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2 Wiimote problem

 
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Laguna2



Joined: 22 Mar 2007
Posts: 4

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PostPosted: Wed May 16, 2007 4:37 pm    Post subject: 2 Wiimote problem

Okay okay...
Now, I've noticed that many has the same problem as I: Unable to connect 2 Wiimotes at the same time using Bluesoleil. But I was unable to find an answer that worked.

Here's the thing..

I have bluesoleil installed. I've checked that my Wiimotes are on (1+2 buttons) In other words, I've covered the basics.
Now, I am able to connect the two of them seperately (one at the time), but not in the same time. But it's not only with the Wiimotes. I've tried connecting my phone to bluesoleil (with a file-transfer service) and the tried to connect the wiimote with the HID service - nothing. It says "The service is not available. Connection failed".

I don't get it... Does Bluesoleil (or my USB adapter) only support 1 service at the time??

It's driving me crazy...
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Laguna2



Joined: 22 Mar 2007
Posts: 4

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PostPosted: Wed May 23, 2007 12:25 pm    Post subject:

I have noticed something else... Some of you say that Bluesoleil assigns the Wiimotes with a uniqe number... Mine doesn't.
I have two wiimotes that is called: Nintendo RVL-CNT-01 (yes, 01 both of them)

Is this...normal? :s
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pttp



Joined: 21 Jun 2007
Posts: 1

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PostPosted: Thu Jun 21, 2007 2:13 am    Post subject:

Hi,

I tried adding Wiimote2. to the script for the drumming thing, and got both controllers working, but the thing is that when you beat either one.. 2 beats are made... probably cos I placed a duplicate.

Would someone help me clean this up and hopefully sort it out?

Quote:
// Bob's Wii Drums!
//

var.xOffset = 8
var.yOffset = -37
var.zOffset = 12

var.xRot = Wiimote.RawForceX + var.xOffset
var.yRot = Wiimote.RawForceY + var.yOffset
var.zRot = Wiimote.RawForceZ + var.zOffset

// Debug
debug = "X=" + var.xRot + " Y=" + var.yRot + " Z=" + var.zRot

// Downward drum beat triggered
if var.yRot > 30 then
B = Wiimote.B and not (Wiimote.A or Wiimote.Minus or Wiimote.Home or Wiimote.Plus)
S = Wiimote.A and not (Wiimote.B or Wiimote.Minus or Wiimote.Home or Wiimote.Plus)
C = Wiimote.A and Wiimote.B and not (Wiimote.Minus or Wiimote.Home or Wiimote.Plus)
T = Wiimote.Minus and not (Wiimote.A or Wiimote.B or Wiimote.Home or Wiimote.Plus)
M = Wiimote.Home and not (Wiimote.A or Wiimote.B or Wiimote.Minus or Wiimote.Plus)
L = Wiimote.Plus and not (Wiimote.A or Wiimote.B or Wiimote.Minus or Wiimote.Home)
H = not(Wiimote.A or Wiimote.B or Wiimote.Minus or Wiimote.Home or Wiimote.Plus)
else
B = false
S = false
H = false
C = false
T = false
M = false
L = false
endif
var.xOffset = 8
var.yOffset = -37
var.zOffset = 12

var.xRot = Wiimote2.RawForceX + var.xOffset
var.yRot = Wiimote2.RawForceY + var.yOffset
var.zRot = Wiimote2.RawForceZ + var.zOffset

// Debug
debug = "X=" + var.xRot + " Y=" + var.yRot + " Z=" + var.zRot

// Downward drum beat triggered
if var.yRot > 30 then
B = Wiimote2.B and not (Wiimote2.A or Wiimote2.Minus or Wiimote2.Home or Wiimote2.Plus)
S = Wiimote2.A and not (Wiimote2.B or Wiimote2.Minus or Wiimote2.Home or Wiimote2.Plus)
C = Wiimote2.A and Wiimote2.B and not (Wiimote2.Minus or Wiimote2.Home or Wiimote2.Plus)
T = Wiimote2.Minus and not (Wiimote2.A or Wiimote2.B or Wiimote2.Home or Wiimote2.Plus)
M = Wiimote2.Home and not (Wiimote2.A or Wiimote2.B or Wiimote2.Minus or Wiimote2.Plus)
L = Wiimote2.Plus and not (Wiimote2.A or Wiimote2.B or Wiimote2.Minus or Wiimote2.Home)
H = not(Wiimote.A or Wiimote2.B or Wiimote2.Minus or Wiimote2.Home or Wiimote2.Plus)
else
B = false
S = false
H = false
C = false
T = false
M = false
L = false
endif


Thanks.
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