9 = Wiimote1.two //Pause
PPJoy.Digital1 = Wiimote1.RawForceX >= 60 m per s //Weapon Hand Action (move wiimote at 60m/s)
PPJoy.Digital6 = wiimote.Nunchuk.CButton //Chase Camera
PPJoy.Digital4 = Wiimote1.Nunchuk.ZButton //Target Lock
PPJoy.Analog0 = Wiimote1.Nunchuk.JoyX //Left/Right
PPJoy.Analog1 = Wiimote1.Nunchuk.JoyY //Forward/Backward

*/
//This varible controlls the ammount of force you need to use when moving the
//wiimote or nunchuk, make it lower if you want to use less force when moving the
//wiimote or nunchuk
var.ForceSensitivity=15


//Joystick - Walk/Run
//Movement (You must assign your Nunchuk stick for movement in-game under gamepad options)
PPJoy.Analog2=wiimote.Nunchuk.JoyX
PPJoy.Analog3=wiimote.Nunchuk.JoyY
//endif

var.grabright= (Wiimote.nunchuk.RawAccx > var.ForceSensitivity, Wiimote.nunchuk.RawAccx < -var.ForceSensitivity) and wiimote.b=true

var.grableft = (Wiimote.nunchuk.RawAccx < -var.ForceSensitivity, Wiimote.nunchuk.RawAccx > var.ForceSensitivity) and wiimote.b=true

var.grabback =(Wiimote.nunchuk.RawAccy > var.ForceSensitivity, Wiimote.nunchuk.RawAccy < -var.ForceSensitivity) and wiimote.b=true

// Attack/Select/Armed Hand - BLUE
ppjoy.digital15=(Wiimote.RawAccX > var.ForceSensitivity or Wiimote.RawAccX < -var.ForceSensitivity) or (Wiimote.RawAccy > var.ForceSensitivity or Wiimote.RawAccy < -var.ForceSensitivity)

//Drop/Grab/Tackle
ppjoy.digital3=(Wiimote.nunchuk.RawAccx > var.ForceSensitivity or Wiimote.nunchuk.RawAccx < -var.ForceSensitivity) or (Wiimote.nunchuk.RawAccy > var.ForceSensitivity or Wiimote.nunchuk.RawAccy < -var.ForceSensitivity)

PPJoy.Digital3 = wiimote1.minus //Free Hand Action
endif

PPJoy.Digital16 = wiimote1.up //Hidden Blade
PPJoy.Digital17 = wiimote1.down //Fists
PPJoy.Digital19 = wiimote1.right //Short Blade and Throwing Knives
PPJoy.Digital18 = wiimote1.left //Sword

if wiimote.Nunchuk.CButton //camera = C + motion sensor wiimote
PPJoy.Analog2 = (Wiimote1.Roll - 6)/50
PPJoy.Analog3 = -(Wiimote1.Pitch + 6)/35
else
PPJoy.Analog2 = 0
PPJoy.Analog3 = 0
endif

If PPJoy.Digital1 = True Then
wiimote.rumble = True
Wait 300 ms
wiimote.rumble = False
End If
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jeromote



Joined: 19 Mar 2008
Posts: 66

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PostPosted: Sat Sep 06, 2008 2:20 pm    Post subject:

in my new script
map => delete ( map in option mod)
wiimote plus => digital1
wiimote one => center camera
wiimote 90° + nunchuk 90° => Leg Action
nunchuk force back (when wimote B or nunchuk Z) => Free Hand Action

soon in wiidows.
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