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syzygy350z
Joined: 27 Feb 2007 Posts: 6
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Posted: Tue Feb 27, 2007 6:44 pm Post subject: |
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That's for the glovepie scipt?
What about for playing the wii? |
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SwedishFrog Site Admin

Joined: 25 Jan 2007 Posts: 273 Location: New York
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Posted: Tue Feb 27, 2007 6:48 pm Post subject: |
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same story. probably moreso, in fact.
If you have a wii, why bother using a custom SB? Just use nintendo's. |
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syzygy350z
Joined: 27 Feb 2007 Posts: 6
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Posted: Tue Feb 27, 2007 11:20 pm Post subject: |
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| I don't think Nintendo's works very will with my 37" TV. I think I can get better accuracy if I make my own but I haven't figured out where it's best to place the LEDs. |
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SwedishFrog Site Admin

Joined: 25 Jan 2007 Posts: 273 Location: New York
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Posted: Wed Feb 28, 2007 4:18 am Post subject: |
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have you calibrated it in the wii settings? if you didn't then it'll glitch out.
Also any other IR sources (sunlight, certain lights/leds/table lamps) will interfere with the pointer algorithm.
Besides, don't you think nintendo tested this thing with all sorts of tv's? Naturally they must have. I've seen the IR work on 27'-52' screens just fine.
But back to the point for just a minute. Nintendo designed the sensor bar in a certain way with the leds oriented along a horizontal line. Based on this design, they wrote computer programs to work with the IR data and turn it into a pointer on the screen. Now, if you go ahead and feed that program with funky IR data by putting IR LEDS in places it doesn't expect, don't you think it would confuse the program?
Programs (including wii games and glovepie scripts) only do what they are designed to. The computer won't say 'i know what he means' and work like magic. |
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animator
Joined: 30 Jan 2007 Posts: 26
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Posted: Wed Feb 28, 2007 7:18 am Post subject: |
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I get the jumpiness with just 4 leds. Does having different configurations make a difference to performance. i.e. 2x2 in parallel with resistors or 4 in a series. I didn't think so a friend made me a 4 in series USB IR bar I still get a really jumpy result. Slightly offtopic but while I'm at it, I also I found that pointing the Wiimote at the IR source places the cursor at the middle of the screen. So if the IR source is above the screen i'm pointing above the screen to get the mouse in the middle. I'm not sure about IR scripts, is there anyway of calibrating this to solve it (in a simple guide form by any chance ). |
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SwedishFrog Site Admin

Joined: 25 Jan 2007 Posts: 273 Location: New York
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Posted: Wed Feb 28, 2007 3:21 pm Post subject: |
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With regards to wiring details, it shouldn't matter much as long as you get enough light to get a decent reading.
Jumpy behavior? Lookout for IR interferance. If you're getting jumpy cursors out of glovepie, the script may also be to blame. If you're having this problem on wii, use nintendo's calibration screen.
For the above/below tv issue, the solution is simple. Suppose the bar is above the TV. If pointing straight at the bar puts your cursor in the middle, you'd want it to be on top of the screen, right? To do this, add/subtract from the cursor's final Y value until the cursor is where it should be.
Hope that helps |
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animator
Joined: 30 Jan 2007 Posts: 26
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Posted: Mon Mar 12, 2007 5:30 am Post subject: |
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| SwedishFrog wrote: |
Jumpy behavior? Lookout for IR interferance. If you're getting jumpy cursors out of glovepie, the script may also be to blame. If you're having this problem on wii, use nintendo's calibration screen. |
i don't think its another ir source it may just be the angles of my IR. I took a couple of photos to see the wii sensor bar and saw the 2 clusters of 5 Leds i find that i can get the wiimote to work with my homemade sensor bar I think I'll just play around with the distances and angles, what i've taken from this thread is that i should pair up the 4 LEDs into two pairs so I'll try that.
| SwedishFrog wrote: |
For the above/below tv issue, the solution is simple. Suppose the bar is above the TV. If pointing straight at the bar puts your cursor in the middle, you'd want it to be on top of the screen, right? To do this, add/subtract from the cursor's final Y value until the cursor is where it should be.
Hope that helps |
Cheers wasn't sure what i should be changing i'm not familiar with IR scripts that should do it. |
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