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Arianol's Script Topic
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Arianol



Joined: 26 Dec 2006
Posts: 49

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PostPosted: Sun Jan 07, 2007 4:40 am    Post subject: Arianol's Script Topic

I'm getting tired of keeping track where I post my scripts, so I'm making this topic to organize, categorize, and allow quick access to all of them.

Game Controls
Call of Duty 2 PC

Call of Duty PC - v0.3 - Tilt Recognition Only, No IR Support
Call of Duty PC - v0.5 - Tilt Recognition + Nunchuk Movement
Call of Duty PC - v0.7 - IR Support
Call of Duty PC - v0.8 - IR Support, Does Not Stop When Pointing Out of Bounds
Call of Duty PC - v1.0 - Speed Multipliers Added
Call of Duty PC - v1.10 - Two-Point IR Compatible
Call of Duty PC - v1.1.5 - Point Number Choice, No Transition Jumps
Call of Duty PC - v1.5.3 - Direct Pointing Mechanism

Desktop Scripts
Direct Point - v1.02 - Recommended Version
Direct Point - v1.5 - Speed Multipliers, Useful For Game Scripts

Easy Shortcuts - v1.0 - Useful For Controlling VLC Media Player from Couch, When PC is Hooked Up To T.V. Razz

Rotation Recognition - v1.0 - Outputs to debug the degree of wiimote rotation (360)
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Matti-Koopa



Joined: 04 Jan 2007
Posts: 66

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PostPosted: Sun Jan 07, 2007 4:44 am    Post subject:

Nice collection Cool
But why do you put your older versions in as well? Confused

I wondered the same thing at the download page of GlovePIE itselfs...

Anyone would download a newer version instead of an older... or am I wrong?
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Arianol



Joined: 26 Dec 2006
Posts: 49

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PostPosted: Sun Jan 07, 2007 4:49 am    Post subject:

Well, different versions use different techniques, especially in the case of the CoD and Direct Point scripts. DP 1.02 is recommended over 1.5, simply because it works better for desktop use. Besides, peeps can use my old scripts to learn some about how GlovePie works. I frequently refer to my older creations for bits of script and techniques that I once removed, and want to bring back in a newer version.
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CarlKenner
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Joined: 29 Nov 2006
Posts: 614

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PostPosted: Sun Jan 07, 2007 8:44 am    Post subject:

Sometimes things in GlovePIE aren't completely tested, and may potentially make things worse than an older version.
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Arianol



Joined: 26 Dec 2006
Posts: 49

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PostPosted: Mon Jan 08, 2007 4:55 am    Post subject:

Heh, I see what you're saying. To tell the absolute truth, I don't know why I posted the older versions, other than to archive the progress that was made along the development process.

But I do need to install 0.29 before I continue working...
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crono141



Joined: 27 Dec 2006
Posts: 33

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PostPosted: Mon Jan 08, 2007 9:44 pm    Post subject:

Its too bad we can't get ahold of the algorithm the wii uses for pointing.

Somebody else brought up a good question. Didn't the wii IR camera have a set of grids each 1024x768: 4 horizontal and 3 vertical (idealized for a 4:3 display)?

How can we take advantage of these grids? Using them we could have 12x the precision.

Anybody know what i"m talking about, or am I just talking out my butt?
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CarlKenner
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Joined: 29 Nov 2006
Posts: 614

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PostPosted: Tue Jan 09, 2007 6:06 am    Post subject:

I think you are talking out your butt, but I don't know.

The Wiimote can see up to 4 IR dots (some of which may be reflections) at once, and can report the position of the dot in its camera as x/y coordinates in the range 1024x768.

But the Wii itself only uses 2 IR dots on its sensor bar.
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